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LadyCrimson

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Everything posted by LadyCrimson

  1. A topic that seems to come up frequently and inspires a lot of heartfelt debate. So we're going to continue to provide a central place for all the romantics (and unromantics) out there to discuss the possibility of romances (or any complex relationships) in Project Eternity (or RPG's in general). Have at it, forumites! And...try to play nice in the Sandbox. Part 1 Part 2 For those new to the forum/topic, here's a few example points of discussion (but not limited to): ---what type of dynamic, complex character relationships are important to your gaming experience, if any? ---if you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriage/family)? ---what romance or relationship arcs from other games did you personally enjoy that can serve as examples? ---do you have any particular, preferred game mechanics for romance/relationships that you'd like to see included (optional questlines, dialogue, cutscenes)? Most recent and debatable quote from an interview with Chris Avellone:
  2. I had to at that one. At any rate, however it gets there, the post limit has once again been reached. Since this still seems to be a constant "hot topic" ... we're going to continue with a Part3.
  3. Glad to be back home in boring suburbia. I do not like "big cities," especially in rainy weather. Reading forums, some photo edits, another shower, then some gaming I think. Oh and the 2nd episode of The Walking Dead was even more awesome. Rick is seriously BadAss now. No more wishy-washy. Good on him.
  4. Entertainment reference #2,345,900 Brick giving hubby a machismo complex
  5. Why am I up this early? Oh yeah...I have to go to the city. And it's raining, which will increase traffic. Great. Going to have to figure out what music I want to take with me....
  6. I'm going to say I don't care too much. I do like icon designs that are distinctive enough to be able to recognize at a glance (not all be similar) and not be too brightly colored (distracting) but other than that, not something I think about. BG1's icon style was fine, tho.
  7. I think their hopeful intention is to make "updates" once every week or couple weeks. So if those are all you're interested in, I'd say yes, just check the P.E. official page or the Announcement forum here a few times a month.
  8. Scoot-Scoot-Scutaro! Go Giants!
  9. Yes in that the ammo you can carry is so limited as to make it nothing but an occasional use weapon. No in that they tend to do a ton more damage and thus can be useful for bringing down health of some of the superduper badasses to the point you can actually kill them with your other weapons in a shortened amount of time. Both hubby and I carry one around, we just rarely equip them. And we certainly don't to have them pop out of every single chest. The game definitely picks up/is more interesting once you can leave that starting town/dungeon. Opens up to large world with fog of war, little towns, inns, and all of that. The exploration/discovery aspect of it beats the Diablo's (and most of the many clones) by several miles, imo. But yeah....I had issues with targeting occasionally too. The isometric they used felt a bit awkward, especially in smaller space, IIRC. BL1 is definitely faster leveling, especially post-25.
  10. If they use Twitch for that one, it'll be done by default, so to speak. And I agree....I like watching a little bit here and there, skimming through/dropping in but I don't have time to watch someone else play non-stop.
  11. This is great because I only recorded maybe a few hours of the Adam game myself, so now I can see the whole thing at my leisure. Adam is adorable whilst playing a game. And I mean that in the nicest way possible.
  12. Suffering from a bad case of "fell asleep on the couch neck-crick syndrome." Also, allergic rash from waking up with a cat licking my face.
  13. I prefer to think of these things as playstyle/personal preference rather than abuse. Abuse in this case is a rather subjective term. What's abuse to one person is silly fun, experimental fun, or possibly "I like this game but it's a little too difficult for me, but I still want to play/see it anyway" to others. Sure, often it's "cheesy" and certainly not "hardcore" but I really don't care what someone else wants to do with their game. Things like having/keeping the pc console available/usable, saving before a fight/pickpocketing, etc. ... leave it up to the player to decide whether they want to take advantage of such things or not. Things like limiting inventory/backpack space, having hunger or not, how many NPC's you can recruit at once, etc ... let the developers decide what they think works best for the design/concept of their game, but if difficulty options, pc-console commands, or mods means players can circumvent it if they wish, no big deal/have at it, I say.
  14. Occasional bike ride, hikes in wooded parks, aerobics/dancing, and some strength type stretching (some particular exercises to strengthen weak knees and upper back). Nothing very regimented. I try to maintain a minimum but ... yeah, I'm lazy. When I was younger I was more active so being in great shape was just a result of interest activity. As those interests gradually waned and a few injuries piled up, so did my fitness level decline. But I'm not totally decrepit yet.
  15. Where do snakes fall on the list of biggest phobias around the world? My mother was horribly afraid of those, to the point of not even wanting to generally see them on TV (she'd look away). I think there is a point where trying to cater to every fear or other possible condition can start to detract from an entertainment's initial concept, if that makes sense. But I don't really see not having spiders, specifically, as one of them. Unless there's going to be a plotline about a spider worshipping cult or something, maybe. I think things like spiders get used precisely because a lot of people, even if they don't have any serious phobia, find spiders "icky or creepy" so it's easy to use them as enemy fodder or to denote bad/evil. Same thing with snake-like creatures. How far does one take it, tho? No realistic looking spiders, but what about fantasy creatures with spiderish features such as multiple, spindly legs and fangs for teeth? Does stuff like that trigger phobias too? Just curious.
  16. Not everything has some hidden agenda...in this case, I don't think there's anything there, outside of a bunch of pro game nerds wanting to create something they might enjoy themselves and hoped/thought there might still be a market for, even if the big publishers don't see it as profitable enough to go with it. I'm reminded of stuff like writers who had ideas for TV shows, who were frustrated by their inability to pitch them successfully to networks. Happens a lot. Gene Roddenberry, IIRC the lore correctly, finally ended up pitching Star Trek as "wagon train to the stars" before anyone got it and gave him a chance. Then he spent a long time struggling with the network for his show being too cerebral. I wonder what Gene might have done with Kickstarter.
  17. I sort of saw it as being a cross between Diablo and BG1, gameplay wise. Only, there's more Diablo than BG. By quite a lot. So yeah, if you really hate Diablo type games, the "more" might not be more enough. ...still trying to get Borderlands 2 to spit out something than rocket launchers. And I swear, I haven't had/seen ANY Siren +team health regen mod (with even a single skill bonus) in ages. Lots of clvl's worth ages. It's all been increased specific type damage or resistance mods. Driving me bonkers...
  18. Occasionally I feel like I'm the only person in the world** left who hasn't played the DA or ME series. They just never appealed to me enough to buy them. Wait, no, I did buy ME1 at some point, but it's still on my shelf. **hyperbole, of course....
  19. I was going to ask "define gameplay" and then I hit the "spoiler" button part of your post. In terms of RPG's, I'm almost exactly the same way as you, so ... I guess my vote is for gameplay. I don't have much, reason-wise, that wouldn't largely mirror what you've already said. Except maybe....that I love it when a game has a story that I can really get into, but it doesn't actually happen to me a lot. So gameplay/mechanics are what I tend to notice most, and what will dictate whether I finish/replay a game more than once or twice. When a game has both, that's my pinnacle...but as I said, it doesn't happen for me much. Could count on less than one hand how often it's occurred. More typically, I may latch onto specific character stories/subplots but not really care about/pay much attention to the overall main narrative, if that makes sense. Perhaps because I'm playing the game, making the decisions (vs. being an observer ala movies or books) and don't typically "roleplay" a character in any deep fashion, so I just don't attach to them as well.
  20. I definitely like if our (the player character) actions end up affecting others, or a specific area/community from tyranny (or from goodness, if that's one's angle) etc, but yeah...I'd rather not see a "save the entire world from imminent destruction" type scenario. I'm used to such plots from other games of course, and for me it's not a deal breaker or anything close to it, but it's always great when a game doesn't go that route with the story, for sure.
  21. My impression has been that's how a lot of game handle the race bonuses. Humans aren't generally given anything "special" because they're the baseline, so to speak, then other races have bonuses but also weaknesses to counter it. At any rate, that's the method I'm used to and I kinda like it. If Obsidian comes up with something new and interesting to try I'll be willing to check it out, however.
  22. This. I think FNV did it right, with hunger (and some other things) as an optional mode.
  23. Yea, I really liked that one. It had that ARPG feel I like but combined with something a little ... more.
  24. Maybe they just forgotten to hit a button? It's kind of a shame to give up so early, even if it didn't seem likely to reach its goal. Could have waited another week. But I can understand...sometimes it is better to regroup and start over.
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