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Everything posted by NCarver
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Hello all, This bug is known to us and should already be fixed by our UI programmer. You should see it resolved in the next backer update released. Thank you for your feedback and please continue to enjoy the beta!
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Loot bags respawn on area transition
NCarver replied to Doc V's question in Backer Beta Bugs and Support
This is related a known persistence issue that we are working hard to have fixed in the next backer update. The bug with vendors resetting their currency amounts was recently discovered and is currently being addressed by our programmers. Thanks! As always, thank you for your support and assistance during the beta! -
Hello pennScoff, Thank you for your posting. We are still working to optimize our scouting system and this issue should be addressed in a future update.
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[BUG] Missing map or end of Backer Beta?
NCarver replied to Kharador's question in Backer Beta Bugs and Support
Ok, so this is an interesting find. This particular transition was intended to be removed from the beta. In fact, is is not available unless you load a game into this map, which causes it to appear and is a bug. The Missing String map you are finding below this area is completely culled from the files so you will end up breaking progression by attempting to transition to that location. Nice discovery, I will make sure to add it to the database so we can have it resolved in a future build. A bug was recently discovered that is causing players to not be able to interact properly with the scripted interaction you are referring to. If you try saving and loading while in front of the scripted interaction, you should notice that it is a bit more informative. As always, thank you for the feedback, it is super helpful! -
BUG? Can not get spells or abilitieson my Druid
NCarver replied to lfseeney's question in Backer Beta Bugs and Support
Hello lfseeney, Is is possible that during character creation you began to create one class and then jumped back, switched to Druid, jumped forward and completed creation? We have a known issue with these steps that would cause you to be able to create a character without proper spells or abilities. Any additional information, screenshots, or an output log would also help. You can find the output log at: \Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt Thank you for your posting and your support during the beta! -
Hello Prime Hydra, This is actually due to a font sizing issue. I believe our UI programmer has already discovered a solution and this should be fixed in the next backer update. Thank you for your posting and your continued support!
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[bug] Dyrford Forest not showing up
NCarver replied to Bryy's question in Backer Beta Bugs and Support
Hello Bryy, Is it possible that you were not interacting with the transitions on the eastern side of Dyrford Village. I believe none of the other transitions in Dyrford Village will "discover" Dyrford Crossing until you have first found the area by using the eastern icons. Thank you for your posting and your support during the backer beta! -
It's possible that BB Fighter had been victim of the Crystal Spiderling's petrification effect. This is caused if the character is struck and fails a fortitude save against the spider's poison. If you could attach a screenshot of the issue it would be very helpful in determining the cause. Thank you and please continue to enjoy the beta!
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Hello Logos, Thank you for your posting. We are still polishing and optimizing character creation and level up interfaces. This can cause it to be rather demanding at times, spiking in both memory and cpu usage and unfortunately resulting in crashes on certain pcs. We are working hard to make sure that the issue is resolved in future builds. If you are able to attach the output log to this post with your crash information it would be greatly appreciated! You should be able to find this at : \Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt Thank you for your support and feedback during the backer beta!
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Mac user took an ill-advised reboot to BootCamp partition...
NCarver replied to pj4533's question in Backer Beta Bugs and Support
Hello pj4533, Using the boot camp partition is probably not the root cause, but it may be. We are still optimizing character creation and level up interfaces. This causes them to be rather demanding at times, spiking in both memory and cpu usage. (And sometimes causing crashes on certain pcs) Expect that the process should be much smoother as we continue to work towards a polished product. As always, thank you for your continued support and feedback! -
Character Creation - Every Action Takes about 5 Seconds to load
NCarver replied to Eisenvater's question in Backer Beta Bugs and Support
Hello all, While it is important that your drivers are up to date and your pc is running top notch, it should not be directly the cause of this issue. We are still optimizing character creation and level up interfaces. This causes it to be rather demanding at times, spiking in both memory and cpu usage. Expect that the process should be much smoother as we continue to work towards a polished product. As always, thank you for your continued support and feedback during the backer beta! -
Single letter change in font on enemy info text
NCarver replied to Jerusalem's question in Backer Beta Bugs and Support
Hello all, This issue should be already fixed in one of our newer builds. You should expect to see it no longer occurring in the next backer update. As always, thank you for your feedback and support during the beta! -
Hey there Billy O, It seems that you've noticed Hendyna's house has very thick walls and a secret laboratory built into the left side. I'll pass this feedback onto the designers to see what they can do! Thank you for your posting and please continue to enjoy the backer beta!
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Hello AdmiralHip, You can place items in your stash at any time. However, you are only granted access to your stash upon resting when using camping supplies. You cannot camp in town because that would be unacceptable to the townsfolk, but you may camp in the wilderness. When you do so, you will be presented with the option to access your stash and remove items from it. Thank you for your posting and please continue to enjoy the backer beta!
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Loss of tab labels in options menu
NCarver replied to akaGryWolf's question in Backer Beta Bugs and Support
Hello akaGryWolf, This is a known issue and we are working to resolve it. Thank you for your posting! -
HP growths don't work properly
NCarver replied to mrmonocle's question in Backer Beta Bugs and Support
Hello mrmonocle, This is currently a known issue and we are working to resolve it. Thank you for your posting! -
Hello Ninjaen, Nice catch and thank you very much for your posting. I will look further into this issue and make sure that it reaches the programmers. I hope you continue to enjoy the backer beta and thank you for your support!
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Hmm. I will take a look into this to be sure that the bug isn't more drastic than we had noticed. Could you perhaps have saved after loading from within a game, causing your journal to be permanently void of your quest information? The experience loss is actually nested in the fact that your quest information is being lost on loading from within a game. Once the quest information is gone, you won't receive proper experience for the quest updates. All of your feedback is wonderful, I hope you continue to enjoy the beta!
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[Request] Change speed of scrolling around map
NCarver replied to philby's question in Backer Beta Bugs and Support
This is actually a feature that we are putting in as a request for the programmers to implement. If implemented we aim to have a speed control for each form of scrolling, Middle Mouse, Screen Edge, and Key Bindings. Please be aware that there is also an issue where the scroll speeds may vary and sometimes be incredibly slow on certain maps. This is something that we expect to be fixed in a beta update if possible. There is also a "fast" mode that you can activate with the D key by default. No under water actions there I promise you! Thank you all for your feedback is is very helpful! -
Hello Bishop Vaughn, This is an issue related to loading a game while you are in game. It should perform correctly if you load your game from the main menu. We are working hard for a resolution to this issue as it is one of our top priorities. Thank you for your posting and your support during the beta!
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No way to discontinue Summons and/or they stop following
NCarver replied to Caladian's question in Backer Beta Bugs and Support
Hello all, This is an issue that will need a design decision. I'm not sure that there will be a way to "unsummon" creatures per say, but they may end up not being taken into account when meeting transition requirements. I will bring this issue to the attention of the designers so a solution can be found. Currently though, each character is intended to only be allowed to have one summon out at a time and, I believe, that the summon is expected to persist until destroyed unless otherwise stated. Thank you for your feedback it is very helpful! -
Vestigal status icons after loading a game
NCarver replied to PrimeHydra's question in Backer Beta Bugs and Support
Hello PrimeHydra, This is a known persistence issue and is currently being addressed by the programmers. You should see a fix in a future update. Thank you for your support during the beta! -
Bug - Writing in options tabs disappearing
NCarver replied to Issurru's question in Backer Beta Bugs and Support
Hello Issurru, Thank you for your posting. We are aware of this issue and you should see a resolution in a future update. -
Options, Blank Text Side Menu
NCarver replied to Aryvandaar's question in Backer Beta Bugs and Support
Hello Aryvandaar, Thank you for your posting. Fortunately we are well aware of this issue and should be fixing it in future beta updates. I hope you are enjoying the beta and thanks for your support! -
Enemy Damage Threshold drops to 0 on area reload
NCarver replied to Doc V's question in Backer Beta Bugs and Support
Hello Doc V, Thank you for your posting. This is definitely an issue that is causing combat to have radical swings in difficulty. Fortunately we are aware of this persistence issue and are working hard to have it resolved in our next update. This bug should only be present in the map that you load into and should correct itself as you transition into other areas. Thank you for your support during the backer beta!- 1 reply
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