Jump to content

NCarver

Developers
  • Posts

    378
  • Joined

  • Last visited

Everything posted by NCarver

  1. Hello all, Thank you for your posts. We are aware of this issue and working on a fix. I will also be adding this to the known issues list and linking this thread. Thank you all for your support!
  2. Hello IndiraLightfoot, Thank you for your post. We are aware of this issue and I have added it to the known list as well. Thank you for the support!
  3. Hello MoonWolf, Thank you for the posting. Our dev's are aware of this issue and it should be fixed in the next update. I will be adding this to the known issues list and linking this thread for others to see as well. Thank you for your support!
  4. Hello Sensuki, Thank you for your post. I believe this may be related to a UI issue where Best of weapons are not displaying the proper damage type in the combat log. However, if you mouse over the attack, the combat log should display the proper DT for the attack that was made. Greatswords, Pollaxes, etc will always state slashing damage, but they should be functioning correctly behind the scenes. If this is the same for you then rest assured this bug is in our UI dev's hands and will be addressed soon. I will also add the issue to our known list and link this thread for others to see. Thanks for the support!
  5. It looks like the nav mesh has been updated in this area and a designer simply needs to re-position the wood beetle to match. I have added this to the database to ensure that is becomes fixed. Thanks for the support!
  6. Hello Sensuki, Thank you for your post and video. The issue that Brandon was referring to was actually a separate bug. Where capes were floating nearly half a screen's distance away from the model it was equipped to. The issue was not occurring for all users, so you may not have seen it, hence the confusion. That issue has been fixed and marked off. However, the issue you are referring to in the video above is still present. I will add it to the known issues list with a link to this thread for users to view. Thank you for your continued support!
  7. Hello Sensuki, Thank you for the post. We do have this issue in our database and I'll make sure to add it to the known issues list as well. Thanks for the support!
  8. Hello MoonWolf, Thank you for your posting. I'm looking for some more information for this issue. I'm not seeing it occurring in our latest builds, so I'm curious what class, level you were, and if you had a barbarian in your party? Thank you!
  9. Hello PrimeHydra, Thank you for your posting. We have made a few changes to the stash that will now allow you to craft using ingredients that you have stored. This should be available in the next backer beta patch. Thank you for your support and please continue to enjoy the beta!
  10. Hello Bryy, Thank you for your post. At this time we aren't going to be supporting tablet devices for Pillars of Eternity, however we would like to collect more information about this issue. There may be an underlying cause that is an error within our code that we can fix. How were you controlling input with the device? Were you using touch commands, a stylus, trackpad, or a mouse? If you have any other devices, have you seen this issue occur on them as well? Any additional information will be super helpful, Thanks!
  11. Hello, Thank you for your posting. This is a known issue that we are working to resolve. This occurs with most areas where you load a saved game within a scene while you are also in combat in that scene. It is a higher priority bug and should be resolved in a future patch. Thank you for your support!
  12. Hello, Thank you for your posting. I have added this issue to our database so that the developers can address it. Thanks for the support!
  13. Hi Aigni, Thank you for your posting. Would you mind posting your pc specifications and an output log of the issue if you have it? This sounds as though it is related to a current memory leak with transitions and save/load, but it could be something else. You can find information of how to find your output log here. Thank you for your support and please continue to enjoy the backer beta!
  14. Hello Cubiq, Thank you for your posting. This is caused by a known issue where enemies' weapons and armor were being removed by Save/Load. This caused them to have 0 Damage Threshold (DT) and deal unarmed crushing damage, which made the fights much easier than intended. This issue should be fixed in the next backer beta patch. Thank you for your support and please continue to enjoy the beta!
  15. Hi folks, Thank you for your post. We are aware of this issue and I have added it to the known issues list for others to see. Thanks for the support and keep up the good work!
  16. Hello Hormalakh, Thank you for your post. I have added this issue to our database and to the known issues list. Keep up the good work!
  17. Hello Ink Blot, Thanks for the post. These NPCs are still being implemented and currently have a few bugs associated with them. The String Tables should be added in the next patch though. I have added this to the known issues list as well. Thanks for the support!
  18. Hello Matt516, Thank you for the posting. We are aware of this issue and I have added it to the known issues list and linked this thread. Thanks for all the help!
  19. Hello again Matt516, Thank you for posting and thanks for the screenshot! I have added this to our database and linked the issue to the known issues list. If you find any more of these please let us know, along with your Attribute values and Race/Class combination if possible. Thank you for the continued support! Keep up the good work!
  20. Hello Matt516, Thank you for the posting. I have added this issue to our database and updated the known issues list as well. This issue was related to Save/Load and always hides the weapons and shields of the character first shown when the inventory opens. Switching between characters in the inventory will refresh the paperdoll and show the weapons and shields as normal. Thanks again and keep up the good work!
  21. Hello Sensuki, Thank you for the posting and screenshots! We are aware of this issue and working to resolve it. Fog of war still has some work on the way, including persistence for Save/Load and Transitions. I have added this thread to the known issues list for others to see as well. Keep up the good work!
  22. Hey there, Thanks for the posting. We are aware of Hendyna's escapades and working on a fix. I have added this to the known issues list and linked this thread for others to see. Keep up the good work!
  23. Hello mutonizer, Thank you for the posting and for putting a quick fix in there (good idea!). We are aware of the issue and I have added it to the known issues list and linked this thread. Keep up the good work!
  24. This is actually related to another known issue many (and sometimes all) weapons are not showing their damage and damage types when moused over or right-clicked. There might already be a thread about this. I also need to add it to the known issues list. Thanks!
  25. Hello, Thank you for the posting. I have added this issue to our database and updated it to the known issues list. Keep up the good work!
×
×
  • Create New...