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Everything posted by LadyCrimson
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I'm not sure I'd agree that those games were "Fail" - or that the "rushed game" syndrome is either exclusive of Obsidian or entirely the fault of Obsidian itself. There's publisher side of the process for those games to factor in as well. Which to me seems to be the main point of this Kickstarter. More freedom.
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I don't mind fighter abilities/skills that enhance their melee and/or melee CC abilities, like knockback or short bursts of increased attack speed and such. And yes, it does sort of remind of something like The Force, where not everyone could/would utilize it, and those who can have varying degrees of skill with it. So I guess I like (or at least don't mind) a thin layer of cheese ... just not too thick. Except on a pizza.
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I like fog of war, but like others said, I like it when the visible area is fairly large. Not huge, but not a tiny circle. The other way that doesn't bother me is to have the terrain/buildings revealed but not the people/monsters, and some areas of interest might remain hidden. So it's not total fog of war but a partial. You still wouldn't know where the dangers/monsters were going to pop up, but you can pretend that you have a map of the town/main roads and thus have a general idea of where to go. Either way works for me.
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I haven't even played any of the DA series. Or really any of the "newer" fantasy story-RPG's of the past 3-4 years.*** But I also haven't played every single old game that P.E. referenced in their Kickstarter video. I simply like certain "flavors" of games, across all genres. In terms of RPG's, all I ask is for an engaging RPG with fun exploration/options and characters that I actually give a hoot about - and Obsidian has, so far, given me that, and I trust them to do it again....regardless of whether or not they stick strictly to "old skool" or try to integrate some newer and/or original concepts within some older style workings. I guess I don't get obsessed with this or that mechanic ... which is not to say I don't have personal preferences ... it's just that I'm more interested in how the final game feels as a whole rather than what each individual piece may be. If that makes any sense. ***I am, however, still waiting for that spiritual successor to Dungeon Keeper1 that doesn't suck.
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There already is an ES MMO announced .....for some reason I'd thought that had been cancelled. Maybe I had a dream during a nap one afternoon. Ah well.
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I'm going to hope it's not an ES MMO ... more non-fantasy MMO settings would be more potentially interesting to me ... leave ES as a single-player series.
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Was woken up by a severe "pound-the-mattress-with-a-fist" cramp in my calf, which left me with a sore leg all day. Haven't had one of those in a long time. Owie. Then hubby mumbled to me "I'm out of coffee," which is his way of saying "Go get me coffee, woman, before I turn into an evil ogre." So I went forth into the jungle and came back with a couple pounds of French Roast and about $180 worth of other supplies. To which hubs said "Awesome, I have coffee now!" And "Ooo! Cinnamon twists! Mmm!" My job is done.
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That makes more sense for her, then. I guess I can let the arrow guy pass since he's good eye candy. I do actually like the bow effects they were using and his seeming mystical ability to calculate/accurately hit a very fast moving target when he was barely even looking in their direction. I started to have the feeling he had special homing arrows or something.
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I always forget to use his turret...but yeah, it's a good partner. I've heard it's weak (health wise) in 2nd playthru, tho, if you don't take that skill that boosts its health. But don't know for sure. My Axton is only lvl 12.
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So, if you read the Bethblog bit on the topic, for some reason I'm not really getting a picture of an RPG studio. At least, not ones like ES. Maybe they want to make a new ... non-fantasy FPS-actionRPG online game. Or something. But until they announce something, it's really just guesses in the wind.
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I think the bow and arrow guy was the tops in that type of category, for me. At least they showed him running out of arrows....eventually. I don't really understand why those two are 'Avengers' - are they enhanced in their humanistic abilities in some way, like Captain America, or just super-skilled regular folk?
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Ah, I see where you're coming from now. If one does like to be "forced" to wait as a manner of difficulty challenge (or something) then yeah, that would likely be affected. How much, exactly, is hard to say without knowing the exact hours required for both cooldown (have they said?) and for average travel times. I don't think your example is cheating the system, however, if the mechanic is part of the game design in the first place.
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Since this may involve some "gaming" discussion, moved to Computer & Console.
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Because forcing you to wait is better? It's certainly not. With a resting system I can decide not to rest (if it's even possible in that specific area). With a waiting system... the line becomes much more blurry. Perhaps you'll be able to do both? If you want to regain them faster in terms of real-world time, you rest. If you want to continue exploring/being active instead of Resting for 8 hours in-game (which may have risks of it's own, like being attacked while resting), the cooldown allows you to do so while spells will still be making some progress towards becoming usable again. And if you Rest later, perhaps you won't have to Rest for as many hours for the spells? ...just thinking out loud.
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Kotor 2 New Reissue version bundled with Kotor 1
LadyCrimson replied to OGOnizuka's topic in Star Wars: General Discussion
Are you installing it on the same O/S as before, when those tools worked? If it's Win7, have you tried installing the game in a different directory than the default Program Files one? I'd make the assumption that the Tools are expecting files to be in a certain directory with specific names and may not ever auto-detect if the game files are not in that location/name, and without the creators of the tools updating them, this will always be the case and will require fudging things yourself. Don't know of a specific answer at the moment, tho. -
[Merged] Combat Friendly Fire
LadyCrimson replied to vril's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd rather friendly fire be either a fairly mild thing, or a stand-alone on/off option not tied to specific difficulty-tiers. It's not that I dislike the concept of friendly fire, but when dealing with a party of 5-6 and trying to give orders in real-time pause, real-time pause, where party-AI may move/react to my commands in sudden unexpected ways, I may find it a bit more than I want to try to manage all the time. It heavily depends on the combat mechanics in the endgame, however. Like Amentep said, sometimes it works for me, sometimes it doesn't. -
I know about the deliver the mail timed quest. What's the other one? So I can avoid even getting it on my log? Have you found any good chest-farming spots in the later areas? It can be spots you have to fight to get to, just not the boss fights. I've been feeling a little disappointed that chests and things have felt a little lackluster. Not that I haven't found some purples and such, but most of the time chests/outhouses just have trash...and most bosses don't drop many items at once. I have the feeling we're supposed to kill the end boss and the new uber-boss over and over instead.
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The Avengers ... liked the attempt at more characterization, but with the ensemble cast it's pretty tough to make that work on a level that really breeds any kind of serious empathy for each one. So, I remained largely unmoved. And a trifle bored for brief moments while they were all having their tantrums. What I did like was the moments of humor, and ... Black Widow? ... her ability to "interrogate" was great. Also liked Captain America a lot more in this one than in the stand-alone film. I was, however, extremely PO'd when ...I was sad.
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The Monk Class
LadyCrimson replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think Paladin's (and Fighters, to a lesser degree) in most games are pretty dull classes to play. But a lot of people like them and I have no qualms about them being in the game. It doesn't break my immersion to see one in the game or even to end up with one in my party for a while. Just not my favorite type of character. I'm not clear why some seem to think that martial arts/hand to hand combat, in terms of this game, has to = Asian? I don't even find the older man in the concept art to be all that Asian looking, in terms of, say, China or Japan, compared to the fighter or the mage (rogue?). He's just a guy with stereotypical balding crown and long hair, with a very angry, squished up face. And I don't think it's that much of a stretch to consider that this world-area may have developed a form of martial arts on it's own, independent of "Asia" or outside influence. It's not like hand-to-hand fighting is some alien, potentially exclusive concept for bipedal creatures, anymore than invention of gunpowder likely would be - this is not meant to be an actual telling of Earth history, even if they're using some concepts from it. That's the fun of fantasy, imo ... taking stuff from our world and twisting and turning it around and upside down into what if's and maybes. -
Going to order a pizza and watch The Avengers ... so soon I shall know what all the fuss is about.
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The Monk Class
LadyCrimson replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
To me that would depend on the design and purpose of the spell. Magic is fantasy after all ... it doesn't have real-world limitations re: whether or not sharp/blunt/flesh makes the spell have more destructive force.