draego
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Recent Final Fantasy titles are all aRPGs, or a mix. Ah. That actually might be a better fit for the franchise. I just have distinct memories seeing my friend play FF7 on his playstation and watching his character run 20 yards up to an enemy, hit him with a sword the size of a dinner table, and run back - only to have the enemy do the exact same thing. I remember thinking that it was one of the dumbest things I'd ever seen, because even at 12 I somehow innately understood the immersion-crushing wrongness of presenting a combat encounter that way. how dare you sir LOL
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To me this isnt even close. The story companions all the way . First they have cool stories and are fun to adventure with. Next for most of the game especially the early part they are just flat out better than custom adventurers because they are 1 level higher than custom adventurers. They have better defenses and access to more skill and spells. Later on the difference wont matter any more but earlier on there is still an advantage to story companions. What you see in chats is people saying companions have bad stats but his misunderstands how valuable stats are. Unlike D&D stats have a more linear slow progression. This is part of the 'no bad builds' philosophy and was done to promote more roleplaying options like muscle wizard with low intellect or intellect fighter with low strength. There is also no attribute requirements like D&D on class skills and spells so you can mix and match attributes to class and roles all you want.
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Basically it comes down to the rogues main purpose in POE is single target DPS and there are classes who out perform this one thing the rogue does and they do others things as well. But rogues are still fine as a class because the directors main goal for this game was "No bad builds" so this isnt d&d and with trap builds all over. If you like rogues just play them and you will find they hit hard but maybe a little squishy if you go melee. You just have to micro them and protect them in melee more Something else to remember in this game, classes are not locked into skills. So anyone can be the trap guy or anyone can be the lore guy (cast spells from scrolls). There are no gates like D&D
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I think its for two reasons you see this: First this is a newish class that is different from standard d&D at least the versions you see in video games. There is novelty in this. It is a cool class a mix of weapon damage and casting. Second when the game first came out they were way overpowered and went through several iteration of nerfs. They are still really good but there was lots back and forth about the changes.
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Any class/race combo will work for roleplaying. I think in just straight numbers cipher gets more mentions in game also orlan i remember gets some mentions for reasons i wont say but its not worth doing your whole playthrough just on that fact necessarily. In this game there is no charisma stat so all the stats contribute to combat and dialogue. Some more than others. example perception (better accuracy), intellect (bigger AOE and longer abilties), resolve (more deflection). These 3 come up the most in dialogue.
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The stats with the most conversation are Perception, Intellect, Resolve. So some combination of two of these would be fine. There is a lot of variety you could go for in melee. Basically any class can go melee. Do you want to tank or dual wield or two handed? I am fan of fighter (steady dps, sturdy) and barbarian (high dps through aoe attack, lower defense), Monk i hear can be best of both worlds high dps and sturdy. as for a builds there is a build list in the forum. Most are min maxed but you dont have to the builds work without that for the most part.
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Request for future buyer, gun lowering
draego replied to ichulu's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Aarik D. said you can holster your weapon on discord -
Gameplay 14min
draego replied to adam77's topic in The Outer Worlds: General Discussion (NO SPOILERS)
The beginning of this youtuber video about the outer worlds had me rolling -
Request for future buyer, gun lowering
draego replied to ichulu's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I am guessing this is just a demo, but in the trailer around 1:17 the Main puts the gun away. So it may work that way in the real game to. I get that isnt necessarily gameplay though -
No romance!
draego replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
love it -
Steam Page Info
draego replied to draego's topic in The Outer Worlds: General Discussion (NO SPOILERS)
In this video gameplay they said there is a attributes level up systems -
only real time or also VATS?
draego replied to Madscientist's topic in The Outer Worlds: General Discussion (NO SPOILERS)
in the video on ign they said you can slow down time, there you go -
Gameplay 14min
draego replied to adam77's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Best thing i heard in that video is that game is not massive open world game thank goodness. -
Gameplay 14min
draego replied to adam77's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Dialogue Dumb option LUL -
Steam Page Info
draego replied to draego's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Ye Im a potato and there is a skill on that screen shot also LUL -
This is Steam page So is there no skills?, it does say character build though? is this like elder scrolls stuff where you get better by doing stuff? Looking forward for more info and am curious how your character will affect the world. I am also curios what is "player-driven story RPG". Sound like sandbox or exploration game like elder scrolls to me with no or little narrative. I generally like an interesting narrative story but im sure ill try this anyway Edit : thanks slopesandsam there is screen shot with dialogue and skills nice