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About Ninjaen

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  1. * Slow applause *.. small tear rolling down cheek. This is absolutely fantastic. The idea as a whole, with this beautiful synergy of 2 offensive, 2 defensive and 2 utility stats, speaks so well to me. The simplicity and overall presentation of the system makes it clear for newcomers, and the complexity of each stats benefits makes it engaging for "hardcore" gamers. Adding this philosophy to the mix of; "All attributes should be useful (in some way) for every class." and "No dump stats – that is, no stat should be overwhelmingly better or worse than the others." would definitely help in
  2. If you want this to be a remotely fair poll, might I suggest an objective perspective instead of your rather colorful choices of answers in the poll? You might be a troll who is just throwing fuel on the already burned out heap of a discussion called combat xp, but please have the choices be relevant and not just another bash at the developers choice of no combat xp.
  3. If I may chime in on the stat discussion. You can't really judge CON at the moment because every class have the same starting stamina/health and progression (except ranger which is bugged). They haven't implemented the different stamina/health gains and starting points on the classes. This makes the wizard/cipher really OP because they get a huge increase in stamina/health compared to what they should have. Check my bug report out for a look. http://forums.obsidian.net/topic/67360-wrong-stat-calculations/?do=findComment&comment=1485180 Also the stamina/health % gain isn't applied
  4. Yes! I instinctively also clicked it the first time I saw it.
  5. [update] [Description of the issue] So I went through all the classes and looked at the starting stamina/health and found out that all classes have the same stamina/health levels. I tried it with a human meadow folk on all classes. With a constitution of 3 (+6% stamina and health) the health levels goes like this: lvl 1 - 51 health lvl 2 - 68 lvl 3 - 85 lvl 4 - 102 lvl 5 - 119 The only exception is the ranger that skips adding extra health between lvl 2 and 3 (so they end on a total of 102). The same problem presents itself if you max out con of 18 (+36% stamina and health): lv
  6. So I wanted to try and make a "useless" combat character and see how well it would do in combat. But what I found out was that my main has a lot more health than she should have. I don't know if im bad at calculating it but it seems to be very wrong. Haven't done other calculations but will trie to look at it later today. Hope this is the right place to post it. My Main Cipher The BB Rogue
  7. Yeah can't tell you how many times I've already clicked that enchant button beliving it would close the window I would also like to see some more stat descriptions on weapons and if they are one or two-handed.
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