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Everything posted by LadyCrimson
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That's similar to how I felt when I first watched the video. I wouldn't mind a tiny bit more "baseline" information as well. I understand there may be a lot of reasons why they're being very vague, and I don't expect oodles and pages of plot/graphic etc. details that may not even be fully formulated yet - but it's still a bit frustrating. On the other hand, having the mystery to speculate on is kind of interesting in of itself, at times.
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If this works out for you and they decide to do it, then for the next part in this new series, if I say I'll pledge 50,000, can I get a game with nothing but cats? And I don't mean "cat-like humanoid race." I mean cats. House-cat sized cats, maybe some puma-sized cats thrown in for variety. They would, of course, be intelligent, but they'd only "speak" with their tail/paw movements, whiskers, and nose-sniffing greetings, no voices. I think this would be awesome.
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Rise of the Planet of the Apes. All I have to say is ... CGI (even with motion capture) is still not good enough.
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I like cynical, doomsayer, sarcastic-humored and tragic characters. Not necessarily all rolled into one. Or, in a pinch, any character whose battle cries don't drive me insane after hearing them 2338 times. +1
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Dragons.
LadyCrimson replied to Frank the bunny's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I always liked the "dragons" in that one book series ... um ... the name escapes me ... by Anne McCaffery? Where they were intelligent, emotional, loyal/bonded. I'd much prefer intelligent dragons that have some importance to the story/plot than dragons that always seem to have to be an enemy to be fought. But eh....I also enjoy an occasional dragon steak for dinner. -
Dragons.
LadyCrimson replied to Frank the bunny's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Good point, that dragons in games should be rare - unless, of course, it's a game about dragons, or there's a dragon playable race (MM8...). Anyway...I don't mind and kinda like seeing them in games, but I do want them to be more of a special event. Not just an enemy you encounter every time you cross a road. Perhaps it's a world where dragons used to be common but then they all disappeared/went extinct for some reason ... but they're still a big part of the lore/culture in terms of symbols, rituals, legends/prophecy, and so on. -
Stretch Goals
LadyCrimson replied to NateOwns's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, I'm going to think big here and go on the notion that these are enough to bring it to that 2.2 million mark, and then all these other things people want (more worldspace/quests, translations, etc) can be for the even higher stretch goals. eg, I'm hoping by the end of 32 days it'll be 4-5 million, with all kinds of things added along the way. Including that toolset. -
Randomness
LadyCrimson replied to agent12345's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
When I think random loot in this type of game, I'm thinking in terms that creatures and chests are not completely predictable in what pops out of them. Obviously there will be some "static" items (quest stuff, perhaps special items) but I don't want to know that every time I open this chest in that cave, I'll get 5 arrows, 25 gold, and a 2H axe. And it's fine/preferred to not have a mage dropping giant 2H swords as loot, but I don't want them to always drop the same spell scroll, robe, gems, and tiny dagger either. -
Stretch Goals
LadyCrimson replied to NateOwns's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think the people who really wanted a Linux/Mac version will be potentially pleased. And it's not just companions, but playable races. I like having more choices in both those things, actually...helps replay value for me. So I'm pretty happy. -
Randomness
LadyCrimson replied to agent12345's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd definitely like some randomness to loot. And some random encounters on the road (either combat or mini-quests or even just humorous etc), where you might not encounter them all in one playthrough is always nice. In terms of resting ... if resting is an option ... I don't mind if there's a chance of being disrupted/attacked while resting out in the "open", but I don't want it to be a super high chance. I remember playing some games like that, where the result was almost every single time I rested in the woods, I'd be attacked. Then after I beat them away with my sticks, I'd try resting again, and I'd be attacked again. And so on. It just became ridiculous. Don't want that. (edit) I remember, pre-patches, BG1 had this one spot with knolls that was truly horrible in this regard. It must have been a glitch because in later versions I think it was vastly lessened. -
Stretch Goals
LadyCrimson replied to NateOwns's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Maybe 3million can be a toolset ... -
Why no stretch goals
LadyCrimson replied to Mloren's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think the rate of increase has picked up again somewhat already. -
Why no stretch goals
LadyCrimson replied to Mloren's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And there they are! Keep on pledging, folks! http://www.kickstarter.com/projects/obsidian/project-eternity/posts -
Why no stretch goals
LadyCrimson replied to Mloren's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This produces a most amusing image in my mind of everyone grooving to some wild celebratory tunes. Doesn't help I saw a funny .gif like that earlier .... I'm just happy it's funded and will be made ... I can wait a bit for the stretch goals. -
Do not make the game isometric
LadyCrimson replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ok, that's kind of what I was thinking, in terms of visually. DS3 crossed my mind earlier, too. And in that case, I'd say I'd be absolutely fine with 3D isometric. 2D can be very nice, but I'm not convinced that it's necessarily better. Even in terms of details ... I think that is often more of an emotional perception of what "details" mean, art-wise, and not everyone is going to agree on a definition for that. -
Do not make the game isometric
LadyCrimson replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not really clear/up on the difference between 3D isometric and 2D isometric, visually, in terms of modern-day (eg, I do know/remember BG/IWD style but that's a long time ago). Can someone give me an example of a more modern game of each type, that I can go look at screens for? I mean, is Wasteland2 considered 3D or 2D? -
Do not make the game isometric
LadyCrimson replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wouldn't want every game to be isometric, but I do like it and sometimes miss it, and I tend to prefer that 3/4 perspective vs. 1st person or even over the shoulder, so ... looking forward to it. I'm going to be very interested in some screenshots showing what they're doing with it graphically, however. Will it be more akin to those older games, with that somewhat flatter, more sprite-y look, or more like Wasteland2, Path of Exile, etc. I liked the screens/videos of Wasteland2, in terms of graphical look. Path of Exile is nice too, overall. -
I disliked early versions of Steam and refused to use it for ages, but it's become tolerable to me in the past couple years. That said, I still prefer not to use Steam when it's an option and I would definitely be up for and pay extra for a GoG version.
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Today I spent far too much time watching some numbers on some website increase in rapid increments. It's surprisingly entertaining. Unrelated to that, I also spent quite a bit of time thinking about how one can be technically proficient at something but because of a lack of a certain type of mental creativity, still kinda suck at it.
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Will there be guns
LadyCrimson replied to Aram's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A hand cannon that rapid-fire shoots a dozen very angry hamsters onto your enemy. It shall be called ... Boo's Revenge.
