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I cannot enter the door of Concelhaut
Kharador replied to Kharador's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thank you very much!! It's a little confusing having to read the journal but it's ok, It works. -
I cannot enter the door of Concelhaut
Kharador replied to Kharador's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks for answer. I have already read the note but still the same. Here is the save. Thanks again. (the file is so big for attach it) https://mega.nz/#!rthBwRaS!0FbqR6HFCHvatVnNtAAAa5gVsEeAKf_rZ5kVTkcDbb0 -
Possible Bug in Sanitarium
Kharador replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Same here! -
Good news
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Well sincerely. The beta is still unplayable for me. Lots and lots of major bugs. The combat is still a holy mess, yes, improved holy mess... Disappearing items, disappearing enemies, exasperating handling of the npcs in combat. Dudes there's still a lot of work here... Pretty disappointed. Good points: Improved inventory (yeah!!). Item selection and drop display improved (Minor fix for me)
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[v278] Double-clicking the ground does not center the camera
Kharador replied to Zeckul's question in Backer Beta Bugs and Support
Agree!! -
Same here!!
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Offtopic everywhere
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Agree with all the points
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Radical idea - change attributes to more D&D like
Kharador replied to Ondb's topic in Backer Beta Discussion
Oh god, another "Let's make a replica of Baldur's Gate thread". Seriously guys turn the page... -
[BUG] Missing map or end of Backer Beta?
Kharador replied to Kharador's question in Backer Beta Bugs and Support
Thanks! -
Combat XP Poll - Let's See What We Think Now
Kharador replied to SergioCQH's topic in Backer Beta Discussion
Ok I confused the thread. I want to meant the last one option... -
Combat XP Poll - Let's See What We Think Now
Kharador replied to SergioCQH's topic in Backer Beta Discussion
Really annoys me much how people might vote the first option. I think there is no reason to vote it. This option shorts the experience of freedom of the player and make the game as linear as possible... Can anyone give me an example of any epic cRPG game that has this system??