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Everything posted by LadyCrimson
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Vanilla yogurt with fresh white peach pieces cut up in it is still my favorite light snack. It's not much of a recipe tho. For quick meals I generally stick to meat/vegie stir fry's, sometimes making chow-mein like dishes or just over rice. I don't follow set recipe's and just wing it in terms of amounts. Sliced beef and pork + cabbage, broccoli, carrots, and pickled jalapeno's tend to be the main things. Baking chicken in the oven at 350F for an hour or so is always easy ... my favorite thing to do is cover the chicken pieces with cans of spiced stewed tomatoes (including the juice) + salsa. Stuff like that.
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Does anyone know what causes the slot machine cost to go up in BL2? I thought/heard it was clvl based, which would seem reasonable, but there were definitely some level ups where the cost didn't go up at all...and then other times I didn't check for a couple level ups and I'd go back and it had gone up $600. At lvl 33, in 2nd difficulty, I think it's getting close to $3000 a pull now. Someone posted a pic of their lvl32 gambling off a machine strapped to an enemy back, and it was only $700ish a pull...tho she said in town it was closer to $1200, so that must have been a special case or something. Anyway....made me start wondering, heh.
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Well, I for one still like the "over-used in fantasy" or bombastic sound, so I always appreciate having a few pieces of that sort in game soundtracks. But I certainly don't want all the music to be like that. I was listening to "The Road to Eternity" and all the bell/chime sounds (or whatever they are) were lovely - I love that type of instrumental note punctuation, it sets a nice mood imo, so of the three I'd say that one is my favorite so far. I would love if some pieces had emphasis on flute or other wind type instruments too....just an eager suggestion.
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Bows: Limited ammo?
LadyCrimson replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm of the desire that arrows should be limited, but the max stack should be of a fairly large size. This does depend a bit on how large the inventory is going to be, however. I often had 2 archers and 2 slingshot users in BG1, and I tell ya, my combined inventory was usually half full of slingshot ammo and arrows...and it was annoying. Of course, this could be because I don't like to backtrack all the time just to shop and often wandered far far afield from towns/shops for many "days" to explore.... -
--Bows shouldn't be able to pierce certain magical shields or whatever equivalent there is in the game. --Bows shouldn't be so powerful as to make using melee feel unnecessary because all you have to do is have a team of 6 archers. Other than that, I'm fine with bows being a very powerful ranged option in the game ... as opposed to some weak plinkplink attack where you'd only fire one volley then switch your archer/ranger to some melee or magical attack, or something. edit: punctuation. To err is human, right?
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I don't have an issue with the typical click and loot model, but I like this idea as well, for saving looting time/clicks. And I'm always pro bags of holding...or in my case, I might need a couple crates of holding, haha. Just wanted to add, however, that I'm one of those people that doesn't like non-optional auto-arranging inventories, because I want certain things to always remain in the same spots so I don't have to hunt for them amid all the inventory squares all the time. So if party members went out to auto-pick stuff up, I'd want them to stop/be "full" without moving stuff around to max out what they can fit. I'd rather shuffle things around myself, still.
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What are your favorite Romance options?
LadyCrimson replied to Darth Revan=Boss's topic in Star Wars: General Discussion
There weren't really any serious romance options in the game, but I did love the bits where Atton would express his jealousy whenever he thought Disciple was taking up too much of the Exile's attention. The little cut-scenes that would trigger. The one where Disciple and Exile were meditating and Atton is standing in shadowed doorway watching was kinda intense/sad/creepy all at the same time. Sadly, in the non-modded game, the hints of that conflict never came to anything.- 12 replies
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Overreaction theater!
LadyCrimson replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In BG1 I hardly ever used anything but magic missle. I also didn't find mages completely useless when they ran out of spells during a fight ... that's what the slingshots were for. -
Hm. Not sure I like the poll choices either. They don't fit me, is all. For 3D games I'd say Kotor and FNV (when not using VATS). For "isometric" I'd say Baldur's Gate/IWD series. I definitely prefer party/group rpg's, both for combat and in general. And overall, I haven't liked the way combat style is going in recent years....in most genres, not just rpg's. But sometimes this is largely because of UI choices more than anything else. I also think it's important to note that it's not really fair to compare combat/controls of games like WoW (an MMO) with something like BG (single-player). Sometimes certain combat mechanics do well and represent one style/genre of gameplay while not being good for another. Thus I can enjoy a game like WoW on its own, but not want, say, a hypothetical new SP sequel of BG to emulate it. Oranges and apples.
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No, not yet. Taking a small break from gaming after all the recent BL2 marathons. I may buy it outright instead, anyway, since it's relatively cheap.
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While I can understand that some people might really prefer to play the game on a console/with a gamepad, I'm going to have to say ... no and no, please and thanks. I want a game with mouse/KB control complexity, with menu's that haven't been "consoleified" and all that jazz. Let us have this one, please.
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I think my friends are largely referring to the more varied loot and loot mechanics of TL2 vs D3, more than anything else.
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[Merged] Cooldown Thread
LadyCrimson replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I was going to voice my displeasure (politely, of course! ) about the idea of cooldowns being used in P.E., but then I read this. As a substitute/way around the constant resting issue, I like it. What I dislike is, as others have said, the WoW or Diablo-like combat cooldown systems. But using an extremely slow cooldown (varied per spell) as a way to revive your available spells, instead of having to hit a "rest and memorize" button...that I could work with.- 661 replies
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Overreaction theater!
LadyCrimson replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I personally see "inspired by these classic IE games" to not actually necessarily mean "exactly like." Thus emotional expectations should be tempered with a bit of rational caution, imo. I don't want to see "cooldowns" (edit: don't like them even in action-games) but I don't have an automatic depression/anger problem with certain types of/levels of scaling. I don't like Morrowind's type of scaling at all, but FNV was fine/tolerable to a point I hardly noticed it as scaling, personally. -
I thought things like the brief callouts of BG like "Minsc and Boo stand ready" might be in there (altho I'm not sure about that, maybe it's been said somewhere that they weren't). I'd definitely like at least that level of vocals in the game. "Full voice acting" to me makes me think of modern rpg's ala Skyrim or FNV, where companions have long winded speeches and opinions and all npc-to-player-character dialogues are voiced and/or animated, vs. it just being done via a single "Heya!" then text-only boxes....and I have no personal need/desire to have that in P.E.
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Just reading that makes me feel a little messed up. And this is why pets are so important! .... to me, at least.
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There's that too. I've seen some "isometric" games with some pretty detailed costume changes, however - certainly noticeable if they're wearing skimpy or non-skimpy, for example - so I know it's at least in a realm of possibility. Whether that'll be the route P.E. takes isn't entirely known yet. And I certainly would rather they put time/energy into other aspects of the game than intricate clothing/armor models, if it came down to a choice of one or the other. Edit: and if it is largely about portraits, then the ability to use one's own portraits ala the older games solves everything, yes? One can use a pic that you want. 2nd edit: but my point about frilly nighties not giving AC etc. remains, even if you can barely tell you're wearing a sexy nightgown in-game.
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You have 125 GoG games? Don't get me wrong, I think that's awesome...but holy smokes. I think my shelf has about 15 on it. There's been some I've considered, but even at $5-10 a piece, I tend not to buy them until I'm actually ready to play one.
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Dropped my mouse's rollerball under the fridge. Yes my pc mouse still has a rubber ball in it. Went rooting around under there with a stick to fetch it out. All I have to say is ... ewwww. How in the world does so much gunk and dirty stuff get under there in just a few years? And my day was uneventful...just the way I like it.
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I've posted in other threads and I'll say it again here: for me it's about having options. These types of games allow one to don different armors/clothes and have it show up, to one degree or another, on the character. Therefore, I want options, and I want the options to feel fair. That is, if you want to wear a sexy chain mail top and thong that you found because you think it looks awesome, great, but it shouldn't give you the same AC protection in the game as full plate mail would. Or if you want to wear a frilly cloth nightie, then it shouldn't give you any AC at all, just charisma, luck, charm, something along those lines. I have nothing against "boob plate" or sexy female (or male) clothing being one of a number of options in games per se, even if I think it's too overboard much of the time. I'm not personally looking for the ultimate in reality, all the time. I mean, frankly, I wouldn't mind seeing more silly sexy male options. Most male armor in games is so all-encompassing I can't even see their face anymore, let alone the shape of their butt. But I don't want those to be the only options. Options and balance. A mixture of fantasy and reality, both.
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Combat log
LadyCrimson replied to armitage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, I like combat logs, as long as there's an option to minimize them during actual combat/gameplay to save on screen real estate, if you want. It'd be even cooler if you could send the log data to a text file to glance over later, like one of the pc-console commands could do in FNV. -
Baldur's Gate, Kotor2, FNV, Might & Magic 6-8 type games fit my tastes. I tend to like crpg's that have a lot of combat action/exploration, but are deeper/more involved in terms of quest, far-reaching arcs, memorable characters, and meticulous game/skill mechanics/combat strategy than the loot-hunting games ala Diablo will have.** I like freedom but I am also one of those players that can be easily overwhelmed with too many constant quest/chr. choices (quest overload, for example), so there's a fine line between freedom and wanting at least some sense of direction, for me. **Not that I don't like simple loot hunting action games too. I do, quite a lot.
