Everything posted by NCarver
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[333] Targeting Reticles persist after death
Hello Sensuki, Thank you for your post and video. We are aware of this issue and working on a fix. I will link this thread and update the known issues list as well. Thank you for your support!
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[301] UI bleeds offscreen at high resolutions
Hello epmode, Thank you for your posting and great screenshots. We are aware of this issue and are working to resolve it. I will be adding this thread and bug to the known issues list. Thanks for your support!
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[333] all paladin's auras deactive immediately when they are actived
Hello all, Thank you for your posts. We are aware of this issue and working on a fix. I will also be adding this to the known issues list and linking this thread. Thank you all for your support!
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[333] Level up button not greyed out on character screen
Hello IndiraLightfoot, Thank you for your post. We are aware of this issue and I have added it to the known list as well. Thank you for the support!
- [333] Winfriths Shop displays no item names
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[333] Best of Slash/Crush on Pollaxe and Best of Slash/Pierce on Greatsword not working
Hello Sensuki, Thank you for your post. I believe this may be related to a UI issue where Best of weapons are not displaying the proper damage type in the combat log. However, if you mouse over the attack, the combat log should display the proper DT for the attack that was made. Greatswords, Pollaxes, etc will always state slashing damage, but they should be functioning correctly behind the scenes. If this is the same for you then rest assured this bug is in our UI dev's hands and will be addressed soon. I will also add the issue to our known list and link this thread for others to see. Thanks for the support!
- Bettle clips in rock
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[333] Cloaks are still significantly out of position
Hello Sensuki, Thank you for your post and video. The issue that Brandon was referring to was actually a separate bug. Where capes were floating nearly half a screen's distance away from the model it was equipped to. The issue was not occurring for all users, so you may not have seen it, hence the confusion. That issue has been fixed and marked off. However, the issue you are referring to in the video above is still present. I will add it to the known issues list with a link to this thread for users to view. Thank you for your continued support!
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[333] Fan of Flames Buggy Spell FX
Hello Sensuki, Thank you for the post. We do have this issue in our database and I'll make sure to add it to the known issues list as well. Thanks for the support!
- [333] Ciphers get a Barbarian talent option
- [301] Crafting recipes don't count ingredients in stash, when stash is accessible.
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[301] Breakdancing BB Wizard at party stop
Hello Bryy, Thank you for your post. At this time we aren't going to be supporting tablet devices for Pillars of Eternity, however we would like to collect more information about this issue. There may be an underlying cause that is an error within our code that we can fix. How were you controlling input with the device? Were you using touch commands, a stylus, trackpad, or a mouse? If you have any other devices, have you seen this issue occur on them as well? Any additional information will be super helpful, Thanks!
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[301] Oddities with Agressed NPC's after Loading a Save
Hello, Thank you for your posting. This is a known issue that we are working to resolve. This occurs with most areas where you load a saved game within a scene while you are also in combat in that scene. It is a higher priority bug and should be resolved in a future patch. Thank you for your support!
- [301] Deer are not reactive to the player
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CTD while travelling from Crossroad to Dryford
Hi Aigni, Thank you for your posting. Would you mind posting your pc specifications and an output log of the issue if you have it? This sounds as though it is related to a current memory leak with transitions and save/load, but it could be something else. You can find information of how to find your output log here. Thank you for your support and please continue to enjoy the backer beta!
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Load&Save Power Buff
Hello Cubiq, Thank you for your posting. This is caused by a known issue where enemies' weapons and armor were being removed by Save/Load. This caused them to have 0 Damage Threshold (DT) and deal unarmed crushing damage, which made the fights much easier than intended. This issue should be fixed in the next backer beta patch. Thank you for your support and please continue to enjoy the beta!
- [301] Abilties don't get updated in class selection
- [301] Paladin's description missing "health" in text
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KS Backer characters - missing strings
Hello Ink Blot, Thanks for the post. These NPCs are still being implemented and currently have a few bugs associated with them. The String Tables should be added in the next patch though. I have added this to the known issues list as well. Thanks for the support!
- [301] BB Wizard's Cloak is Textureless on New Game
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[301] Savage Endurance tooltip showing too many decimals
Hello again Matt516, Thank you for posting and thanks for the screenshot! I have added this to our database and linked the issue to the known issues list. If you find any more of these please let us know, along with your Attribute values and Race/Class combination if possible. Thank you for the continued support! Keep up the good work!
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[301] Inventory won't show weapon
Hello Matt516, Thank you for the posting. I have added this issue to our database and updated the known issues list as well. This issue was related to Save/Load and always hides the weapons and shields of the character first shown when the inventory opens. Switching between characters in the inventory will refresh the paperdoll and show the weapons and shields as normal. Thanks again and keep up the good work!
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[v301] Fog of War is not remembered on Save/Load
Hello Sensuki, Thank you for the posting and screenshots! We are aware of this issue and working to resolve it. Fog of war still has some work on the way, including persistence for Save/Load and Transitions. I have added this thread to the known issues list for others to see as well. Keep up the good work!
- [301] Hendyna "walking" in the forest
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[301] Dead(er than dead) companions no longer leave party
Hello mutonizer, Thank you for the posting and for putting a quick fix in there (good idea!). We are aware of the issue and I have added it to the known issues list and linked this thread. Keep up the good work!