draego
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Pillars 2 Fails to launch
draego replied to mikerock2017's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
also this isnt the POE2 bug forum fyi. this is the POE1 support forum -
interesting stuff in the post mortem. Couple of things that stood out to me One criticism they took from the first game was Slow Start / Ambiguous Motivation I really dislike this change in 2 story. They did the whole God Smash story because of it but the story feels so disjointed from exploration and factions and josh talks about this in talk. I still havent finished the game because of the story. I get lost in motivation. In the back of my head i know im suppose to follow ethos but there are these tons of other cool quest i find and it paralyzes and bugs me and this anxiety makes it not fun to keep moving. I liked the first game mystery. I liked the slower start and not being some god savior right away. I like not being known by everyone and their mamma. Yes mr npc i am the god prince watcher fear me. arg. hehe Ship to Ship combat - 40:15 "Its was the most expensive feature in terms of dev time/ money spent" - geez and Josh mentioned he wanted to cut this feature because he realized it was going to be a time/money sink for something lots of people will not like but a manager above Josh put it back into the game. This seems like a pretty big misstep. DOS 2 put a lot pressure to do full VO which seemed to cause issues with narrative and pushed the game back months because of needed time to implement. Another decision by management above josh who wanted a partial VO experience. I am mixed about this. its cool sounding as a feature but if it hurts the overall game i like to read alot already so screw the vo lol. Josh mentions the turned based wasnt perfect since it didnt preserve the action economy of RTWP. Josh said compared to the ship combat the turned based implementation was nothing. geez if not for the ship combat the game would prob be better haha wow
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Question about scaling
draego replied to Antek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I pretty sure it affects all Act 3 stuff but elmshore is one of the harder parts of Act 3 when you go there. I would just move on to another area it gets easier and you dont have to combat in the order you find it. -
good luck aarik with whatever your moving on too.
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Patch Notes for 5.0.0
draego replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
it looks like that change for stride in turn based was made in this previous patch below -
Oh ok so there is something on the ground you need to pick up i remember maybe its hidden not sure so bring someone with mechanics and go into stealth. Also if you dont have a cipher with you in party at the time you pick it up you would need to go Hadret House and talk with that cipher on the first floor. You may already have what you need and just need to talk with a cipher
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Did you have Eder in your party when you entered the area? this is sounding like a bug. If you did the defiance bay stuff with eder and then you went to the location with eder there should be two npcs at campsite there you talk to and also when you enter this map with eder i think he says something about the place.
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Just finished another run of chrono trigger
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New to the game
draego replied to Triptychguy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you like rogues then i would play them. Rogues may be at bottom of list but its not like Baldur's gate where a class at the bottom is so far away its a joke. Rogues still do great single target damage and you will have fun playing them. They are considered bottomish because they dont have a second trick in the base class. They excel at single target dps are pretty much nothing else. with some single target cc while still being squishy. Yes spell casters are considered better than other classes but again the gulf is not really that wide like Baldur's Gate wizard. Usually they are considered this way because they are more versatile and perform more functions on the battle field. This game was designed where classes would be balanced and compared to those old Infinity Engine Games they succeeded spectacularly. Also dont worry about the stats. They are not remotely as important as D&D and were designed for you to roleplay the character you wanted to and feel like the game rewarded you. There really are no trap builds or stats in this game unlike D&D. I feel like the power gaming part of this game was a secondary focus in this game. Its there but i believe Josh wanted players to roleplay first and power game second. Especially for those who are not playing the game multiple times. My favorite class is melee ranger that plays like two rogues with ranger and animal. This setup is not a power build and i still felt rewarded and that as i progressed i could do my flanking job really well. This is due to the games commitment to no bad builds. Also This is partly because like i said stats arent as big a deal and there is great gear in game to build around that can have big impacts on your characters. -
I would complete the endless paths throughout the game. Its not really designed for a single shot although you can play it like that if you want. Each level gets more difficult and they start off designed for low level and ramp up to higher levels as you go. There is good loot and equipment to be found in there so i wouldnt wait.