Everything posted by NCarver
-
Bug: Fog of War in dungeon at Dyrford Crossing
Hello Dray Truoc, Thank you for your feedback. This is actually a design decision that has not been completely set in stone yet, I believe. The designers wanted to try and find a way to make the party not feel so boxed in or enclosed, but while balancing obvious issues with visible enemies and objects through the walls. In traditional IE games you could not see an area that you were not in line of sight of at that time, with the exception of being able to see only the environment in areas you had previously visited. I will pass this feedback onto the team and I would expect that the way party vision is handled may change somewhat over the course of the project. Thank you for your support during the beta!
- Bug: Floating cape in character inventory screen
- Giant letters on inventory
-
Loot bags respawn on area transition
This is related a known persistence issue that we are working hard to have fixed in the next backer update. The bug with vendors resetting their currency amounts was recently discovered and is currently being addressed by our programmers. Thanks! As always, thank you for your support and assistance during the beta!
- Leveling and Scounting bug
-
[BUG] Missing map or end of Backer Beta?
Ok, so this is an interesting find. This particular transition was intended to be removed from the beta. In fact, is is not available unless you load a game into this map, which causes it to appear and is a bug. The Missing String map you are finding below this area is completely culled from the files so you will end up breaking progression by attempting to transition to that location. Nice discovery, I will make sure to add it to the database so we can have it resolved in a future build. A bug was recently discovered that is causing players to not be able to interact properly with the scripted interaction you are referring to. If you try saving and loading while in front of the scripted interaction, you should notice that it is a bit more informative. As always, thank you for the feedback, it is super helpful!
-
BUG? Can not get spells or abilitieson my Druid
Hello lfseeney, Is is possible that during character creation you began to create one class and then jumped back, switched to Druid, jumped forward and completed creation? We have a known issue with these steps that would cause you to be able to create a character without proper spells or abilities. Any additional information, screenshots, or an output log would also help. You can find the output log at: \Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt Thank you for your posting and your support during the beta!
-
fuNNy cAps bug
Hello Prime Hydra, This is actually due to a font sizing issue. I believe our UI programmer has already discovered a solution and this should be fixed in the next backer update. Thank you for your posting and your continued support!
-
[bug] Dyrford Forest not showing up
Hello Bryy, Is it possible that you were not interacting with the transitions on the eastern side of Dyrford Village. I believe none of the other transitions in Dyrford Village will "discover" Dyrford Crossing until you have first found the area by using the eastern icons. Thank you for your posting and your support during the backer beta!
-
Combat Issues
It's possible that BB Fighter had been victim of the Crystal Spiderling's petrification effect. This is caused if the character is struck and fails a fortitude save against the spider's poison. If you could attach a screenshot of the issue it would be very helpful in determining the cause. Thank you and please continue to enjoy the beta!
-
Crash during character creation
Hello Logos, Thank you for your posting. We are still polishing and optimizing character creation and level up interfaces. This can cause it to be rather demanding at times, spiking in both memory and cpu usage and unfortunately resulting in crashes on certain pcs. We are working hard to make sure that the issue is resolved in future builds. If you are able to attach the output log to this post with your crash information it would be greatly appreciated! You should be able to find this at : \Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt Thank you for your support and feedback during the backer beta!
-
Mac user took an ill-advised reboot to BootCamp partition...
Hello pj4533, Using the boot camp partition is probably not the root cause, but it may be. We are still optimizing character creation and level up interfaces. This causes them to be rather demanding at times, spiking in both memory and cpu usage. (And sometimes causing crashes on certain pcs) Expect that the process should be much smoother as we continue to work towards a polished product. As always, thank you for your continued support and feedback!
-
Character Creation - Every Action Takes about 5 Seconds to load
Hello all, While it is important that your drivers are up to date and your pc is running top notch, it should not be directly the cause of this issue. We are still optimizing character creation and level up interfaces. This causes it to be rather demanding at times, spiking in both memory and cpu usage. Expect that the process should be much smoother as we continue to work towards a polished product. As always, thank you for your continued support and feedback during the backer beta!
- Single letter change in font on enemy info text
- Exterior/Interior mismatch
-
Cannot access stash
Hello AdmiralHip, You can place items in your stash at any time. However, you are only granted access to your stash upon resting when using camping supplies. You cannot camp in town because that would be unacceptable to the townsfolk, but you may camp in the wilderness. When you do so, you will be presented with the option to access your stash and remove items from it. Thank you for your posting and please continue to enjoy the backer beta!
- Loss of tab labels in options menu
- HP growths don't work properly
- Wrong stat calculations?
-
Journal Entries Gone
Hmm. I will take a look into this to be sure that the bug isn't more drastic than we had noticed. Could you perhaps have saved after loading from within a game, causing your journal to be permanently void of your quest information? The experience loss is actually nested in the fact that your quest information is being lost on loading from within a game. Once the quest information is gone, you won't receive proper experience for the quest updates. All of your feedback is wonderful, I hope you continue to enjoy the beta!
-
[Request] Change speed of scrolling around map
This is actually a feature that we are putting in as a request for the programmers to implement. If implemented we aim to have a speed control for each form of scrolling, Middle Mouse, Screen Edge, and Key Bindings. Please be aware that there is also an issue where the scroll speeds may vary and sometimes be incredibly slow on certain maps. This is something that we expect to be fixed in a beta update if possible. There is also a "fast" mode that you can activate with the D key by default. No under water actions there I promise you! Thank you all for your feedback is is very helpful!
-
Journal Entries Gone
Hello Bishop Vaughn, This is an issue related to loading a game while you are in game. It should perform correctly if you load your game from the main menu. We are working hard for a resolution to this issue as it is one of our top priorities. Thank you for your posting and your support during the beta!
-
No way to discontinue Summons and/or they stop following
Hello all, This is an issue that will need a design decision. I'm not sure that there will be a way to "unsummon" creatures per say, but they may end up not being taken into account when meeting transition requirements. I will bring this issue to the attention of the designers so a solution can be found. Currently though, each character is intended to only be allowed to have one summon out at a time and, I believe, that the summon is expected to persist until destroyed unless otherwise stated. Thank you for your feedback it is very helpful!
- Vestigal status icons after loading a game
- Bug - Writing in options tabs disappearing