Everything posted by NCarver
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[364] Full Party Twerking (Animation Loop)
Hello all, Thank you for your postings and the video. I have added this to our database. It looks like it may have been caused by a recent fix to Ancient Memory interrupting the party each tick. I'll be adding this to the known list and linking the thread for other backers to track as well. Thanks again for your support!
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[364]Culture points are not applied
Would you be able to get a screenshot of this? I went through and checked several of the Backgrounds and they all seem to be properly granting their skill bonuses for me.
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[364] Enemies' health bar doesn't show dots although they have enough health left
Thank you for the screenshot. This appears to be the same as we are experiencing and I expect that we will see a resolution to the issue once we've cleared out some of the higher priority cases. I have added the issue to the known list so that it can be seen easily when an update is made. As for changing the HUD to a health bar, unfortunately since it's a suggested change to design, It seems more appropriate for the discussion threads. Thank you!
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Bumping my bug reports
Hello Sensuki, Thank you, this is a good idea. I will do my best to go through these and collectively add them to the known list. I'd like to add that the known issues list is primarily for forum tracking purposes and a visual for backers. A bug may take some time to reach the known list after being reported, but rest assured we are often already in effort to resolve it. Many of these cases have been input into our database and though we try to actively respond to each thread, it can sometimes take us some time. That being said, it's still very helpful to bump threads that haven't been responded to, to ensure accuracy. So thank you for this list! -N
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[364] Enemies' health bar doesn't show dots although they have enough health left
Hello all, Thank you for your postings. With regards to the Combat HUD pips being empty, but the character still being alive, I believe this is due to a bug where the pips and the Endurance status indicators, such as "Injured, Near Death, etc...", do not exactly match the actual Endurance value of characters. This is also the case for your player characters. You should be able to see points where an enemy displays as unconscious, but they still have that last tiny bit of Endurance left. A fix is already in place to correct this and is just in queue to be added by our programmers. As for the pip on the far right side of the Combat HUD being visible at all times, we have seen this from time to time and it is a bug on a developer's plate at the moment. However, I don't believe that this has confirmed 100% steps. In each case that I've observed it's been seen on occasion, rather than an "always" issue. Sensuki, are you seeing this all of the time? I will make sure to add both of these issues to the known list and link this thread. Thank you both for your continued support!
- [364] A Bug in "Cat and Mouse" quest
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[Issue] Let us skip the Obsidian Intro Movie
Hello all, Thank you for your postings. I have added this suggestion to our database so that it may be reviewed. Thanks again for your ongoing support!
- [301]Moon godlike missing head in creator creation
- [301] Missing Grimoire character screen
- [301] Deer are not reactive to the player
- [333]Males and female image choices
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[333]You can see NPCs even with the fog of war
Hello Draffutt, Thank you for your post. Thankfully we are aware of this issue and are working to resolve it. I will make sure to add this to the known issues list so that it can be tracked by everyone. Thank you for your support!
- [363]Some Talents are blank
- [364]Some talents don't have skill assigned
- [301] Wrong sound file plays in Dyrford Ruins
- [364]During character creation 'right-click for details' doesn't work
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[333] Wizards can hold their book and another off hand object
Hello all, Thank you for your postings and screenshots! Fortunately we are aware of this issue and are working on a resolution. I believe that the Wizard's Grimoire is intended to be hidden while holding a weapon or shield in their offhand, and the Grimoire is produced during the Wizard's spellcast only. Thank you again for your support!
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[364] Selection Circle obscured by terrain and FX
Hello all, Thank you for your feedback and screenshot! Fortunately we are aware of this issue and working hard to resolve it. I will make sure to add this thread to the known issues list so that others may refer to it as well. Thanks again for your continued support!
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[364]Culture points are not applied
Hello all, Thank you for your postings and feedback. Fortunately this is a known issue, though it is not what it seems. The Attribute bonuses for each of the Cultures are always being added into the attribute totals you see during character creation. Aedyr is actually selected before you even reach the culture selection step. So the Attribute values you set when you allocate your points are already slightly inflated by the Aedyr Culture. This is why, when you reach the point of Culture selection, it appears that Resolve is dropping by one point when you select any Culture other than Aedyr (or Ixamitl Plains, which also grants Resolve). As for the requirements when speaking to Korgrak, I will have to test these specifically to make sure there's no funny business going on in this area. It could very well be that these attribute bonuses are not affecting that particular dialogue node. I will add this issue to the known list and link this thread so that others may see as well. Thank you all for your continued support!
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[364] Minor visual glitch when double clicking camera while paused
Hello Sensuki, Thank you for your posting and the video example. I have added this issue to our database so that it may be resolved. Thanks again for your support!
- [364] Can't enter Village from Dyrford Crossing
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[364] Map - grey and false destination selection
Hello BillyCorgan, Thank you for your post. Do you have any information on how you were able to produce this issue? Even just a few broad steps as to what you did before seeing this on the world map would help greatly. Thank you!!
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[364] Enchantments don't stay on items
Hello generalkorrd, Thank you for your feedback. This is a known issue, but I had not had a chance to update the known list until recently. We are working hard to resolve this and I will link this to the known issues list for others to refer to in the meantime. Thank you again for your support!
- [364] Can't pick up *Pilgrims Crown* in Dyrford
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[364]Cladhaliath Spear graphic does not apper in hands
Hello generalkorrd, Thank you for your feedback. Fortunately we are aware of this issue and working towards a resolution. However, I will add this issue to the known list and link this thread for others to refer to. Thank you again for your support!