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NCarver

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Everything posted by NCarver

  1. Are you seriously suggesting that quests are the ONLY way to get xp? I can't just go exploring and expect to get anything? Or is this just for the beta so far? Hello Namutree, The party will gain experience by completion of quests and/or tasks only. Though, you will find some opportunities to gain experience even when exploring. Exploration has its own reward, as some of the most interesting items and equipment in the game are only discoverable when you are off the beaten path. I hope this helps to clear up any confusion. Thank you all for your feedback and support during the beta!
  2. Hello everyone, Thank you all for your postings and your feedback. Even though an issue might have been known to us already, it can still be incredibly helpful to know how many people it is affecting and on what circumstances the issue might also occur. So please don't ever feel that your support and feedback is anything less than paramount to our success. The information we are receiving from everyone right now is helping us to squash some of the biggest bugs and find some of the most critical challenges that we need to overcome as we continue to polish Pillars. I have spoken with Darren Monahan and we are working towards a resolution to the lock period from editing posts. We want to allow users to create updated lists of known issues and help to minimize the stress on the forums overall. I will update everyone when I have more information on this. Until then, I encourage users to continue to create a positive and collaborative environment as we all work towards the same common goal. As always, thank you all for your continued support, you are all amazing!
  3. That's ok! If it was difficult to discover or understand what's happening then the bug may lie in the fact that it was unintuitive. All feedback is helpful. Thanks for your post!
  4. Hello Ink Blot, Thank you for your posting. Ogre's Blood is actually a crafting/enchanting material and should be placed in an area separate from the normal inventory. Just to be sure that the Ogre Blood item is disappearing, could you try speaking to a vendor, such as Hendyna, and selecting the gold medallion icon on the right hand side of the shop UI. This should display all of your crafting/enchanting materials. I'm not sure exactly if and how the designers intended users to have access to their crafting supplies. Though, there is currently a bug in our system stating that there is no way to easily see all of your crafting/enchanting materials from the UI. I hope this helps and thank you for your support during the beta!
  5. Hello Ink Blot, Thank you for your posting. The level up function is actually intended to be disabled during combat. This is an issue we are aware of and should be resolved as we continue to polish the game. Thank you for your support!
  6. Hello everyone, Thank you for your feedback. There are a few bugs related to these concerns, some that we have fixed and some that we are still working on. However, it is also important to know that the Crystal Eater spiders do have a petrification effect. Currently, if a character becomes petrified they will cease to lose stamina and all damage will go to their health bar only. This damage is then dealt at 4x the value to cause their health loss rate to become similar to the rate that a stamina bar would receive damage. If a character is both poisoned by Widowmaker or Ivory spiders and then becomes petrified as well, their health can drop very quickly. If the character falls, as long as you do not have expert mode's death feature on, these character's should become maimed at the end of the fight, allowing them to recover via a rest. One of the major issues that we should have resolved in our current build, is that the check that was being made to decide if the petrification effect was successful was not being made correctly. So it is possible that in the beta the Crystal Spiders are applying petrification a little too often. I will look into these concerns further and make sure that the designers are aware of any unseen hurdles. Thank you all for your continued support, you are all awesome!
  7. Hello all, Thank you for your postings. There are a few things should be known or that might be causing these issues: First off, we have a known issue where if you load a game, any items that are looted by a companion that should immediately be placed elsewhere, such as: Currency, Crafting items, Quest items, and Camping Supplies, will instead be placed in the companion's inventory. When this happens you can move the item into the player character's inventory and it will then move itself to its proper location. Next is the concern with full inventories. Anytime you attempt to loot an item while you have no inventory space for it to go into, the item will automatically be placed in the stash. This can sometimes be missed as there aren't any SFX or notifications given at this time to indicate that this is happening. Also, there is another known issue being mentioned here that we are working to resolve. This bug causes a character's maximum available inventory slots to be decreased. This makes it so that the last 1 or more slots in the character's inventory appear to be available, but when you place an item in them, the item will move elsewhere or to the stash. Finally, Chilloutman mentions an issue with items being missing after loading saved games. This is a well known bug that is one of our top priority at this time. Loading a game from the main menu has been known to cause this bug to occur less often. We are hoping to resolve many of these issues in future backer updates. Thank you all for your ongoing support during the beta!
  8. Hello all, Thank you for this information. We are working hard to polish the game and character creation is not fully optimized at this time. This can have a performance effect on some machines and that's why it is very helpful that you are all posting your system specifications. I will update our database with this information. Thank you for your continued support during the beta!
  9. Hello Messierg, Fear not! We are well aware of this issue and are working to resolve it as we polish the game. Thank you for your support and feedback during the beta!
  10. Hello, Thank you for your postings. This is a known issue with Charm/Dominate. The new AI we have implemented should help to resolve many of these discrepancies. Though, it is possible that it may cause a few in its wake and so we'll be looking to everyone to see how the changes play out. Thank you for your support during the beta!
  11. Hello everyone, As Ink Blot stated, this is an issue with loading saves while in game. Doing so causes your quest information to be erased. So, for the time being, it is recommended to either quit to the main menu or close the client when loading a save. This is one of our top priority issues and we are working hard to ensure that it is fixed by our next backer update. Thank you for your postings and support during the beta!
  12. Hello, Thank you for your feedback. This is an issue that we are aware of and will be addressing as we continue to polish the game. Please continue to enjoy the beta and thanks for your support!
  13. Hello everyone, Thank you for the feedback. This is something we are working on and I will make sure that our UI programmer is aware of the challenges you are facing with these higher resolutions. Thank you for your support during the beta!
  14. Hello all, Thank you for your postings. This is a known issue that is caused by saving the game. If you save your game on a map, your zoom in out function will size the fog radius and move shadows and other effects. This is fixed when you transition or load a game. We are working hard to make sure this issue is resolved in a future update. Thanks for your support and please continue to enjoy the beta!
  15. Hello Ashram, Thank you for your posting. As there are quite a few missing strings and they are individual issues I have created a pinned thread specifically for these to be posted in. Thanks for your support and assistance during the beta!
  16. Hello Backers, So it appears that we have a large amount of missing string data in various locations throughout the beta. Since these issues need to be resolved individually, I am building a master list of the missing strings. This is both to organize the data in a way the developers can easily fix and to relieve pressure on the forums from these bugs being posted multiple times. Please post any findings of Missing Strings in this thread and I will come through periodically and update this post with the full list. Screenshots are still great for this, as it gives us a clear visual of the location of the issue. So please attach any screenshots of the missing string to your posting. I'll be starting the list with an example of some known strings. In an effort to keep the list readable, a primary location where or on what the string was found followed by a short description will be how I will be listing them. MISSING STRINGS Races Character Sheet - Human's Fighting Spirit description (when clicked) Character Sheet - Coastal Aumaua's Towering Physique description (when clicked) Character Sheet - Island Aumaua's Long Stride description (when clicked) Character Sheet - Boreal Dwarf's Hunter's Instincts description (when clicked) Character Sheet - Mountain Dwarf's Hale and Hardy description (when clicked) Character Sheet - Pale Elf's Elemental Endurance description (when clicked) Character Sheet - Wood Elf's Distant Advantage description (when clicked) Character Sheet - Hearth Orlan's Minor Threat description (when clicked) Character Sheet - Wild Orlan's Defiant Resolve description (when clicked) Character Sheet - Death Godlike's Death's Usher description (when clicked) Character Sheet - Fire Godlike's Battle-Forged description (when clicked) Character Sheet - Moon Godlike's Silver Tide description (when clicked) Character Sheet - Nature Godlike's Wellspring of Life description (when clicked) Classes Character Sheet - Chanter's Chant descriptions shown in the character sheet (when clicked) Character Sheet - Rogue's Deep Wounds Ability (when clicked) Inventory - Druid's Spiritshift weapons for all forms (Bear, Boar, Lion, Stag, and Wolf) when moused over or right-clicked Wizard Spell - Thrust of Tattered Veils has missing string in its description and debuff tooltip Talents Character Sheet - Hold the Line description (when clicked)Items Item - in Winfrith's Shop named Missing String purchased for 90cp also has missing description Item - Weapons with Reach show a missing string in their description Item - Weapons with 10% Graze to Hit effect show a missing string in their description Bestiary PƔgra - lacking flavor description when selected in the cyclopedia/bestiaryOptions Options menu - Missing String shown when selecting Polski language Controls menu - Missing String shown under Cancel Action key binding Graphics menu - Missing String shown when mousing over resolution Misc. Loading Screen - from front end "Did You Know? : Missing String" Party Records - Various enemies display their names as Missing String Lle a Rhemen - Staircase inspectable displays Missing String when clicked Thank you all for your tremendous support !!
  17. Hello Ashram, Thank you for your posting. This is a known issue that we are working hard to resolve. The stash generally should be able to be opened or allow items to be placed into it by dropping them on the stash icon. We may also need to add a fail safe that places the item back where it belongs once the stash is closed (while not resting). Thanks for your support and please continue to enjoy the beta!
  18. Hello Finestra, Thank you for your posting. I was able to recreate this issue. Though, with the new pathfinding AI on the horizon, the way that these situations are handled will be changing. When the new pathfinding is released many of these issues should go away, but some new ones are likely to surface. We will need everyone's help to find these. Thanks for your support and feedback during the beta!
  19. Fear not! We are working on this as well. As for mapping your key bindings, please be aware that there is a bug causing a mapped key to not unbind to the previous action. So if you map your camera to WASD, you will also have to go to the Slow Motion and Fast Mode options and bind them to different buttons, otherwise pressing the button will do both. Thanks!!
  20. Hello Dray Truoc, Thanks for the posting. I have added this issue to our database so that it can be resolved. Great Job!
  21. do you guys have a date for the first backer beta update? I'm really not sure the exact date for the first update. I'm excited for the update as well, but I expect we will try to release it once we've addressed some of the major issues that have surfaced from the beta thus far. Brandon should provide an update for everyone when we have more details. Thanks!
  22. Hello all, Thanks for the postings. This little guy is just rotated in the scene by mistake. We have this issue reported in our database and should be fixing it in a future update. Thanks for the feedback and support during the beta!
  23. Hello Finestra, Thank you for your posting. The SFX issue is known and we are working to resolve it. As for the Wizard issue, your Wizard is probably losing his grimoire due to a bug related to transitions and save/load. When your Wizard does not have his grimoire he cannot cast any spells. Items being deleted is one of our top priority bugs and we are working hard to fix it. Thanks and please continue to enjoy the beta!
  24. Hello Dray Truoc, Thanks for the feedback. I believe this is nested in the known issue where items are being lost on transitions and save/load. We hope to find a resolution for this in a future update. Please continue to enjoy the backer beta and thanks for the support!
  25. Hello, Thank for the feedback. I believe this is nested in the current issues with party size and BB companions returning to the party after death. I will make sure to update these bugs in our database with this extra information. Thanks for the support!
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