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Everything posted by draego

  1. @Ben No.4 i still direct new people here from other places when they have questions this guide can answer
  2. Dont know if its really interesting but i did a Scout Stalker/Rogue two weapon build. pretty fun i did a lot of stealth stuff and avoided tons of fights so cant say its was uber strong but had lot of fun. during fights i played kinds flanking rogue with my wolf.
  3. I kinda accidentally did the stealth stuff on my first Deadfire run and i love that it paid off compared to POE 1. i thought it was nice that the level design supported this (it was one of the things i liked about POE 2 vs 1) and i enjoyed puzzling out how to get my entire party stealthed through whole areas lol. i really appriciated that i was able to for the most part get away with this and the dig site was the first example. I remember coming on these forums and everyone saying the beginning was so hard and they mention the dig site and i was confused but then realized i had skipped all the animal fights at the dig site lol. and then they leave once you finish with the pillar. Looking back i definitely skipped so much fighting in whole areas
  4. Welp looks like the most unique build was saved for last also dont forget what we win if this is confirmed
  5. hmm not sure i never had an issue with this quest. i remember walking with durance toward the end game area and he just talked stop and talk with me for his last bit of dialogue. not sure that is where you are though in the quest line
  6. I just skip swift aim and chug potions of Potion of Deleterious Alacrity of Motion + two weapon style + a low thin armor + durganized = more than enough for 0 recovery. with calculator you can even just use potion of power and still have enough for vulnerable attack. i know that takes some time so swift aim is for if you are trying to get it early on but i just like being able to choose a different talent
  7. Ye in the late game my animal WOLF would do about 70-80 on hit and over 100 damage on crit which if your a ranger with flanking + stunning shots (ranger ability) + all animal companion talents and abilities Boeroer mentioned, should happen pretty often. And i did a drawn in spring ranger for a run. It was fun i would use my ranger / animal to flank and take out squishies casters and ranged guyes when i could. i dont really remember all the abilities i used before i got drawn in spring . i prob used other abilities and spells from others to trigger predators sense like boeroer mentioned. If you go two handed build you can get a wounding weapon faster with Tidefall Greatsword. Rangers can definitely dish out the damage plus they are the only class to get skill of Stun on Hit which is really powerful for a weapon on hit affect. i mean not wizard powerful but really good for just and auto attack debuff affect. Rangers arent weak but they are more of an auto attack class and they are a high micro class with maneuvering your animal and ranger around. I liked that about them but some dont. Also in the base game without mods your animal damage doesnt show up as part of ranger damage totals so its hard for some to see what the actual damage a ranger can do.
  8. I dont think 10-8 dex is a huge difference, it is only 6% speed difference. So if you like that i would go for it. I dont think it will hurt that much and you get benefits in other places. There are lots of ways to increase your accuracy throughout the game though. it probably one of the easier stats to increase (not perception but accuracy).
  9. i would definitely start on at least normal you can always change it to hard or easy while you are playing. the beginning can be harder in certain areas for someone that is new. Check out the build board below. you dont have to do the exact same thing especially with the attributes. so if you want a guide just find something interesting , set the stats the way you want an play. the attributes are not as important mechanically as dnd. but can be nice to role play the way you want. i generally played on hard and never min maxed stats. Also i would recommend to just play without a guide at all. This game was setup for you to role play the way you want and take skills that seems interesting to you and the game will support that. there really are not trap builds or skills. it really open ended for you to try to RP. Paladins are pretty beefy also especially with some early skills so you can build like you if you want to go in with 2H it will be fun or if you want to be even more tanky take 1h + shield and can provide nice party tank. Paladins are good classes and have nice buff and counter debuff / cc skills so they make a nice all around class. There is no reason to respec Companions their stats are fine. it more about learning the mechanics and strategies around CC/ debuffs and protecting yourself from CC/debuffs. once you learn how to attack the weakness of one of the enemy defenses and learn to protect yourself it will be fine. On lower levels Hiravias will prob be more fun since you will feel the impact more from druid but if you need more tank or off tank Chanters make nice role for that and if you want less micro Kana is easier to play. I would actually switch characters out periodically to play around with different classes and to complete their quests Priest are one of the strongest classes in game. They are the answer for any CC/debuffs the enemy can throw at you while also buffing your party to high heaven. Being new to game it would be easier to play with Priest in party. they are more support in nature but can be build to DPS but being new i would explore their support capability. however they are not necessary to a party. you can basically make up any party composition of classes and win. This games classes are more balanced than dnd so nothing is necessary but their are still tiers where it will be easier or more intuitive than others. You should be able to queue actions by holding shift but you can see them in some kinda queue and personally ive never done it. there is some simple AI settings you can set per character for them to do their own actions if you want.
  10. this is interesting. in my main run i let the dragon stay but this seems like a cool option if it was working.
  11. interesting speculation about the timeframe for game
  12. wonder if its a tactics game or historical or both he seems to be into those types of games or talks about wanted to make games like that but i do remember him somewhere saying he was working on game with no combat. not sure if it was somethingawful forums on twitter but i feel like i heard that somewhere from josh about what he was working on so game could be a surprise.
  13. I mean i just find story in open worlds so weak, even Deadfire had this issue with main story (although not nearly as bad as large bethseda open world games) but there were lots of other stories to keep my interest . It sours me on open world experiences when the main story is so weak and i get it bethseda games are about exploration but that for me at least is not a priority i would rather some interesting choices and stuff that affects the world and also an interesting main story. its usually hard to do that in open world settings though so not sure where Avowed will go but its Obsidian so im always optimistic and excited for new stuff stuff. hehe
  14. Ye her fall might be interesting and kinda of curious about the wider world. also the creatures in this game are going to be cool seeing them like this in FP. im not big ARPG fan but i do play them but its obsidian so as longs as its not bland like open world skyrim and if they can make the narrative compelling and the story and choices interesting ill be good. Also i know we are prob not the watcher but i hope the beyond is part of this game to
  15. Just saw @Ethics Gradient post this on discord god damn Woedica lol
  16. I think this was the whole point of the attribute system setup. They didnt want what happens in dnd where you had to lean into certain attributes for certain class which pretty much took away all choice in how you wanted to build your character so yes lower dex makes casting slower (and as you have seen isnt to big a deal for martial classes) it doesnt gimp your character and the points used in other attributes help in other areas. they were not completely successful since some attributes are easier to compensate for than others but overall it works to allow you to RP your character and not have to worry about min max stuff because the bonuses are not that huge per point an there are no forced class specific bonuses
  17. i dont remember exactly but im pretty sure you get no gear bonuses when you shift. Yes consumables, spells, food all those bonuses stay its just gear bonuses that dont. The beginning can be hard but once you get full part and several levels under you the game actually gets easier for a while.
  18. I would trust Boereor judgement for stuff Zanthia. yes this game has lots of that kinds of thing where it allows you to get to places that will destroy you. where you either need more levels or maybe better strats and or gear. Those attributes look good to me. I guess it depends early on you may need stronger armor since 1, you have smaller party and its more likely you will be attacked right off 2, early on armor protects you more than later in game since armor is a straight Damage Reduction. Keep in mind when you spiritshift your armor doesnt count for anything including the bonuses from it i believe.
  19. Even though the build forum is for mainly POTD builds you do not need to use the attributes and stuff exactly for yourself. so you can look in there to get inspired with a build but change the attributes to suit your style. The attributes are not a huge component to the builds its more about abilities and gear and play style which you can learn along the way. I wouldnt sweat the stats you rolled they are fine if you want to lower con dex is nice for caster to cast faster and there are lots of ways to buff accuracy in the game especially with priest but also gear , scrolls, rest bonuses, etc (although early on acc can hurt you but as game goes on you get lots of ways to increase it). It depends on what you want those two points are NOT a big deal either way so for instance 2 might adds 6% damage bonus or 12 % aoe and 10% duration so if you want your spells to last longer and your spiritshift ability to last longer go with int or if you want to cast a little faster and or hit faster go with Dex for 6% speed bonus or if you want to hit a little bit harder go with might. But as you seen none of these are earth shattering bonuses. Also Int is more important for dialogue than might but might does gets some checks in dialogue and in scripted interactions. If you want to do a ranged druid bows are fine. there is also reach weapons like pike or staff so you can park behind front line npc out of range but when you spiritshift go right into fight. Paladins and Fighters make nice front line tank / off tanks but in this game i could make pretty much anything tank / off tanks if you are imaginative and because anyone can use any equipment. But yes paladins and fighters are easy to make front liners maybe check out these builds . again you can ignore the total min max attributes but take a look at the talents For new players the beginning can be a little challenging there are some tough fights/areas for new players in the first act so sometimes stuff can feel a little off when its really you just low level and lack full party. the game will get easier are you level into the middle levels and learn the systems, buff/debuffs CC stuff
  20. what do you mean you dont have access to? if you are talking about the end of Act 2 where you cant get back into defiance bay then dont worry it will open back up.
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