Jump to content


  • Posts

  • Joined

  • Last visited


52 Excellent

About Caladian

  • Rank
    (2) Evoker
    (2) Evoker


  • Pillars of Eternity Backer Badge
  1. Not sure if it is possible or even on your minds already, but I would like it if the game was opened up to allow mods to happen via the workshop. I know there is nexus mods and whatnot, but that service is really nice.
  2. Athletics will always be useful on characters. I have a feeling there will be 2 things always worked on. Primary skill, and Athletics. Or just athletics.
  3. Sooo, I was thinking about this (the dt bypass of weapons and whatnot), what if weapons only lowered the effective DT if it is above a certain amount, dictated by weapon. These are totally random numbers since I haven't written them down, but will illustrated the point. Assume the arquebus does the same damage now but if it hits a target with a DT 50% or more than its damage, it then lowers the DT by X amount. If it is lower than that, it does nothing to the effect DT for the attack. This would make it so that the lower damage weapons could end up doing more damage against low arm targets while still giving the high dmg weapons a benefit at high arm.
  4. I would rather have the portraits and the main task buttons all be on the left hand side. With the chat log on the bottom right but slightly taller.
  5. I like that! Let them get their combat xp, at 0.00034. there you namutree. Your combat xp. Thankfully, Joshua doesn't to ever appear to be budging on degenerate gameplay.
  6. With each patch it gets closer and closer to combat xp. If the current trend continues; combat xp will be in the game. Changing to combat xp is a major overhaul NOT a tweak. Just remove the trap/lock xp and I'm fine with it.
  7. Immortalis, you aren't making a point. You are stating your perception. All of the IE games had lots of combat but it was also story driven. Don't like the trapxp, but whatevs. Joshua has clearly said that your style of combat xp was degenerate, and is NOT in PoE. With every patch, things get better and better, knowing that with tweaks, they will be great in the end.
  8. I like the overall concept and yes choosing the abilities felt more meaningful as in I wanted certain characters to have certain things. That I really like a lot. I also agree with sensuki that more of the rp options should be dual/triple skilled so that it is also advantageous to not mono-skill each party member. At the same time, a careful look at the things that are stat effected, to make sure that they aren't too high. Last time around there was a lockpick 10 somewhere in the temple area, getting lockpick 10 is nearly impossible at this stage.
  9. I'm not calling exploits or anything else like that grinding, persay. What I am considering grinding is the 'need' to slaughter the entire zone to stay at maximum competitiveness vs mobs later on. The degenerative gameplay that Joshua is talking about is using those exploits to farm xp, or completing a quest to only go back and kill everyone because the quest is now done. Slaughtering the entire screen to stay at maximum competitiveness is also degenerative gameplay. I will say again, I'm not against combat xp, but that is not what is being asked. People want xp for every single beetle, wolf, spider in the game. The game would then be balanced around that, and because it is balanced on the fact the developers will adjust the scaling so that mobs later on are tougher based on what they expect people to do (slaughter the area and not getting into scaling encounters in this). Truly purposeful combat xp, I am fine with. Killing the spider queen, the ogre, the alpha wolf, for instance. Everything else is trash and should be considered as such.
  10. My point is that I can make a wildly subjective point about it. Yes, I liked the stories more than the combat. Yes, I did love PST, but I also loved the baldur's gate games for the same reason. The only reason I hated the combat in the IE games is because of the grind. It was always more beneficial to murder everything than not. So, no you are not no more of a true IE fan than I was. Those games had an engine built to compliment the stories being told.
  11. Combat Xper's aren't true fans of PoE.. they are true fans of IE.. The rest of your post is correct. No, they aren't true fans of IE. Hated dealing with the combat in IE but absolutely loved the stories... that is the true fan of IE. the roleplay... not the rollplay.
  12. Tuckey, that is what beastiary XP is. Horse, of course that is what it is. From a design point if you don't think about that, the game will be too easy as the characters will be too powerful for the area. Which happens a lot in grindxp games. Just like money usually ends up being a meaningless thing because there is an unlimited amount of it. Also, I would rather grind on thoughtful quests then grind on 5million beetles (everything might as well be a beetle once you over level them). Note, I said thoughtful, which means that it isn't just about grinding on mobs.
  13. Lephys summed it up right, read my posts. I never said I was against combat xp, what I am against is grind xp. Getting xp via combat for truly useful things I am totally okay with. Feeling the need to murder everything on the screen though, is annoying as hell. By getting xp for everything you kill, the game is then balanced around you killing EVERYTHING. Which means it is less efficient for you to not kill everything. Horse, you are the one being thick about this. I have supported boss mob xp, and I am meh about the beastiary xp. Guess it is better than grind xp, still though.
  14. Just a note, there is actually a story-wise reason for why the ogre is in the spider cave.
  • Create New...