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Everything posted by LadyCrimson
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Cloth patch request
LadyCrimson replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Did it come with some other velcro patch? I know this is off-topic but I'm curious what the original purpose of it was for? ...but I do think you're right and the PE cloth patch would would look pretty nifty on that spot. -
Cloth patch request
LadyCrimson replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They put velcro squares on the outside of laptop bags? Or did you put it there ... -
Yeah...pre-orders get to DL the Mech class early. As I understand it everyone else will get it with the DLC release. Hubs and I need to level up - next story quest says 42 but we're 39. Just killing stuff on it's own isn't it doing it very fast, but it's making us money. Still want to avoid most side quests in PT2 until higher lvl. The ammo becomes so expensive as you level. At least you can get it cheaper in Southern Shelf still. But if you wear a max-ammo capacity mod, every time you first enter the game it doesn't include/create that extra (even if you were full when you exited the game, eg you lose that ammo), so you have to go buy ammo to fill up to your possible max before heading out. Gets expensive.
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Holy sudden thunder/rainstorm! Guess we didn't get the backyard "stuff" rain-covered in time. Not that I expect it to last long. I always love the first few big rains, tho.
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The issue is that, in terms of compromise (different players want different things), if there is to be only one method of saving ... then, while self-discipline isn't something we always have a lot of, all the time, it is definitely a player option to exercise it...whereas no multiple saves etc. creates a distinct lack of option. So while you're not getting what you specifically feel you need, it is, imo, the best way to handle it. The game designers are not responsible for individual's lack of gameplay self-discipline any more than an author is responsible for an individual's inability to not read the last page of the book first.
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I pledged my top amount on day one ... but y'all are making it really tough to stand firm on that. Really, really tough.
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- George Ziets
- Project Eternity
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Oh yes. I've seen that one a lot too. It's the one I was thinking of when I said "things you can do with paper," in fact. Just couldn't think of how to describe it.
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The save system in BL can actually be even more annoying in co-op, because the enemies become stronger/harder/more numerous and it can thus take you even longer to finish a questline/get through an area. Or like in Diablo2 where those WayPoints were few and far between. Games that have both single-player and multiplayer game modes would only have to put in a lot more "loading" points than they tend to, in order to alleviate the issue. If you're going to use that kind of system, give players more than one save/load spot per area/long quest. It's just silly, imo, when they don't. those games are designed a lot more around the action though, so in general repeating content is less of an issue. at least in my experience. I play Diablo or Borderlands to kill stuff. Everything else is tertiary. Killing stuff is something you do in a cRPG, but generally its not the sole purpose for playing the game. not saying you're wrong though. just why its not as big of a deal in those games. I agree it's not as much of an issue in those games....outside of the time issue. The time concept of having to replay areas if you can't finish a quest in the time you have available can be a big deal to some people, however. At least the first time through the game when you have no idea how long anything is going to take and can't reliably judge whether you have enough time to 'just do one quest' or not.
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The save system in BL can actually be even more annoying in co-op, because the enemies become stronger/harder/more numerous and it can thus take you even longer to finish a questline/get through an area. Or like in Diablo2 where those WayPoints were few and far between. Games that have both single-player and multiplayer game modes would only have to put in a lot more "loading" points than they tend to, in order to alleviate the issue. If you're going to use that kind of system, give players more than one save/load spot per area/long quest. It's just silly, imo, when they don't.
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I've never understood games that had tons of "rusty half-broken iron sword" type items that do less damage than even a "regular," plain, basic sword...that no one was ever going to use in the first place. Why bother. It's just clutter on the ground. In games like PE, I prefer loot that is at least somewhat randomized. Certain enemies/quest things having special gear is fine...as are hidden, secret stashes etc... but to repeat myself, on replays, I don't want to know that a chest in this one pub bedroom will always contain a sapphire and 20 gold. So at the least there should be a list of possible things that can be in common/everyday chests and enemy drops that the game randomly chooses from, so it'll feel a bit varied. I have no desire to loot someone's 5copper nose ring, unless it's a Nose Charm of Flu Immunity.
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- loot
- vendor trash
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Yeah, exactly. I don't always understand why people get a dog (or any pet) that they don't seem to have the time/energy for. I tried researching breeds of dogs and their common temperaments and that was when I realized I probably didn't have what it take since I'd want one of the larger, more active ones. My sister-in-law has moved out of CA, up north now, with a much much bigger yard/house vs. what she had here, so I bet that's helped. Their dog wasn't huge, but it was extremely hyper (some kind of wolf/husky looking breed). Having more than a small, fenced in suburban yard to run around in is probably heaven for him.
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So is that what you call those things .... I remember when I was little, some kids would be clustered around each other while one showed off with one....as well as other "things you can do with paper" items.
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Yes, I agree ... I don't support the OP's desire. As I said earlier, such should be left to the player, not game design. But the Save/Exit seemed to be getting used to support the anti-savescumming position (which to my understanding means no multiple saves or at least no or very limited ability to save/reload at will), and I don't think it works as an argument for that - at least not on its own. The other aspect is that if PE allows modding, which it sounds like it might to at least some degree, then being able to have multiple save files can become important as you try out different mods, want to test mods, and so on.
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As far as your first point goes, there are plenty of games with save points that allow you to "Save and Quit" regardless of where you are. I've seen the mechanic mostly in GBA and DS games. On the flip side, I've also seen plenty of games that allow you to "Save and Quit", yet when you reload the game, it places you back at the last/closest discovered save/check point, not where you actually were when you saved/quit. In those games, "save" just means saving your quest, inventory, and 'last checkpoint found' progress, not your actual location in the world. As long as Save/Exit = I'm back in exactly the same spot where I left the game, I'm fine with that. That's how it should be done when you exit a game anyway, imo. However, I still want multiple save slots because there are times when the power goes out or the game may crash or the savefile may otherwise get corrupted and I might lose all my progress. I don't need/want endless save slots, but at least 6-10.
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As Westley might say... "As you wish."
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- ConsoleCommandsfix
- patch
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Drugs
LadyCrimson replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Agreed. In Risen2, there was a quest where you had to outdrink someone in the pub in order to get a map ... or something like that, I don't remember the quest details. But it was amusing/cool to have to sit down at a table and have drinking/going into the pub potentially mean something. Most of the time I feel like pubs are in the game simply because "it's a town, and towns have pubs!" Occasionally you might meet some npc's in there, but that's about it. Something more interesting would be nice. -
Class specific items are represented by the silhouette shape in the round circle that shows up on the item description side of the merchant menu. For some reason they remain "shadow portraits" until you actually encounter one or have them in your party or something (can't recall exactly) ... but at some point I think they fill in as a full portrait and are more easily discernible.
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I've never been into the rogue/thief class much either. Usually the only reason I have one is because the game is designed with 100's of evil traps that make it extra difficult to not drag a thief along. Don't care about the stealing aspect much, but not into the backstabbing/stealth type combat in many rpg's. It just doesn't suit my more straightforward playstyle most of the time. Sometimes I like it in more the full 3d games tho, where creeping along using terrain, cover, ducking/hiding, etc. play a much more dynamic role.
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I'm all over the place. Wasn't planning to go all the way down any tree for co-op. I have 7 in Restoration (with a mod) but the thing is hubby never stands still when fighting. He constantly jigs, jags, runs, jumps like lightning and thus nigh impossible to shoot-heal him enough where it would make much difference in combat, even if I could stick with him like synchronized glue. So occasionally I find a high spot to hide/fight and insta-Revive him when possible or we just face-roll in and run around like mad.
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Truth. I've played some pretty good DLC's but I definitely miss the "real" expansion pack concept.
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- project eternity
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Training a dog is one reason why, even tho I might enjoy having certain types of dogs, I probably won't ever get one. I keep thinking about it but ... watching hubby's sister's very hyper dog, I don't have the energy it would require, anymore. All I have to worry about with a cat is whether they scratch the furniture.
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A nice bonus for people like me who didn't get around to the WL2 KS. And I love that '83 Interplay picture. Hehe...the 80's. I still miss the 80's.
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