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NCarver

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Everything posted by NCarver

  1. Hello Draffutt, Thank you for your posting. Fortunately we are aware of this issue and working to resolve it. I will make sure to add this thread to the known issues list so that it may be tracked here. Thanks again for your support!
  2. Hello Draffutt, Thank you for your feedback. I will add this information to our database. Thanks again and please continue to enjoy the beta!
  3. Hello, Thank you for your postings. I have added this issue to our database so that it may be resolved. I will also update the known issues list so that others may refer to this thread as well. Thanks again for your support!
  4. Hello Draffutt, Thank you for your posting and the screenshot. This issue was the result of some changes to the tooltip display and we are working to resolve it. I will make sure to add this to the known issues list and link the thread for others to refer to. Thanks again for your support!
  5. Hello all, Thank you for your postings and screenshots! Fortunately we are aware of this issue and are working on a resolution. I believe that the Wizard's Grimoire is intended to be hidden while holding a weapon or shield in their offhand, and the Grimoire is produced during the Wizard's spellcast only. Thank you again for your support!
  6. Hello all, Thank you for your feedback and screenshot! Fortunately we are aware of this issue and working hard to resolve it. I will make sure to add this thread to the known issues list so that others may refer to it as well. Thanks again for your continued support!
  7. Hello all, Thank you for your postings and feedback. Fortunately this is a known issue, though it is not what it seems. The Attribute bonuses for each of the Cultures are always being added into the attribute totals you see during character creation. Aedyr is actually selected before you even reach the culture selection step. So the Attribute values you set when you allocate your points are already slightly inflated by the Aedyr Culture. This is why, when you reach the point of Culture selection, it appears that Resolve is dropping by one point when you select any Culture other than Aedyr (or Ixamitl Plains, which also grants Resolve). As for the requirements when speaking to Korgrak, I will have to test these specifically to make sure there's no funny business going on in this area. It could very well be that these attribute bonuses are not affecting that particular dialogue node. I will add this issue to the known list and link this thread so that others may see as well. Thank you all for your continued support!
  8. Hello Sensuki, Thank you for your posting and the video example. I have added this issue to our database so that it may be resolved. Thanks again for your support!
  9. Hello, Thank you for your feedback. This is definitely a bug! I have added this to the known issues list so that others can be aware of it as well. Thank you again for your continued support!
  10. Hello BillyCorgan, Thank you for your post. Do you have any information on how you were able to produce this issue? Even just a few broad steps as to what you did before seeing this on the world map would help greatly. Thank you!!
  11. Hello generalkorrd, Thank you for your feedback. This is a known issue, but I had not had a chance to update the known list until recently. We are working hard to resolve this and I will link this to the known issues list for others to refer to in the meantime. Thank you again for your support!
  12. Hello Quadrone, Thank you for your feedback. I have added this issue to our database so that it can be resolved in the future. I have also added it to the known issues list and linked this thread for others to see. Thank you again for your support!
  13. Hello generalkorrd, Thank you for your feedback. Fortunately we are aware of this issue and working towards a resolution. However, I will add this issue to the known list and link this thread for others to refer to. Thank you again for your support!
  14. Hello, Thank you for your posting. Fortunately we were aware of this issue and working to resolve it. However, I have also added this to the known issues list and linked this thread for others to refer to. Thank you for your continued support!
  15. Hello Gairnulf, Thank you for your posting. I have added this issue to our database so that it can be resolved. I also updated the known issues list with a link to this thread for others. Thanks again for your support!
  16. Hello all, Thank you for your feedback. It looks like this was caused by using Save/Load before transitioning to Dyrford Village. I have added this issue to our database and I will update the known issues list with it as well, for others to see. Thank you for your support and please continue to enjoy the beta!
  17. Hello all, Thank you for your postings. These are actually temp icons. The color is used so they can quickly be identified for completion. They will be somewhat common for now, and it's not necessary to bug these at this time. Thank you for your support!
  18. Hello, Thank you for your feedback. As far as I know, enemies generally throughout the game should be dropping specified loot, random loot, or a combination of both. I believe that these druids do at times drop some of the items that they carry. Though I will need to do some additional testing to be certain. As for WYSIWYG, that might be best brought up in the discussion forums. It is definitely an interesting point. In cases like Sevis drawing particular attention to his estoc and then not dropping it, feel free to point these out to us. I will pass all of this feedback on to the designers. They may not always be bugs, but sometimes it could be something that we intended to be there and just missed. Thank you for your support!
  19. Hello vulchor, Thank you for your feedback. I have added this issue to our database so that it can be resolved. Please continue to enjoy the backer beta. Thank you for your support!
  20. Hello Sensuki, Thank you for your feedback. This was caused by some issues with the Confusion Affliction. This has since been fixed and you should no longer be experiencing this issue as of the next Backer Update. Thank you for your support!
  21. Hello Porates, Thank you for your feedback. We did recently fix several issues that were causing party members to duplicate and cause issues after Save/Load and transitions. These should no longer occur, but I will keep an eye out for this issue. Please let us know if this issue still occurs for you after the next Backer Update. Thank you for your support!
  22. Hello Sorcel, Thank you for your feedback. This issue has been resolved in our current build and you should no longer see it in the next Backer Update. Thank you for your support!
  23. Hello, Thank you both for your feedback. The issue originally described by Headbomb has been fixed, as far as I know, and shouldn't have been occurring since v301. As for SIlverfang's issue, I believe this may be caused by the animal companion in Medreth's party. There is a known issue where this boar will duplicate and follow the player from scene to scene, causing combat with the creatures within the scene. This can have the exact results you described above. Thankfully we are working hard to resolve the issue and hope to have it fixed by the next Backer Update. Thank you both for your support!
  24. Hello Sorcel, Thank you for your posting. Thankfully we were aware of this issue and I believe we have resolved it. You should no longer be experiencing this issue in the next Backer Update. Thank you for your support!
  25. Hello Sensuki, Thank you for your posting. This issue has been resolved and should be fixed in the next patch for the Backer Beta. Thank you for your support!
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