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Combat XP - What Just Happened..?

What Just Happened  

280 members have voted

  1. 1. What Sources of Xp Do you think are justified?

    • Combat
      152
    • Quests
      264
    • 'Objectives' (Finishing Part of a Quest)
      233
    • Lock Picking / Trap Disabling
      118
    • Exploration
      207
    • Specific Combat Scenarios - Bosses or Special Encounters
      197
    • Bestiary Unlocking (With Limited XP To Be Gained)
      158


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Or, why not make the latter part of the game all super-tough, so if you enter in those territories at level 8-ish, you will have to be extremely good to make it (and even a bit lucky), and if your level 12 (max), it's still quite touch.


*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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I clicked on all options. I want as many sources of XP as possible :D

Does that make me that special snowflake?

That reminds me of Elder Scrolls.

 

Hit an enemy? Xp for that.

Jump in place? Xp for that.

Run around? Xp for that.

Talk to people? Xp for that.

Get hit? Xp for that.

Buy stuff? Xp for that.

 

It goes on for awhile. It's actually kind of silly. Back when I was playing Morrowind I would jump from rooftop to rooftop while thinking of what I should do next. I can never forget falling from a high distance, hear "KERSPLAT!", losing 70% of my hp, then hear "Haaah..." and see I got a Acrobatics up. It made even falling fun. Not in the spirit of the IE games though.

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Or, why not make the latter part of the game all super-tough, so if you enter in those territories at level 8-ish, you will have to be extremely good to make it (and even a bit lucky), and if your level 12 (max), it's still quite touch.

Sounds waaay tougher than BG2 (Which is the difficulty Obsidian is aiming for) and would make grinding almost needed.


"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

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Even if I'm not a huge fan of the Elder Scrolls series, it still is entertaining enough, and that kind of xp system makes much more sense than quest xp only, if I would simplify the issue.

Basically, you get tiny amount of points for your experiences. Quest xp only is totally gonzo and much more gamist, rather than simulationist:

You do fantastic deeds, and in very specific ways and in certain orders, and then finally, epiphany! From above, God the GM, grants a huge lump of xp, and you take a bow in gratitude. :)

 

EDIT: I like the xp for everything policy in WL2 too. It's no biggie, it's just fun. I have fun playing it.

 

EDIT2: Interestingly, there seem to be lots of RPGers who see xp as serious business. It's almost like its radioactive. It should be handled rarely and with great care. I guess, this is one faction from the PnP side of RPG-ing, which really did the xp like after each session, or when quests were done (based on adventure scenarios). I respect that, but I'm also very much more a computer game-gamer. I see them as rewarding little fun-points, I really like them, but they don't represent anything sacred to me that we need to hold back on, or something that we need to reign in, as if it was the alcohol of CRPGs. I say: let the xp juices flow freely. There is nothing degenerative about xp.

Edited by IndiraLightfoot
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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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Even if I'm not a huge fan of the Elder Scrolls series, it still is entertaining enough, and that kind of xp system makes much more sense than quest xp only, if I would simplify the issue.

Basically, you get tiny amount of points for your experiences. Quest xp only is totally gonzo and much more gamist, rather than simulationist:

You do fantastic deeds, and in very specific ways and in certain orders, and then finally, epiphany! From above, God the GM, grants a huge lump of xp, and you take a bow in gratitude. :)

 

EDIT: I like the xp for everything policy in WL2 too. It's no biggie, it's just fun. I have fun playing it.

 

EDIT2: Interestingly, there seem to be lots of RPGers who see xp as serious business. It's almost like its radioactive. It should be handled rarely and with great care. I guess, this is one faction from the PnP side of RPG-ing, which really did the xp like after each session, or when quests were done (based on adventure scenarios). I respect that, but I'm also very much more a computer game-gamer. I see them as rewarding little fun-points, I really like them, but they don't represent anything sacred to me that we need to hold back on, or something that we need to reign in, as if it was the alcohol of CRPGs. I say: let the xp juices flow freely. There is nothing degenerative about xp.

I like Elder Scrolls (Except Oblivian/Battle Spire), but I prefer the IE games. I've never really played PnP before. I tried it once, but our DM was horrible and made everything about his character. 

 

EDIT: Better make this more relevant to the main topic. I like the xp system of the Elder Scrolls games, but I don't think it's a great fit for poe.

Edited by Namutree

"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

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I voted 2,5,6. Special encounters is an excellent idea, kudos to the Poll OP.

 

And I'd hate exploration XP, as well as lockpicking. Please no.


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Agreed. The xp system of the Elder Scroll would be a bad fit, but WL2's on the other hand...

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I voted 2,5,6. Special encounters is an excellent idea, kudos to the Poll OP.

 

And I'd hate exploration XP, as well as lockpicking. Please no.

What's your beef with exploration-xp? Shouldn't adventurers get xp for exploring?

 

EDIT: Actually, I guess it depends on what is meant by exploration-xp. Perhaps discovery-xp is more clear.

Edited by Namutree

"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

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It has some advantages over kill-xp; assuming game balance is a major design goal. For example:

 

With kill-xp one could grind on enemies until the player is a really high level; making most of the game super easy. With the beastiary system you can get some xp, but not enough to break the first half of the game.

 

Wouldn't be surprised if you can unbalance the game with the hidden quest xp points. I find the hidden quest xp points all over the game world to be quite odd. It's almost like quest markers, like bread crumbs dropped over the maps, to move you onto the next stage of the quest. The act of entering the Ogre cave is one such example. And will you get similar xp rewards like entering a house? eg. Find Sir Bearington on the second floor of his house. *Enters house*. *1500xp reward*. LOL. It sounds a little ridiculous. And then you can walk straight back out of the house and do something else.

 

Add on the Bestiary and other proposed xp systems and it will be hard not to unbalance it. Because you're going to have players do the opposite of each other with some farming every point of xp and others who won't but will still go through the game in a less efficient levelling up manner. How do you balance the game with those two types of play styles? And who do you balance the game for? The player who farms every xp or the player who doesn't? Either way of balancing will make it either easier for the xp farmer or harder for the non-farmer.

 

Also, I don't understand exploration xp or how it will be implemented in PoE so I didn't vote for it. 

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Yes, finally a pretty good poll. My only quibble with it would be that "Specific Combat Scenarios" is redundant as it already falls under quest or objective XP.

 

Voted for everything other than that (for that reason), Combat and Lockpicking. Reasons: I think it's better to reward players for results rather than activities. Bestiary XP is a bit of a gray area but I voted for that because it makes sense to reward learning things with XP, and it'll bring back some of the IE game "feel" when beating up things without many of the problems associated with "plain" combat XP.


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@Namutree out of curiosity, why do you hate the idea of exploration XP?

 

(The way I'm imagining it is something like a small but not completely insignificant XP reward for discovering a significant new area, regardless of any quests or objectives associated with it. You wouldn't get it for randomly entering people's houses in a city or village, but you would get it for discovering a new wilderness map, new dungeon, or new dungeon level, for example.)

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I voted for 1, 2, 4 and 5, but I wouldn't mind any except Bestiary XP, tbh. Bestiary just annoys me.

 

Really, combat XP should be handled on a per-encounter basis, and encounters should be allowed to reconstitute to a degree within reason.

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@Namutree out of curiosity, why do you hate the idea of exploration XP?

 

(The way I'm imagining it is something like a small but not completely insignificant XP reward for discovering a significant new area, regardless of any quests or objectives associated with it. You wouldn't get it for randomly entering people's houses in a city or village, but you would get it for discovering a new wilderness map, new dungeon, or new dungeon level, for example.)

I like the idea of getting xp for finding new areas like a cave or dungeon. If that is what people mean then I like it. The example you provided sounds cool. If they do that then I approve.

 

If they mean that clearing all the fog on the map gives xp or entering a house gives xp than I'm against it.

Edited by Namutree
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"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

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Really, combat XP should be handled on a per-encounter basis, and encounters should be allowed to reconstitute to a degree within reason.

 

I really do wish that Josh could see how sensible this would be. It would feel fresh enough, and it would make each replay of the game unique enough, and it allows for different solutions to encounters, instead of just kill-xp each and every time.


*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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I would argue this is one of the most unbiased polls so far.

 

Take notes.

 

Still missing the important

  • "other (please specify)"
  • "don't know / don't care (i.e. whatever the devs think is best)"

options though, which every poll should have in order to make the results actually meaningful. /petpeeve

 

 

Also, "Exploration" XP is pretty vague and different people will think of different things when reading it - it might have been useful to break it down into multiple concrete options, such as:

  • "Clearing fog of war"
  • "Entering a new area for the first time"
  • "Collecting 'discovery tokens' that are spread across the countryside"
  • "Discovering special landmarks"
  • "Completing scripted interactions"
Edited by Ineth
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"Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell

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Also, "Exploration" XP is pretty vague and different people will think of different things when reading it - it might have been useful to break it down into multiple concrete options, such a

Exactly.

 

 

  • "Clearing fog of war"

Bad

 

 

 

  • "Discovering special landmarks"
  • "Completing scripted interactions"

Good.

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"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

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If they mean that clearing all the fog on the map gives xp or entering a house gives xp than I'm against it.

Eek, yes, no, that would be an express ticket to OCD-ville. No thanks!

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Combat xp is surprisingly low. Right now it's barely beating lock-picking/ trap-disabling.


"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

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If they mean that clearing all the fog on the map gives xp or entering a house gives xp than I'm against it.

Eek, yes, no, that would be an express ticket to OCD-ville. No thanks!

 

agreed,

this would be even worse than lockpicking, which tbh is outright stupid

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Combat xp is surprisingly low. Right now it's barely beating lock-picking/ trap-disabling.

 

One reason is if you have someone who wants both combat xp and quest xp like the IE games, they'll vote for both. if you have someone who votes for quest xp and not combat xp, they'll vote for quest xp. So quest xp will always get a vote in those circumstances and be higher. It's no surprise quest xp has a lot of votes because it's catering to the combat xp people too.

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Combat xp is surprisingly low. Right now it's barely beating lock-picking/ trap-disabling.

 

One reason is if you have someone who wants both combat xp and quest xp like the IE games, they'll vote for both. if you have someone who votes for quest xp and not combat xp, they'll vote for quest xp. So quest xp will always get a vote in those circumstances and be higher. It's no surprise quest xp has a lot of votes because it's catering to the combat xp people too.

 

I'm not comparing it to quest-xp. I expected quest-xp to be high. I just didn't expect combat to be so low. Everything except lock-picking is beating it. I guess combat-xp is really unpopular on the forum.


"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

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Also if there are encounters that give XP for fighting, you should probably get the same XP for resolving the conflict in a non-violent way as well.

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Btw am I the only one who thinks it sucks how the forum software presents the results of this poll (and similar ones)? It shows the votes for each category as a percentage of the sum of all yes-votes cast -- which, in a poll where choosing multiple options is allowed, is pretty meaningless.

 

Instead, it should be treating each checkbox-option as a separate yes/no (checked/unchecked) question, and show the choices as a percentage of the number of poll participants. Like this:

 

3GWOj8D.png

Edited by Ineth
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"Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell

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Also if there are encounters that give XP for fighting, you should probably get the same XP for resolving the conflict in a non-violent way as well.

 

If those encounters in Dyrford village, encounter with ogre and encounter with cultist leader give any inclination how encounters are designed in rest of the game then that is already the case.

 

Addition Bestiary XP can cause light change to this as I don't think that there is, at least currently, peaceful way to fill your bestiary.

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I know there's some extra peaceful options with the Ogre that aren't currently in the game.

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