Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Combat XP - What Just Happened..?


  • Please log in to reply
436 replies to this topic

Poll: What Just Happened (280 member(s) have cast votes)

What Sources of Xp Do you think are justified?

  1. Combat (152 votes [11.44%])

    Percentage of vote: 11.44%

  2. Quests (264 votes [19.86%])

    Percentage of vote: 19.86%

  3. 'Objectives' (Finishing Part of a Quest) (233 votes [17.53%])

    Percentage of vote: 17.53%

  4. Lock Picking / Trap Disabling (118 votes [8.88%])

    Percentage of vote: 8.88%

  5. Exploration (207 votes [15.58%])

    Percentage of vote: 15.58%

  6. Specific Combat Scenarios - Bosses or Special Encounters (197 votes [14.82%])

    Percentage of vote: 14.82%

  7. Bestiary Unlocking (With Limited XP To Be Gained) (158 votes [11.89%])

    Percentage of vote: 11.89%

Vote Guests cannot vote

#1
Immortalis

Immortalis

    (4) Theurgist

  • Members
  • 301 posts
  • Pillars of Eternity Backer

So half the forum wanted Combat XP / Objective XP for doing things besides quests that were challenging so they didn't feel exhausted or unstimulated by large amounts of trash mobs while exploring the world outside of questing.

 

The other half of the forum wanted Quest Driven XP so that progression was not based on how many things you killed but just followed the pacing of the game and you would be equally rewarded no matter how you solved objectives.

 

There are a few other people who want to be snowflakes and will say they had some special middle ground.. nobody cares.

 

=========

After 6ish Capped threads at 500 posts.. and several polls..

 

Adding in minor bestiary, exploration, lock, and trap XP rewards to increase the regularity of XP rewards across the game.

 

Josh's solution is rewarding Xp for opening locks and disabling traps.. the one thing from Baldurs Gate 2 nobody wanted to see make a return.

 

What the hell just happened?


Edited by Immortalis, 06 October 2014 - 02:24 PM.

  • Malekith and Matt516 like this

#2
Namutree

Namutree

    Compulsive Double Poster of the Obsidian Order

  • Members
  • 1711 posts
  • Location:Michigan
  • Pillars of Eternity Backer

He's throwing out ideas and seeing what sticks.

 

Just stick with exploration.



#3
Hormalakh

Hormalakh

    Lone Locust of the Obsidian Order

  • Members
  • 1981 posts

he's trying really hard to come up with a reason for players to get the "lore skill." still near worthless value.


  • Sensuki and Malekith like this

#4
AlekzanderZ

AlekzanderZ

    (1) Prestidigitator

  • Members
  • 44 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

I voted for all of them.



#5
Cantousent

Cantousent

    Forum Moderator

  • Validating
  • 5895 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer

Who the hell you calln' a snowflake, boney?

 

Anyhow, I think throwing out the whole lock/trap thing is truly moronic.  I mean, at some point, you have to wonder why they're going to include XP for every incidental type of activity *except* for combat.  If I didn't know better, I'd think it's almost like they're giving a big middle finger to the folks who're really invested in it.  I'd be grabbing a pitchfork and fiery brand and joining the rest of the villagers if I'd been in that camp.



#6
Immortalis

Immortalis

    (4) Theurgist

  • Members
  • 301 posts
  • Pillars of Eternity Backer

I would argue this is one of the most unbiased polls so far.

 

Take notes.


  • Headbomb likes this

#7
redneckdevil

redneckdevil

    Psycho Hillbilly of the Obsidian Order

  • Members
  • 1034 posts
  • Location:North carolina
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Im gonna say first off, finally a decent poll.
i voted quests, quest section, exploration, and special boss/scenarios.
im still iffy about exploration and i may delete it because i really cant thinknof a reason for it to be there of u are gonna be rewarded with special boss/scenario and/or loot so i think i will delete that.
traps/lockpicking...no. as much as i am enjoying no combat exp in this game, i think trap/lock exp would be totally worse. Because then u feel "cheated" if u unlock/disabled it instead of using it against ya or feel compelled to have someone specced in that for the sole reason of that extra exp. Basically same boat if not worse than combat exp imho.

#8
Immortalis

Immortalis

    (4) Theurgist

  • Members
  • 301 posts
  • Pillars of Eternity Backer

Im gonna say first off, finally a decent poll.

 

Thanks.. I agree.. With this part.. not the rest.. Combat XP is obviously the best choice. :getlost:


  • Zansatsu likes this

#9
KaineParker

KaineParker

    Arch-Mage

  • Members
  • 3020 posts
  • Location:Houston, Texas
  • Pillars of Eternity Silver Backer
  • Deadfire Silver Backer
  • Fig Backer
Voted options 2,3,5, and 6 cause I that's how I run PnP games.
  • Messier-31 likes this

#10
Immortalis

Immortalis

    (4) Theurgist

  • Members
  • 301 posts
  • Pillars of Eternity Backer

Voted options 2,3,5, and 6 cause I that's how I run PnP games.

 

You run a Bestiary in your PnP games? Common..



#11
Matt516

Matt516

    (8) Warlock

  • Members
  • 1159 posts
  • Steam:Pungent Raindeer King
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer

Let's hope this poll gets tons of votes - it's probably the best one yet.



#12
Cantousent

Cantousent

    Forum Moderator

  • Validating
  • 5895 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
Read your own poll you onery bastard!

#13
Immortalis

Immortalis

    (4) Theurgist

  • Members
  • 301 posts
  • Pillars of Eternity Backer

Read your own poll you onery bastard!

 

I'm just having some fun. :yes:


  • Cantousent likes this

#14
Namutree

Namutree

    Compulsive Double Poster of the Obsidian Order

  • Members
  • 1711 posts
  • Location:Michigan
  • Pillars of Eternity Backer

Voted options 2,3,5, and 6 cause I that's how I run PnP games.

I voted the same.



#15
curryinahurry

curryinahurry

    (6) Magician

  • Members
  • 618 posts
  • Location:In Transit
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Voted 2,3,5.  6 sounds good but is redundant with either 3 or 5 so it really shouldn't even be an option if the designers are setting up any of the other 2 correctly.  The fact is, all obsidian has to do beyond making quests a bit more granular is tie modest xp rewards to all of the scripted sequences, thus rewarding exploration.  All of the lockpicking, bestiary stuff is a silly give away and serves no purpose.


  • Doppelschwert likes this

#16
Namutree

Namutree

    Compulsive Double Poster of the Obsidian Order

  • Members
  • 1711 posts
  • Location:Michigan
  • Pillars of Eternity Backer

Voted 2,3,5.  6 sounds good but is redundant with either 3 or 5 so it really shouldn't even be an option if the designers are setting up any of the other 2 correctly.  The fact is, all obsidian has to do beyond making quests a bit more granular is tie modest xp rewards to all of the scripted sequences, thus rewarding exploration.  All of the lockpicking, bestiary stuff is a silly give away and serves no purpose.

So in the case of 6; why would it matter if 3 or 5 are done correctly? The Spider Queen is a special battle that has nothing to do with any quests.


Edited by Namutree, 06 October 2014 - 08:34 PM.

  • Ineth likes this

#17
curryinahurry

curryinahurry

    (6) Magician

  • Members
  • 618 posts
  • Location:In Transit
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Incomplete beta isn't a good indicator of how certain things like the Spider Queen would be handled in the final game...all the designers need to insert is a rumor about a spider infestation, have a scripted interaction in the area of the Queen's lair, and poof!  exploration experience!  

 

My point is that almost any unique monster battle can be handled this way, or through sidequests.  It makes for a clear system for xp rewards and less ad hoc figuring for the designers...which was a lot of the reason for going to quest xp system.

 

One thing I would like to see implemented int his game is a rumor system associated with merchants, tavern, npc's etc....They have the seeds of this with the Bandits on the road stuff you get from Hendyna.  All Obsidian needs to do is add a rumors tab under quests and tasks, and if the rumor is true, then tracking down its source  (like the spider queen example) would yield an xp reward...if not, it stays as a rumor in your journal.


  • morhilane likes this

#18
Cantousent

Cantousent

    Forum Moderator

  • Validating
  • 5895 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer

On the flip side, if the player hasn't heard the rumor previously, the PC could himself be the source of a rumor that he can spread, recording the encounter in his journal and spreading his account of the encounter to others.  Makes the PC's place in the world a little more dynamic and that would *really* be exploration.  Hell, if the player finds ol' Spidey Mommy before he hears a rumor, or better yet, there isn't even a rumor worth spreading before he meets her, then he's not just chasing after what others have said.  He's searching out new things for himself.  He could even make it a five year mission.  Whether he actually spreads the rumor or just keeps it to himself would be *his* choice.  Write a ballad of your own exploits, have it commissioned, or simply leave it all in the dark cave where you fought her.  ...And some encounters might entice the player to do something shameful or illegal and he would go to great lengths to hide his activities.


  • Matt516 likes this

#19
Sensuki

Sensuki

    Subway Apathist of the Obsidian Order

  • Members
  • 9965 posts
  • Location:Australia
  • Steam:STEAM_0:1:1229809
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Lock and Trap XP is retarded, and Lore is worthless (in combat).

Edited by Sensuki, 06 October 2014 - 09:38 PM.

  • Malekith and Matt516 like this

#20
curryinahurry

curryinahurry

    (6) Magician

  • Members
  • 618 posts
  • Location:In Transit
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

@ Cantousent

 

Either way, it can be handled via scripted interaction.  The rumor system serves as a departure point, but any actual interaction occurs at the point of the activity/encounter.  It also makes getting past obstacles like the Dragon Egg or The Skaen Cultist Ravine part of a parallel exploration system.

 

BTW, if you found the Spider Queen just through spelunking and killed her, you would no longer be spreading a rumor as much as spreading the tale of your party's own adventures.


Edited by curryinahurry, 06 October 2014 - 09:42 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users