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  1. Bugs: 1. Lag, especially with multiplayer. The host is fine, but whoever joins has a lot of hitching and fps issues. 2. Multiplayer issues in general. I had a save made, but when I invited my friend, it said the save was no longer available. 3. Respawning. Pressed respawn after dying and was stuck staring at the world. When pressing escape it said: "Can't save: no player character found" Feedback: 1. I enjoyed having the freedom to choose what goes on my hotbar 2. At the very least, I NEED to be able to scroll through my hotbar, I can't do the numbers. 3. I don't see the point in making the axe, hammer, and shovel "easier". I liked having it and being able to hit the grass instead of just sitting and holding E. Might just be a personal preference. 4. In conclusion, I just liked a lot of the features in Grounded... if you kept everything in grounded and just changed the map and story, and added these new features like riding bugs, I would've been fine lol. Just my opinion.
    3 points
  2. I love the game, but I play with different key binds than the average player, for instance, I use E for moving forward, because of this, when using a buggy, I can't move forward and instead toggle gather mode, this was, needless to say, very frustrating when I discovered it. I would very much so appreciate that in a future update, we receive the ability to rebind EVERYTHING, especially buggy controls. Thank you for your time and consideration.
    3 points
  3. Hey, some of these are real gems. Fetish Locator in particular.
    3 points
  4. I have tried all the troubleshooting tips I can find and nothing ends up working, it's happening on both Steam and PC Gamepass, is anyone else experiencing this message?
    3 points
  5. Im not entirely a fan of my axe/hammer/etc being tied to a single contextual button that you press and hold. I believe it would be better if the Omni Tool took a single item slot (maybe add a Tool slot). Once equipped it would function the same way the axes and hammers did in the first game (swinging with mouse click/ RT on Xbox controller). The contextual use can stay as it would pick the appropriate tool depending on what your looking at. The press and hold functionality that exists currently leaves a lot of error, especially if there are many resources near each other. You also tend to be interrupted if your buggy passes through your crosshair in third person.
    3 points
  6. On the official issue tracker now: https://grounded2.obsidian.net/issue-tracker
    3 points
  7. I have connected my microsoft account 10+ times in a row, restarted the game and reinstalled. Still cannot get to play multiplayer on steam.
    3 points
  8. Hello all, I'm a Grounded veteran and so far I'm enjoying Grounded 2 (solo, wow difficulty, always first person view). There have been some much appreciated quality of life improvements (in particular, a clear descriptions of stats and effects, but also less spongy enemies, easier to make buildings and consumables such as bandages, moss torch not requiring grass etc.), but I think that it could still really benefit from some gameplay tweaking. Below some (actually many) suggestions (and possible bugs), which I will try to group by topic: Rapid menus [BUG] Grounded had 3 rapid menus, which could be switched with the mouse wheel. I see the option within the keyboard settings, but it does not appear to work for me, even when trying assigning it to another key. Please restore the 3 rapid menus if they were not actually meant to be in this game. Grounded allowed to assign a random item to a slot, based on its category (food, melee weapon, healing items etc.). This is still the case at the beginnig of the game, but once a specific item is assigned to a slot, it doesn't seem possible to assign a slot back to random items anymore. More specific item slot categories, possibly based on the new classes (e.g. daggers, staffs, two handed etc.), would be useful. While it is possible to cycle between random items of a category by repeatedly pressing the related hotkey number (unless it's a food/heal item, in which case it will be used), it would be more practical to let us use the mouse wheel to do so, either while holding down the number or within the wheel menu that can be opened holding the key "V", after moving the mouse towards a certain slot. It is not possible to quickly switch between mutation sets anymore, which is very useful in combat. Please allow us to assign a key to it. Throwing weapons [BUG] The spear throwing works properly only the first time. Subsequent spears in your inventory will be thrown completely out of target. Other weapons (I tested daggers and hammers) have botched trajectories also the first time. In Grounded, all weapons could be effectively thrown, not just the spear. This was a fun and effective combat strategy, which allowed to take on stronger enemies from a safer distance and also allowed to harvest grass/rocks quicker or more safely (e.g. you could throw hammers at the burning charcoal), as throwing is comparable to a charged hit. The above bug and the elimination of the pebble axe/hammer in favour of the omnitool has stripped us of these gameplay options. Please introduce back some resource cheap hammer/axe/dagger for combat and throwing. CANDY SPEARS! I'm usually wary of creating candy arrows also in Grounded as they are lost after one use, and (lots) of candies were later needed for infusions. Relatively easy to make (reasonably weak) candy spears (e.g. grass rope + candy pieces + hard grass) could add lots of variety to the early game. Rocks cannot be thrown (or used to punch) anymore. They were particarly handy to make berries fall, without the need to worry about getting your arrows or spears back. Please restore this feature. The new cheap alternative to the pebble spear (larva + ant parts) is very much appreciated, as the bone trident or sting spear were quite troublesome to make and thus quite risky to throw, given the risk of them being lost (sometimes due to clipping through the floor), so much so that I would usually skip them in favor of the rusty spear. However, I think the larva spear should be as strong as the bee sting spear in terms of damage, with the latter providing additional bonuses to make up for the more expensive ingredients (e.g. it may apply the pollen effect when thrown or in case of critical hits). It would be fun to be able to throw weapons while riding insects, maybe by pressing R while holding the right mouse button (thus having the insect parrying in the meanwhile). This could create a new playstyle and even a new mutation (e.g. named "centaurus") may be associated to it. A mutation could be associated to throwing (all) weapons in general. Parrying and bows Bows don't let you parry anymore, as the right mouse click now provides a (very appreciated) zoom function. This however makes you really vulnerable in close encounters and promotes cheesing, as rolling is not very suited for first person combat. A possible solution could be to trigger the zoom only when an arrow is being actively fired (left and right mouse button pressed at the same time), otherwise the rigth click will allow you to parry. Is not possible to abort firing an arrow anymore (in Grounded, parrying did the trick), which is annoying as a candy arrow will be lost. A key, like "Q", may be assigned to it. RESIN ARROWS! Simple arrows, infused with resin, can be fired as it is to slow down enemies or after lighting them to apply the burning effect (they may be shown either as lit or not in the ammo selection wheel bound to the key R key or be lit singularly with another key) . Parrying without weapons or shield equipped should be possible if an upper body armor item is equipped (with certain armors providing bonuses to it). This could make the unhanded playstyle/mutation more viable. Thirst Thirst rate is annoyingly high, especially when trying to build somecomplex structure (hunger, on the other hand, is fine). With a level 2 mutation (75% rate), it takes less than 14 minutes to go from full to imminent death, and the level 3 mutation (70% rate) is really not worth investing 3 milk teeth for it. In my opinion it should take around 20 minutes with no mutation/bonuses, up to 30/35 minutes with a level 3 mutation. A water dispenser would be greatly appreciated in the omnitool/starting lab. In Grounded, with the canteen equipped, you would drink with the right mouse button, while you would punch with the left button, which was useful as it allowed to punch grass to then quickly collect the water dropping from it, but with the inconvenience that you would drink (instead of parrying) when ambushed (and oftentimes oneshotted) by a charging larva. In Grounded 2 you can punch only with an empty canteen, otherwise the left mouse click will let you drink (although now thankfully you will be able to parry if a shield is equipped). My proposal would be to assign a different key for drinking from the canteen, for instannce "R", so that punching is still possible with an half full one. Base defence Attacks are too brutal for solo players, which basically forced me to move most of my base inside the semi crushed soda can near the first lab... Spike strips do little damage even to smaller enemies, break very easily and require rope and hard grass to build. More effective and cheaper traps are necessary and would be also fun to design. Something like simple spikes requiring just a sprout and a couple rocks to build (similar to Sons of the forest). Glue (resin) traps, possibly inflammable. Tripwires to trigger falling rocks or throw arrows/spears etc. You should be able to have all you insects patrol your base. Mixed suggestions You should be able to hold your breath for a few seconds when exposed to rotting food or stinkbags. In most cases it is instadeath and it doesn't make much sense if you think about it. Berries should roll away when hit with the omnitool. They shold be crushed after the first hit like in Grounded. A debug option is needed for unreachable spears/arrows (even deleting them) as their icons will bug you (pun not intended) for the rest of your game, especially if they happen to be in areas you come by frequently. There should be the option to view icons/waypoints only when peeping, to avoid them constatly floating in your screen. Insect should contrast cheesing by trowing rocks at you (if they do not fly or have ranged attacks), if the grass you are standing cannot be cut. Bugs letal sizzling applying immediately after dismounting the soldier ant, about 20 minutes after fighting a bombardier beetle in the grill area (non sizzling while riding it, but I appered to glow red in dark environments). I'm not sure if it was due to the beetle or exposure to the charcoal. Eating mints, drinking water, staying in water, applying the red berry bandage, level 3 fresh guard mutation did not prevent me from dying almost instantly. The only think that worked was riding all the wasy to the south and dismount in the freezing area, which quicly replaced sizzing with the freezing effect. Cold protection percentages is shown as 50% with the mite hat, 50% with the level 3 spicy mutation (each let you resist 10 seconds before freezing onset). It is shown as 75% when you apply both ( you resist 20 seconds) but as 100% if you apply neither (you resist 5 seconds). I think this last case should show 0% (I assume the percentage represents the reduction from a rate of freezing of 20%/second). I hope this is helpful and clear enough (I play in Italian, so I may have mistranlated some items) and thanks for bearing with me up to this point
    2 points
  9. Hello to all. I'm creating this thread to try and help the dev team as well as other players try to fix and avoid the same issues. I hope you take a moment out of your day to post something that didn't act right in the game, or something you don't think is acting as it should. May the odds forever be in your favor. At the location on the map below you can see that there is a tear in the fabric of reality and thus I can see into the pits of oblivion.
    2 points
  10. Solution: stop infite sizzle buring I had the same issue. Kept loading my save and kept dying from burn. Over and over. however ! after many many deaths, i eventually tried selecting "respawn at nearest outpost" And somehow that worked for me. (Lucky i set respawn point in one of the beds in the statue.) Went back to the queen fight, and the sizzel didnt last long. Even disapeard completely multiple times during fight. Just how it was intended. Hope it works for someone else too!
    2 points
  11. I’ve put over 25 hours into Grounded 2 and honestly, I’m loving most of it. But there’s one thing that’s really killing the fun for me—the bees. Trying to farm them is a nightmare. They don’t stay in one place, they don’t always sleep at night, and half the time I’m just chasing shadows across the map. I spent 30 minutes trying to get a few materials and barely came away with a handful. I think flying creatures like bees need a small tweak—either have them land every now and then, or keep their range limited. It would make farming a lot more manageable without making it too easy
    2 points
  12. I love the world you're creating. Even in the first game, I was sure the lawn sprinklers would turn on one day and we'd have to seek shelter. The ravines already looked like dry riverbeds. I'd like a weather system. With rain, thunderstorms, storms, hail, wind, and fog (which also puts enemies at a disadvantage). The dry ravines could turn into raging rivers in heavy rain. Excuse me, what would come next? A meteor shower? – Although, shooting stars, Hoop's reaction to them, and rainbows would certainly be nice.
    2 points
  13. It would be so much easier to report bugs in game as is available in other early access games. Thanks!
    2 points
  14. Couldn't give us good games? Dumb to not charge the antiwoke moaner types though.
    2 points
  15. I second third and forth this. also fun fact that's called Katsaridaphobia.
    2 points
  16. If you have thoughts about the recent issue with payment processors enforcing some rules about "wrongthink", GOG has put up a press release about it and is offering a bundle for grabs for 48 hours (now already less). https://www.gog.com/pressroom/gog-and-game-publishers-launch-freedomtobuy-games-to-raise-awareness-on-censorship-in-gaming/
    2 points
  17. Trump removes official overseeing jobs data after dismal employment report Correct me if I'm wrong, but isn't that the type of action only a rather stupid person would take? "Speak not into the ears of a fool; for he will despise the wisdom of your words.”
    2 points
  18. What if there was a velvet worm boss that had a large body, strong melee, and a glue attack. It would drop resources to make a glue gun that stops enemies in their tracks. More of a mid game boss then late game
    2 points
  19. This was one of my absolute favorite parts about Grounded 1. First, for years I'd been saying how cool a survival crafting game would be for a "Honey, I shrunk the kids" situation so I was very excited for the game. I downloaded it day one and started building my base and exploring. After a couple of bug fixes they released a slightly larger update that changed the layout of the yard slightly. I had built my base on that little rise just above the exit to the kid's carrying case tunnel and after the update, I loaded it up and found half my base had been destroyed and a large footprint was where it was. Now, from a mechanical perspective they had changed the map layout and clearly my save had loaded the new space over the old. However, gameplay wise it felt like someone had stepped on half my base and destroyed it. I was laughing more than I was disappointed. It made the game and world feel alive and it was a lucky experience to work out the way it did. One of my top ten gaming moments just for how well everything worked with each other. So, be patient and get excited to see what changes the park gets. Also if you look at the map, the border of the map is waaaaay bigger than what's currently available.
    2 points
  20. Hello friends! These are the patch notes for Hotfix 0.11.3. Fixed a bug where certain debug commands were left in the game Fixed a bug where Grounded 2 was referred to “Augusta” on Xbox Console Invites We want to assure you we are actively listening to and investigating all of your bug reports, and there should be a MAJOR patch coming sometime next week. Please contact our support team if you encounter any issues in-game, and we will work with you to get it properly investigated. https://support.obsidian.net/contact Thank you for your patience and support for Grounded 2's Game Preview/Early Access launch!
    2 points
  21. With the map already being so big, I feel like a larger storage should be able to be used, like strapped on a buggies back to be brought to other bases around the map, similar to how the eggs are stored. While the addition of extra storage in the Buggy is great, a transportable box full of things like parts to repair gear or silk would be a huge help while traversing, especially as the map continues to grow and expand.
    2 points
  22. Oh, look, AI bots trying to talk about food. That's new. How are your tastebuds, buddy? To post something on topic, work cantina makes pretty good food, all in all:
    2 points
  23. https://www.whitehouse.gov/presidential-actions/2025/07/addressing-threats-to-the-us/ "Recent policies, practices, and actions of the Government of Brazil threaten the national security, foreign policy, and economy of the United States. Members of the Government of Brazil have taken actions that interfere with the economy of the United States, infringe the free expression rights of United States persons, violate human rights, and undermine the interest the United States has in protecting its citizens and companies. Members of the Government of Brazil are also politically persecuting a former President of Brazil, which is contributing to the deliberate breakdown in the rule of law in Brazil, to politically motivated intimidation in that country, and to human rights abuses.
    2 points
  24. Hello, my name is Rafa and i'm a big fan of Grounded. I want to ask for the devs to make a way for us change even more the graphics options, my gpu is already really old and I'm running the new game at an average of 20/15 fps. I know it's a pc problem, but it would be really good to have more options to personalize the graphics and have a better life quality.
    2 points
  25. Lag is definitely a problem. I was trying out the new option to have a save anyone can access even when I’m not on to host but oh boy we had to take a break and go play OG Grounded again because of lag. Even as host on Steam I had lag. Oh and some of the items were falling below the ground occasionally. However! With what I saw as upgrades to the original in terms of tool use, enemies and such, I was extremely pleased with the direction they are taking the sequel. Honestly because of the studio’s history I’m way more confident in seeing these things fixed than I would be with things made by others. They have a good track record.
    2 points
  26. LOVING the game so far, here's things I've noticed Bugs: -I keep getting clover and gnats disappearing under the ground, and trhe clover especially likes to slide forever on seemingly flat ground. Feedback: -strafe speed seems a little low/ movement isn't as polised as G1 yet. -Holding E on the omnitool is less than satisfying compared to OG tools. I'd like to be able to manaully swing the toold with clicks. -Very much not a fan of the crafting wheel, I miss being able to pick from the full list of building menu items. -Parry timing seems a little late vs. the enemy animations (possible skill issue)
    2 points
  27. Loaded into friends world after leaving yesterday and my buggy won't spawn in even after I try to call it in.
    2 points
  28. Seeing how its an UE5 game i dont understand why it couldnt have all the UE5 graphical settings, at least add DLSS or FSR please!
    2 points
  29. 2 points
  30. Anticlip in building is making the system incredibly unfun, with the slightest pieces of dirt or rock making it impossible to place down a wall or the like. Please fix this, the best part of Grounded was getting to build whacky bases and it feels frustrating to be so restricted.
    2 points
  31. I found a multitude of issues in my around 5 - 6 hours of playtime. While playing multiplayer, my friends buggy would consistently keep disappearing even after reloading a save. It got to a point where his buggy fully vanished from the game, he didn't even have the option to call it anymore. EVERY. SINGLE. TIME. I load into the game majority of my key binds that I have changed are completely reset. Seems as if arrows will clip through bugs, I haven't done any specific testing so take this point with a grain of salt but while fighting the stinkbug all of my arrows ended up passing directly through him. More of a complaint rather than a bug I suppose is the fact that there are very weird key bind decisions that were made. For example, I like to have tab binded to my 6th item for my hot bar, I changed it but then quickly came to the conclusion that tab will always bring you to your inventory even if you don't have a single bind dedicated to tab. Furthermore, I just think many things should be able to be changed, things like drinking out of a canteen being changed from right click to left click or being able to specifically change your ability to deposit planks instead of one key bind changing both deposit and drop. Found that when mapping the G key to the deposit function, you are not able to deposit a single plank at a time, it will always force you to deposit the whole stack which can be annoying if you aren't carrying a lot of planks. Again more of a complaint rather than a bug but still felt like it might be important to mention. There seems to not be any way to bind a category to your hot bar rather than a specific item, for example, I have my red ant club pinned to my 8th hot bar slot. that means that only the red ant club can be in that slot, but for my 7th slot (which I luckily didn't change when I loaded into the game for the first time) the category of food is in that slot, which means any food will automatically transfer into that slot. I don't know if this is a bug but I would find it hard to believe that this is how they wanted it to function. General lagginess, feel like if my computer is able to run games like Apex Legends at max graphics very smoothly that this game shouldn't struggle as much as it does, I feel very framey a lot of the time and that doesn't feel great.\ Game crashed by swapping between my weapons at a fast rate, I like to fidget some times by swapping between my weapons while I am exploring, tried doing it once and my game got insanely framey and proceeded to crash, this isn't a consistent thing however but thought it would be important to mention. Don't know if this one is considered a glitch but it's not how it worked in Grounded 1 so I doubt it's supposed to work like this. I have my toggle perspective binded to my scroll wheel, when I click it, I change perspectives. However, my copy blueprint is also binded to clicking scroll wheel, I remember in grounded 1 both of these binds were the same, but now when I go and try to copy a blueprint it throws me out of third person assuming because both of these binds are the same, this was not how it worked in the first title so I am inclined to believe that this isn't how it is supposed to work. Although I love the buggies those things CANNOT sit still, a lot of the time when I go and try to make them stay, they will just move anyway, I don't know if this is just a misunderstanding of what "stay put" means but just found it a little weird. Overall, this game is awesome and I am very excited to see how they update it, I know it's in beta but as of right now I have kinda found this game to be unplayable because of the despawning buggy and the weird glitched keybind stuff, I love it, but man is it testing my patience.
    2 points
  32. As discovered by Defaault on reddit, there is a bug where all equipment on a character will disappear if the character is wearing Strand of Favor and is hit by the spell Form of the Helpless Beast. The above video uses a modified version of Form of a Helpless Beast to demonstrate this, but otherwise this bug is vanilla behaviour. From what I can tell it seems to be caused by -10% Hostile effect duration from the Ward of Favor enchantment reapplying as the spell wears off. I've test a few other items that do reduce Hostile effect duration and Arcane Containment on Cabalist's Gambeson is the only one I have found that also causes this bug. Things like Lone Wolf on Ring of the Solitary Wanderer seem to be safe for whatever reason.
    2 points
  33. I've been juggling three different games lately; Aliens: Dark Descent which is a creative take on an RTS/Xcom/hide and seek hybrid. I had a lot of fun playing this, it does a good job of making you care about your soldiers and mourne their loss in the same was as Xcom, and the missions play really well. There are a lot of good mechanics from several game genres blended together in a way that works. I really hope they make a sequel because the game built a great foundation to grow from. Avowed was great. I liked the combat a lot and all of the areas were gorgeous. For me, I much prefer a game like this that is similar to Skyrim (I know it's not trying to be Skyrim) but is smaller and more focused than a big sandbox where after a certain point I feel like everything I'm doing is pointless. It took a little while before I was invested in the plot and the characters but once the story got moving I really liked each of the hub storylines as well as the overarching plot. The companions were great too, the banters at camp were a really good alternative to long branching conversations with characters to give them personality and depth. The last game I played through was a VR horror game called Wraith: Oblivion. It's a world of darkness game so it's the same setting that Vampire: The Masquerade takes place in. I really enjoyed this title, it was a murder mystery/hide and seek horror that takes place in a big modern day mansion. The mansion itself was beautiful and I actually really liked just exploring this amazing house, I wish once you beat the game there was just an option to freely explore during the day with no threats. It's also genuinely a whole different experience playing a game like this in VR, there were moments where the game became super creepy. I hadn't read any of the source books for Wraith when I started playing so this was a really good introduction to that IP. They don't tell you when they're lifting mechanics from the book but if you play the VR game and compare it to the rulebook for Wraith: 20th Anniversary edition, the devs did a fantastic job of incorporating the lore and some of the more interesting Wraith specific ideas about ghosts and hauntings.
    2 points
  34. Yes! I have the same problem, there could be a performance mode to activate in the settings that would make the game look bad but performant. It's literally the only thing im complaining about, all I want to see is a performance option.
    2 points
  35. If it helps anyone... Due to my game pass subscription, I was able to play on my PC via cloud gaming and it worked just fine...
    2 points
  36. Greetings fellow shinkers. I've been playing grounded 1 for quite a while... like alot. It's my #1 survival game out there. In terms of time played only Don't Starve Together wins by comparison (with around 800ish hours played). I hopped in Grounded 2 yesterday with my buddy and after 2 hours I have some opinions. I'll try to keep this spoiler free as much as possible. I enjoy new enviroment. It gave me the refresh I needed after long hours of Grounded 1, where I knew every spawn of every wolfspider, black widow, or bombardier beetle. However stright from the get go I got hit in the face by few issues that might not be a problem for some (as some "journalists reviews" prove). 1: new inventory UI - this is terrible design choice. Looks way too plain and simplistic and actually this seems to me more of a placeholder graphics untill we get the real one. Get the one from Grounded 1 for the time being it was perfect. Don't try to fix what aint broken. - I don't mean the character model on the right with slots, that bit is fine and it's a welcome change from grounded 1 (alhough the slots look awful just the way backpack does). 2: Omni-tool - I hate the idea. Well maybe not the idea it self but execution. I understand that the logic behind it was to safe some inventory / hotbar slots free for weapons and consumables? (or at least I hope that's the reason behind it), but the execution is rather lacking. The fact that I need to walk up to interactable object and ONLY then I need to hold "E" to be able to use omni-tool is in my opinion a huuuge step backwards from Grounded 1. Axe was not only my cutting tool but also my top 3 favourite weapon untill tier 3 2H swords came in. The fact that I was able to run around freely swinging my axe and cut down grass WHILE fighting a wolfspider at the same time gave me that Ninja Scroll moment during a fight in a bamboo forest... (what happens when there are 2 different objects very close to each other and each requires a different omni-tool to extract?) My solution to this - make Omni-Tool an existing item. Put it in a slot and alow it to be equipable. Give it a toggle option (like press a designated button to cicle back and forth which omni-tool mode you wish to use) but alow the omni tool to be used with atk button not "interact" button. This will STILL reduce the space it takes up in our inventories, but makes the gameplay smoother. 3: visual cues - Charged attacks and perfect parry animations - There is no need for all the sparklings and shiny effects when I charge my weapon for heavy attacks. Frankly it looks ridiculous and is very annoying. This wasn't a thing in Grounded 1 and I see no reason whatsoever why it should be in Grounded 2 4: The bug ability to block attacks is a nice touch thou, but the visuals are also a little bit too extravagant. For refernce see how hitting a roly poly that has been tuckered down felt like. No one had any doubts that attacks have close to none effect, by the sound and feeling. Do that instead of strange knock back (that sometimes sends my little kid up into air) and visual impact animation that is way over the top. 5: animation glitches - I have no idea if Grounded 2 uses new or the same engine as Grounded 1. Mosquitos for example look and feel almost exactly the same as those in Gr1 BUT in 1 it never happened to me that a mosquito that missed it's roundabound attack missed me ... then all of the sudden teleported near me and hit me despite the miss. It feels like there is something off with hit boxes or that the displayed attack animation missmatched actuall point of attack. The same thing can be said about mites for example. They jump where I was second ago... and yet the still hit despite the fact they shouldn't and sometimes they don;t hit me, when I feel/see they should have. I know it's a post full of negativity but it's only because I'm saying about things that don't sit well with me. I can't praise everything I feel is better because it'd be a MASSIVE post. TLDR - make it more Grounded 1 with new enviroment and bugs xD P.S. the voice acting is top knotch. The corporate lady does an AMAZING job so far.
    2 points
  37. I have always been a big fan of 2 handed weapons. For example, in the first Grounded, the mint mace was my pride and joy in most of my playthroughs. In Grounded 2, I love the new class system prioritizing bows, daggers, sword/shield, and magic. But I can't help but realize that my beloved 2 handed weapons currently seem to be getting neglected. It would be awesome if there could be a sort of 2 handed brute or tank class to give 2 handed weapons some much needed love. There are many cool things that could be done, like making the user super tanky, boosting 2 handed attack speed and/or stun damage, boosting 2 handed block power, etc. Idc what route is chosen, I just hope that my 2 handed weapons can get some love. #Justice4Clubs
    2 points
  38. This. You never know if he's just going to back out of any deal because he needs a "win" at the moment. While they are basically forced to do business with him now you can be assured that a lot of countries will try to pivot away from reliance on the US in the future which only weakens us.
    2 points
  39. The only issue with YT is that it pushes the slop to the forefront, so it's hard to discover good channels. It makes it seem like that is all there is to it.
    2 points
  40. I think they made it a bit more lenient with recruiting heroes. At first you had to recruit them the moment they became available or they were gone. Basically punishing players for not having characters die. They wanted this to be the "hardcore your heroes perma-die every other mission" experience. The game is a series of a lot of dumb design choices. It is a surprise they still managed to produce a fun game - it happened completely by accident and counter to all efforts by the dev team Faery Knight was among my top choices. Balan, Guinevere, Morgawse, Faery Knight, while Leodegrance, Bedievere, Geraint, and Boudicea got swapped in whenever others were healing. I mostly missed out on trying Morgana because of her just not filling a spot that wasn't covered by my other heroes.
    2 points
  41. It depends a bit what you use YouTube for I suppose. I actively search for things like miniature painting guides, Horus heresy battle reports, history and archeology channels etc. I frequently use he do not suggest channel option to get rid of a lot of contemporary political activist channels that the algorithm (or paid for exposure) tried to get me to watch. Also, don’t visit that site without extensions that skip the 30 second ads that otherwise seems to pop up either every 120 second or you use the skip to different place on the timeline function whichever happens first edit: I do sometimes watch YouTubes recommended videos but that’s almost always for related music videos
    2 points
  42. everyone bounce back from the last great depression eventually the poor will suffer and lost all their property some of the rich will get much richer
    2 points
  43. they should have used their service tax weapon and put high tariffs for targeted products to kill exports from republican controlled states and lowers tariffs for democratic controlled states to cause internal turmoil in USA. Also offer zero tariffs for Mexico and Canada. Make deals with India and Brazil, decrease tariffs for Australian beef. Look deals with Argentina and Vietnam. Offer support for Taiwan, Korea and Japan. Offer massive investment funds for companies that build semiconductor and battery factories in EU. This would lead short term lost but long term independence and better competition on markets. Current deal offers short term stability but long term losses both in European manufacturing and global trade. But clearly EU's leadership is trying to give Trump political wins in order to avoid facing their past idiocies.
    1 point
  44. Its a good question and its an interesting one but its also very complex and nuanced because US debt is not the "simple " debt we know about. Like when anyone borrows from the IMF its easy to understand because the money is owed to the IMF Here is a good link that breaks down the US debt and how its structured https://www.pgpf.org/article/the-federal-government-has-borrowed-trillions-but-who-owns-all-that-debt/ Most of the US debt is owed to various domestic US institutions " At the end of December 2024, the nation’s gross debt totaled $36 trillion. Of that amount, $29 trillion, or 80 percent, was debt held by the public — representing cash borrowed from domestic and foreign investors. The remaining $7 trillion (20 percent) was intragovernmental debt, which simply records transactions between one part of the federal government and another. Domestic holdings of federal debt have increased notably over the past decade, rising from $7.0 trillion in December 2014 to $20.3 trillion at the end of December 2024. The Federal Reserve, which purchases and sells Treasury securities as a means to influence federal interest rates and the nation’s money supply, is the largest holder of such debt." So if the US " collapses " its greatest debt holders are itself So nothing can happen because the bigger problem would be its own collapse Im not sure if Im explaining it properly But that wouldnt be our concern, we all would be dealing with the massive global economic consequence of an economically failed USA. It would make the Great Depression seem like a picnic
    1 point
  45. Almost finished with Bleach (- filler arcs)*, at the Fullbring mini arc. I'd say it's probably one of the better shonens of it's day, which may be slight praise but it's praise nonetheless. Probably won't work for you if you dislike shonen out of hand but it's good popcorn watching akin to a good action movie or series. I'm going to take a break before TYBW because I just don't like watching weekly. *I think skipping the filler is doing a lot of work, because by god is there a lot of it and it's trash. The whole Bount arc is a terrible speed bump and swerving off from the main story for 20+ episode arcs is not good.
    1 point
  46. I watched Dandadan episode 4... Thought long and hard about how to summarize events in the episode in a meaningful way. In the end I was just giggling like a maniac going "screw this", it's just not possible Something about volcanoes, giant earthworms, crime families, martial arts priests who dreams of becoming social media stars, aliens, romance, the fastest known mannequin joining the fight, granny Seiko dishing out the hurt with a baseball bat... you name it.
    1 point
  47. RIP Hogan. He was a big part of growing up watching wrestling in the 'Rock & Wrestling' period (which partially coincided with the period after WWE bought & tanked the local wrestling promotion and Ted Turner started WCW). But the last few decades have not been kind to his legacy.
    1 point
  48. 1 point
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