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Everything posted by Ninjaen

  1. * Slow applause *.. small tear rolling down cheek. This is absolutely fantastic. The idea as a whole, with this beautiful synergy of 2 offensive, 2 defensive and 2 utility stats, speaks so well to me. The simplicity and overall presentation of the system makes it clear for newcomers, and the complexity of each stats benefits makes it engaging for "hardcore" gamers. Adding this philosophy to the mix of; "All attributes should be useful (in some way) for every class." and "No dump stats – that is, no stat should be overwhelmingly better or worse than the others." would definitely help introduce players to this new combat and stat setup which is used in PoE. @ Sensuki & Matt516 You guys rock! :bow: Random side note: Don't know if I will be making a separate thread for this, but while reading through the comments I though of a simple idea to make the stats seem more game focused rather than combat focused. In addition to the general explanation of what a stat does, have its out of combat benefits listed as a bulletin as well as its combat benefits. I know it's all in the stat description but a clear quick point about its out of combat use, would help mitigate the combat centric stat focus. Just an idea.
  2. If you want this to be a remotely fair poll, might I suggest an objective perspective instead of your rather colorful choices of answers in the poll? You might be a troll who is just throwing fuel on the already burned out heap of a discussion called combat xp, but please have the choices be relevant and not just another bash at the developers choice of no combat xp.
  3. If I may chime in on the stat discussion. You can't really judge CON at the moment because every class have the same starting stamina/health and progression (except ranger which is bugged). They haven't implemented the different stamina/health gains and starting points on the classes. This makes the wizard/cipher really OP because they get a huge increase in stamina/health compared to what they should have. Check my bug report out for a look. http://forums.obsidian.net/topic/67360-wrong-stat-calculations/?do=findComment&comment=1485180 Also the stamina/health % gain isn't applied on every level but on the total, if you look at the bb characters.
  4. Yes! I instinctively also clicked it the first time I saw it.
  5. [update] [Description of the issue] So I went through all the classes and looked at the starting stamina/health and found out that all classes have the same stamina/health levels. I tried it with a human meadow folk on all classes. With a constitution of 3 (+6% stamina and health) the health levels goes like this: lvl 1 - 51 health lvl 2 - 68 lvl 3 - 85 lvl 4 - 102 lvl 5 - 119 The only exception is the ranger that skips adding extra health between lvl 2 and 3 (so they end on a total of 102). The same problem presents itself if you max out con of 18 (+36% stamina and health): lvl 1 - 65 lvl 2 - 87 lvl 3 - 109 lvl 4 - 131 lvl 5 - 152 I have experimented with a con of 10 (+20%) and the first two levels seems to fit with each of the classes health/stamina stats, but then starts to increases in size at lvl 3. [DETAILED list of steps to reproduce the issue AND what to look for] 1. Enter character creation. 2. pick race and class. 3. Note the classes health/stamina base (low/average/high). 4. Finish character creation. 3. See if starting stamina/health is consistent with base + con. 5. Level up and at each level note down stamina/health. 6. See if it matches the base for the class. [Expected behaviour] That stamina and health would follow each class and its base description. [Other remarks / Comments] Huge impact on testing classes and their balancing if you can just dump con completely. [special] Computer Build: Asus P7P55-M Intel Core i7 860 @ 2800 12gb DDR3-SDRAM Nividia GTX 670 Windows 7 ultimate
  6. So I wanted to try and make a "useless" combat character and see how well it would do in combat. But what I found out was that my main has a lot more health than she should have. I don't know if im bad at calculating it but it seems to be very wrong. Haven't done other calculations but will trie to look at it later today. Hope this is the right place to post it. My Main Cipher The BB Rogue
  7. Yeah can't tell you how many times I've already clicked that enchant button beliving it would close the window I would also like to see some more stat descriptions on weapons and if they are one or two-handed.
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