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LadyCrimson

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Everything posted by LadyCrimson

  1. Oh. Someone else mentioned something like that. Since I only LAN w/hubby, I don't get to know these things I guess, since we're always same level/use same chrs for LAN> We played for 5-6 hours today, doing side missions and then rescued Roland. That was a very nice round of missions - layer after layer to get to the final goal..seems like they go on and on sometimes, lol. We got to the very end and that big fight, sheesh. Not so much hard (our gear is ok to fairly good for clvl) but a long firefight. We both ran out of bullets on most of our guns (even with a couple ammo upgrades we had). At the end I was like "F*** is it finally over?" and hubs was like "yea no sh**" and we giggled. Thank you Gearbox for a LAN game hubby likes to play. I love love the music in the game during combat. It's bombastically perfect.
  2. In my (somewhat limited) experience: --Skills that are dependent on you using them to level can be fine in some games, but it does require more work/thought to get all the ones you want to the point you want, if you want, say, multiple weapon skills to be high. --Skills where you use points or find a trainer to buy "the next level" don't require micro-management. I'm not sure either method is dumbed down or whatever ... they're just different. Either can work well, again, depending on the design of the game. That all said, I personally tend to prefer the latter. Or a kind of mixture, where certain aspects of skills level up with more use, but you can still buy upgrades for them - either directly (to bypass having to level them yourself to a point) or indirectly (you're buying improvements to what the skill can do, rather than the base skill itself).
  3. No, that's what I meant by the region level scaling. If you haven't been to an area before (loading screen), even if the quest log says it's lvl8, chances are if you go there the enemies will be close to your level. I went back and did Symbiosis (a Lvl 5 in quest-log) at lvl 10 and they were all ... lvl 9-10. But hubs did it solo at lvl 5-6 and they were his level. But I'd assume there's a limit to that ... eg if I did Symbiosis at lvl20 they'd probably still be 9-12 or something. (edit:) but as I said, not really sure how it works, exactly. Just that there is a bit of scaling somehow.
  4. Physically, I live in Northern California, US. My mind however ... that's another story.
  5. In the first game, if the host was further along quest-wise than you, you couldn't do the quests (to get credit for them). I don't know if it still works that way. If it's just about clvl vs. difficulty ... yeah, probably the game scales enemies with the host. From what I can tell the game doesn't have any level scaling per se but it does have that "region range" stuff I think. So if you wanted to do a quest rated Level 5, if you enter a new area for the 1st time at clvl5 enemies might be 5-7, but if you went at lvl8, they might be 7-10. Don't know what actual range limits are for each region tho. BL1 had issues with ppl getting horribly over-leveled if they did all the quests...doesn't seem as much of an issue anymore. You'd have to do a lot of extra farm-fighting to end up 3-4 levels over what you're encountering I think.
  6. Borderlands has a warped/nutty sense of humor....I don't know if I'd call it 'cute' tho. But if one likes true shooters a lot (I don't), BL may not be enough like those to appeal. On Torchlight: someone I know found a weapon that auto-upgrades itself with monster kill experience or something. That sounds kind of interesting. I should probably get it soon just to have it on the HDD.
  7. Please be a toolkit. Please be a toolkit. Please be a toolkit. ...altho, I'd be happy with that being one of the new stretch goals, too. More incentive for some still on the fence to nudge that final finance number higher.
  8. I think for this kind of game, I like level caps, although I don't see any reason for a super high cap (like 100). Doesn't matter to me much if it's a low cap or a higher cap, as long as the gameplay feels balanced around whatever it is. For some reason I like increments of 5, so I'd be happy with anywhere between 10-20.
  9. Nooo....timed mission in BL2. At least it's optional. Still...death to timed missions.
  10. Yeah, depending on what they're going to do with the engine, small stuff like that is possible, but I don't think you'll be climbing up walls or swimming through a lake. "Isometric" has become such a generic term to the public, now, vs. what I think it is technically...depends on what Obsidian wants it to mean.
  11. I plan on getting it at some point but BL2 comes first.
  12. I think based on what little I can glean, even if you could implement such things, most of it would probably look and feel kinda ... awkward. So I'm going to guess no. There was horse-riding in the 3/4 top down Sacred but it was, imo, horrible.
  13. I love me some criticals. I couldn't figure out where to hit Flynt to get one, tho. Obviously it wasn't his head.
  14. Co-op was so fun with hubby, I have to share our old-fart efforts. It's spoilery of course (the first low-level "boss" fight). I now don't want to play my solo chr. so hubs and I can see more game for 1st time, together. Hubs is going to be pestered, by me, constantly, the next couple weeks.
  15. Hubs & I played Commando & Siren through the first "starter area" end boss. And I have to say .... MOST FUN EVER. The starter area is the dullest part when you're solo, imo, but playing co-op made it fun. And for old farts, we didn't do too bad either. Had to Fight For Your Life a few times here and there but no deaths. I think BL2's multiplayer is a lot better than the first game, at least playing with people you know. Dunno why....nothing to do with difficulty or anything - just feels a lot more dynamic and exciting. Maybe it's the music. @Ghost - I haven't tried random/online MP. I have the sense that doing it randomly might not be too awesome...loot is free for all. So just luck with what type of group you'd get, kinda like with the Diablo's. The Gearbox forums have threads/topics about finding people to play with...you might have some luck finding people/groups there.
  16. Sorry...but someone posted this large pic info on why so many found D3 lacking, and I loved it. Well done but also with a bit o' humor. http://img21.imageshack.us/img21/9989/infographiclarge.png
  17. Going to go with the 2nd answer. I like it when there are some encounters/enemies who may need weapon switches, but either they should be limited in frequency or only have a few categories. I don't mind carrying 2-3 sets of weapons/gear to meet situations (whether it's slicing resistance/immunity or needing silver vs. iron) but I definitely don't want to have to gear up for oodles of that type of thing. Especially when you know inventory will be about as big as my little toe, even with a full party.
  18. I agree I don't want to see magic users in full metal armor or something, but I never understood why mages in so many games have to use nothing but robes or something. Yes yes, I know the reasons often given, but ... meh. Just seems an excuse to keep them super-frail to balance their often powerful AoE spells. I'd rather have more subtly-powered mages who wear some armor ... and where wanting mages in the party isn't just/largely for huge AoE dmg. but for other spells they can do hat are highly coveted in a tough battle. Many leather armors don't restrict mobility that much, I've always thought mages should at least be able to wear that type of armor.
  19. I'd imagine (hope) that it's not something that you have to do, only that doing so gives you a major advantage. Whether you want to use that advantage is up to you.
  20. The usual domestic stuff. In another one of those phases where I can't seem to sleep for more than 4 hours before waking up, again. And no, it's not video games. Speaking of vid. games, that's what I'm going to do next. Hubs and I are going to start new chrs. to check out how co-op in BL2 feels. This should get interesting.
  21. Diggin' for treasure yohoho, it's a pirate's life! Dueling for pleasure yohoho, it's a pirate's life!
  22. Off-topic: P.S. if you continue with updates at this rate, the entire first page of this fora is going to be stickies. Perhaps an "Announcement" sub-forum as a place for all the updates, where users can't make new topics but can still comment to the Update posts, like now?
  23. I like having the ability to continue playing in some games - but usually it's limited to the shoot and loot games like Diablo, where I want an endless loot-hunt grind. In the type of RPG that I believe (hope) P.E. will be, I want the game to have an ending. I look at it like thus: if you enjoyed the game enough where you want to stay in the world longer and keep on playing, start a new character and play the game again, taking different choices/paths, or reload earlier saves and experiment that way. So...no, I hope you can't keep on playing once you've beaten the game.
  24. --Yes, finally! Mages that aren't limited to wearing pajama's! --The soul stuff as an explanation for abilities sounds interesting. Can one be an unbeliever? --I'm not normally into (or against) guns in fantasy rpg's but I'm loving the sound of the way you're using them in this game. It feels like it makes sense/there's a good reason to have them and I like that they're old gun tech. Again, thanks for the update.
  25. ...I hear 3 of the yellow circular symbols = orange legendary item. Sadly, I haven't had that happen yet. Sometimes you turn around and its looks pretty cool. Hope I'm mostly done with the snow areas tho...the blue/white is a bit much after a while.
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