So half the forum wanted Combat XP / Objective XP for doing things besides quests that were challenging so they didn't feel exhausted or unstimulated by large amounts of trash mobs while exploring the world outside of questing.
The other half of the forum wanted Quest Driven XP so that progression was not based on how many things you killed but just followed the pacing of the game and you would be equally rewarded no matter how you solved objectives.
There are a few other people who want to be snowflakes and will say they had some special middle ground.. nobody cares.
After 6ish Capped threads at 500 posts.. and several polls..
Adding in minor bestiary, exploration, lock, and trap XP rewards to increase the regularity of XP rewards across the game.
Josh's solution is rewarding Xp for opening locks and disabling traps.. the one thing from Baldurs Gate 2 nobody wanted to see make a return.
What the hell just happened?
Edited by Immortalis, 06 October 2014 - 02:24 PM.