* Slow applause *.. small tear rolling down cheek.
This is absolutely fantastic. The idea as a whole, with this beautiful synergy of 2 offensive, 2 defensive and 2 utility stats, speaks so well to me. The simplicity and overall presentation of the system makes it clear for newcomers, and the complexity of each stats benefits makes it engaging for "hardcore" gamers.
Adding this philosophy to the mix of; "All attributes should be useful (in some way) for every class." and "No dump stats – that is, no stat should be overwhelmingly better or worse than the others." would definitely help introduce players to this new combat and stat setup which is used in PoE.
@ Sensuki & Matt516
You guys rock! :bow:
Random side note:
Don't know if I will be making a separate thread for this, but while reading through the comments I though of a simple idea to make the stats seem more game focused rather than combat focused.
In addition to the general explanation of what a stat does, have its out of combat benefits listed as a bulletin as well as its combat benefits. I know it's all in the stat description but a clear quick point about its out of combat use, would help mitigate the combat centric stat focus. Just an idea.