Everything posted by LadyCrimson
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More Cheese Please
We had a Swiss exchange student once. He wanted some Swiss cheese, and my mother went to just about every expensive, import-type deli around here. He still said they weren't ... "swiss" enough. Sharp? Tangy? Whatever that distinct flavor is. Which has always made me curious exactly what the Swiss cheese he was used to tasted like.
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Update today?
Hehe...those cat's with stuff on their heads type pics always make me laugh. The bunny ones too.
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Gambling
I used to love Acrcomage in Might & Magic, even tho the computer felt like it "cheated". I'd play and play and play....and I find things like the slot machines in Borderlands 2 a very obsessive cash-sink, so yes, I can like mini-games, if they feel like an actual game. But I'm not really into non-gaming, physical skill challenges like car races or whatever. And FNV did have slots/gambling...while such may not really be a "mini-game" I suppose, it was still...something.
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Update today?
Adam: breaker of hopes, dasher of dreams, and leader of Cats in Chain Mail Headgear.
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Pet Speculation
LadyCrimson replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Cat. Cat. Cat. Cat. Cat. Cat. Cat. And Cat.
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What you did today
Really? I don't even notice. Well, I think I have noticed crickets during silent moments if I have the volume up loud enough, but that doesn't bother me. No hissing. But not wearing any headphones or using super-duper TV sound/speaker system either.
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No fetch quests
Don't mind a certain level of fetch questing, as long as it's mixed up with other stuff (killing, multi-part story, whatever). It's a matter of balance plus time/difficulty vs. reward, to me. In terms of fetch quests specifically, my opinion tend to be something like this: "This boy is sick and I really need a certain flower that only grows in the Cave of Glowing Mushies a couple miles away, but I'm just a frail old doctor. Are you willing to try and get this flower for me so I can cure this child? I don't have much but I can give you some old gems" = ok by me. I can feel like a good samaritan and I might find cool stuff in that cave. "I'm hungry for a specific kind of omelet. Fetch me 30 GooeyHarpy eggs from their nesting site (very dangerous) and I'll give you some crappy leather boots you'll never wear." = not so ok. Go fetch them yourself if you're that hungry.
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The half-races (will there be an inclusion?)
Spock. ...more on topic - gameplay wise, I don't dislike mixed races in crpg's. TBH, all I truly look at is the abilities and bonuses, if any, and pick whoever has what I want/prefer. In some games, choosing a mixed race gives me some of the strengths of the two separate races, with little minuses. In other games, it felt like choosing a mixed race came with too many minuses for my tastes, that didn't make up for the mixture of strengths. So it just depends. In terms of story lore or culture....I tend to like it when the world (or at least parts of the world) reacts to "mixed breeds" in one way or another. Whether with favor or with prejudice...using it to reflect/start story arcs that may often be of relatable interest to us, the players. If there is no specific reaction/culture impact of them in the game, I often wonder why they're in the game in the first place, then.
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Unofficial P.E. Relationship/Romance Thread pt. 3
A topic that seems to come up frequently and inspires a lot of heartfelt debate. So we're going to continue to provide a central place for all the romantics (and unromantics) out there to discuss the possibility of romances (or any complex relationships) in Project Eternity (or RPG's in general). Have at it, forumites! And...try to play nice in the Sandbox. Part 1 Part 2 For those new to the forum/topic, here's a few example points of discussion (but not limited to): ---what type of dynamic, complex character relationships are important to your gaming experience, if any? ---if you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriage/family)? ---what romance or relationship arcs from other games did you personally enjoy that can serve as examples? ---do you have any particular, preferred game mechanics for romance/relationships that you'd like to see included (optional questlines, dialogue, cutscenes)? Most recent and debatable quote from an interview with Chris Avellone:
- Unofficial P.E. Relationship/Romance Thread pt.2
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What you did today
Glad to be back home in boring suburbia. I do not like "big cities," especially in rainy weather. Reading forums, some photo edits, another shower, then some gaming I think. Oh and the 2nd episode of The Walking Dead was even more awesome. Rick is seriously BadAss now. No more wishy-washy. Good on him.
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Pictures of your games
Entertainment reference #2,345,900 Brick giving hubby a machismo complex
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What you did today
Why am I up this early? Oh yeah...I have to go to the city. And it's raining, which will increase traffic. Great. Going to have to figure out what music I want to take with me....
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Preferred Spell Icon Style
I'm going to say I don't care too much. I do like icon designs that are distinctive enough to be able to recognize at a glance (not all be similar) and not be too brightly colored (distracting) but other than that, not something I think about. BG1's icon style was fine, tho.
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How often is it necessary to visit the forums?
I think their hopeful intention is to make "updates" once every week or couple weeks. So if those are all you're interested in, I'd say yes, just check the P.E. official page or the Announcement forum here a few times a month.
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What you did today
Scoot-Scoot-Scutaro! Go Giants!
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What are you playing now
Yes in that the ammo you can carry is so limited as to make it nothing but an occasional use weapon. No in that they tend to do a ton more damage and thus can be useful for bringing down health of some of the superduper badasses to the point you can actually kill them with your other weapons in a shortened amount of time. Both hubby and I carry one around, we just rarely equip them. And we certainly don't to have them pop out of every single chest. The game definitely picks up/is more interesting once you can leave that starting town/dungeon. Opens up to large world with fog of war, little towns, inns, and all of that. The exploration/discovery aspect of it beats the Diablo's (and most of the many clones) by several miles, imo. But yeah....I had issues with targeting occasionally too. The isometric they used felt a bit awkward, especially in smaller space, IIRC. BL1 is definitely faster leveling, especially post-25.
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Adam's Playthrough of Icewind Dale 2 for those who missed it
If they use Twitch for that one, it'll be done by default, so to speak. And I agree....I like watching a little bit here and there, skimming through/dropping in but I don't have time to watch someone else play non-stop.
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Adam's Playthrough of Icewind Dale 2 for those who missed it
This is great because I only recorded maybe a few hours of the Adam game myself, so now I can see the whole thing at my leisure. Adam is adorable whilst playing a game. And I mean that in the nicest way possible.
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What you did today
Suffering from a bad case of "fell asleep on the couch neck-crick syndrome." Also, allergic rash from waking up with a cat licking my face.
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Should a Game restrict Us from Abusing it, or should We restrict Ourselves from Abusing it?
I prefer to think of these things as playstyle/personal preference rather than abuse. Abuse in this case is a rather subjective term. What's abuse to one person is silly fun, experimental fun, or possibly "I like this game but it's a little too difficult for me, but I still want to play/see it anyway" to others. Sure, often it's "cheesy" and certainly not "hardcore" but I really don't care what someone else wants to do with their game. Things like having/keeping the pc console available/usable, saving before a fight/pickpocketing, etc. ... leave it up to the player to decide whether they want to take advantage of such things or not. Things like limiting inventory/backpack space, having hunger or not, how many NPC's you can recruit at once, etc ... let the developers decide what they think works best for the design/concept of their game, but if difficulty options, pc-console commands, or mods means players can circumvent it if they wish, no big deal/have at it, I say.
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The Fitness Thread!
Occasional bike ride, hikes in wooded parks, aerobics/dancing, and some strength type stretching (some particular exercises to strengthen weak knees and upper back). Nothing very regimented. I try to maintain a minimum but ... yeah, I'm lazy. When I was younger I was more active so being in great shape was just a result of interest activity. As those interests gradually waned and a few injuries piled up, so did my fitness level decline. But I'm not totally decrepit yet.
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Arachnophobia, "no spiders", what should be important in P:E?
Where do snakes fall on the list of biggest phobias around the world? My mother was horribly afraid of those, to the point of not even wanting to generally see them on TV (she'd look away). I think there is a point where trying to cater to every fear or other possible condition can start to detract from an entertainment's initial concept, if that makes sense. But I don't really see not having spiders, specifically, as one of them. Unless there's going to be a plotline about a spider worshipping cult or something, maybe. I think things like spiders get used precisely because a lot of people, even if they don't have any serious phobia, find spiders "icky or creepy" so it's easy to use them as enemy fodder or to denote bad/evil. Same thing with snake-like creatures. How far does one take it, tho? No realistic looking spiders, but what about fantasy creatures with spiderish features such as multiple, spindly legs and fangs for teeth? Does stuff like that trigger phobias too? Just curious.
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Anti-Dragon Age 2?
Not everything has some hidden agenda...in this case, I don't think there's anything there, outside of a bunch of pro game nerds wanting to create something they might enjoy themselves and hoped/thought there might still be a market for, even if the big publishers don't see it as profitable enough to go with it. I'm reminded of stuff like writers who had ideas for TV shows, who were frustrated by their inability to pitch them successfully to networks. Happens a lot. Gene Roddenberry, IIRC the lore correctly, finally ended up pitching Star Trek as "wagon train to the stars" before anyone got it and gave him a chance. Then he spent a long time struggling with the network for his show being too cerebral. I wonder what Gene might have done with Kickstarter.
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Good people of Obsidian, I don't want to save the world
+1