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draego

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Everything posted by draego

  1. Ye i agree not saying it would be easy but may be doable. and you would have to reuse assets in the game so you would have any special totem assets for that stuff.
  2. You prob could mods a lot of this stuff in. They have totem like stuff in the game now with new Barbarian subclass fury shaper
  3. thanks for the work. i appreciate you guys working on the mods
  4. This doesnt make since. There is only two Pillars games and both had Might this way. So where is this might has never been used coming from. I think you are trying to back rationalize the choices D&D made for instance and say well that is the correct or best way to do it. Neither way is correct. it just a game mechanic that each game choose to make. To me the reasons for doing it this way were clear to allow more roleplaying builds as opposed to dnd where if fighter you must have strength or if wizard you must have intelligence. And that was a more important goal than anyones imagined how is this done in real life. And i think as a game mechanic it worked and provided more roplaying options than dnd and therefore to me is a better system. All appeals to real life stuff in this thread to me are irrelevant. This is a fantasy game and can make up any rules it wants. Its no less intuitive than wisdom supporting divine magic or intelligence supporting arcane magic in dnd. Those are not based on real life either since its also a fantasy game. I do agree they could have done the checks better like with athletics like others have mentioned but i would not change the whole system for that.
  5. Fast stealth we hardly new you. But seriously i was waiting for that fix
  6. Not exactly sure the formula but the description says your recovery affects your initiative. So dex affects it in a round about way by lowering your recovery you have faster initiative i suppose. but ye i wonder if everyone just has the same number of actions per round always are is there things that affect that. i did play for 10 minutes the first battle just to see. and there are free actions like wizard double that doesnt affect your actions but otherwise it looks like everyone has same amount of actions
  7. Saw stream. not possible to tell Streamer chose ranger as class and used default attack, so abilities were impossible to gauge. From a mechanical viewpoint the stream was very disappointing. I agree. I was even hoping the description on the attributes would have changed but they havent but i do get this is beta. As long as they explain the mechanics somewhere i guess that would be fine. I will finish my RTWP run but if turn based offers mechanically interesting choices i may try later
  8. I'm also curious if attack time has any influence in this mode. And what's the relation between recovery/reload time and time between character's turns. Does it work like initiative from HOMM Heroes of Might and Magic? Or perhaps only the total action time is of importance for next character's turn, otherwise there could be problems with Bloodthirst, Tempest and such? Just saw the attributes on Cohh and they dont say anything different for turn based which is weird so Dexterity still says +3% action speed. Maybe they just arent finished are something but hopefully there is a mechanics explanation with the update tomorrow
  9. I was wondering that too. Im surprised they didnt put this in beta first for players to hit it.
  10. I think someone has been playing DOS 2 . Not that i really like that game
  11. Not sure if this is what your are looking for but the Royal Edition or Definitive Edition has a soundtrack with it
  12. I got this info from the wiki here. There is lot of good stuff here for pillars 1
  13. Siegebreaker Gauntlets +4 Caed Nua Resting bonus +3 Dragon Egg Food +3 The Salty Mast Big Durmsey +2. Dominion of the Sleepers Watcher ability +2 for 20sec outside combat ability Other armors Kerdhed Pames +3 Argwes Adra's Helm [WM2] +3 Ring of Changing Heart [WM1] +3 Shroud of Mourning +3 Company Captain's Cap [DP] +3 Also you can sacrifice one of your companions for permanent bonus Grieving Mother and Pallagina
  14. when you are setting up your chants in the book you can click right above the music sheet part and name the chant.
  15. I am pretty sure dex affects all attack, recovery, and reload speed. Here is speed calculator maxquest made i think. Chanter chant speed is not affected by Dex its passive and its only affected by the chanter modal brisk recitation.
  16. POE 2 they added this but in POE they didnt and 99% this will ever get added
  17. ye that is strange. I havent seen that. Maybe try unequiping not sure what the issue is
  18. from Triple - A Foxy Lad in other thread this is good example of the non intuitiveness of d&d. POE is more intuitive to start the game you can just pick you Attributes and Abilities and you will be fine with the descriptions the game provides. You cant do that in d&d you have to know that certain attributes are needed for certain class and learn that certain abilities are traps. When presented with the abilities and attributes up front you would not realize this. There is way more meta game knowledge needed to start a game. Also the idea that accuracy vs (fort, will, ref, def) is less intuitive than different saving throws is ridiculous. And as far as the hard counters as presented above. I saw a streamer try to fight some swarms of something in pathfinder and get wrecked over and over and someone told them to equip torches and throw some kind of fire bombs (shocking they didnt have any or the alchemist class to make any the game basically trapped them) but they finally finished the encounter. The game didnt explain this in the least chat had to explain this. That is the very definition of opaque unlike POE where you can see the defense the enemy is weak to on the screen. There are just to many examples like that not to see that
  19. obsidian didnt do the port Paradox did and i doubt they will put more money into the game but its a question for them
  20. D&D mechanics is what is keeping me from playing pathfinder, heh especially the ton of skill options which can gimp your build. Compared to d&d i find Pillars attributes, abilities, and skill alot more intuitive to figure out and i dont have to consult build tomes of ancient knowledge to play the game. I get there are some obscure stuff in Pillars but compare to D&D its not even close.
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