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Showing content with the highest reputation on 12/13/25 in all areas

  1. Tried for the fifth time to give BG3 a chance. I need to stop giving it a chance. There is nothing I like about it. Closest thing would be the combat. I don't mind the combat but I absolutely hate the 3D enviroments for CRPGs. Constantly feel disoriented. Also everything tends to look the same from what I've seen. Some abandoned temple looks the same as a goblin fort. Which also looks exactly like every dungeon i saw in divinity Story wise there is just way too much going on. Squid people, demon people, every companion is a vampire, or a demon or some person who has a demon in their head or sold their soul to a demon. Dice rolls for dialogue is painful. It feels like they want you to save scum. Can you not? Sure but you will just die in that combat and end up redoing the dice roll anyway. I might be just dumb or not giving it as much attention as it needs, but I never know what the hell is going on. I'm going to save some druid leader but then he's working for the goblins and also some demon has a deal for me, but not yet he will be around later. And I guess I'm supposed to help squid people but also they are the enemies. I just... don't care. It's way too much stuff that is thrown at you with little context. Anyway I hate this game and hopefully I never try to play it again.
    6 points
  2. Couple things I disagree with and couple I agree. As far as enviroments and visual variety I think BG3 is 2nd to none. Every area is unique and handcrafted. If anything, my complain would be that each act is so distinct it almost feels like I am playing a different adventures. There are some similar sensibilities to Divinities - Larian gonna Larian. And I personally don't like some of them. Old ruins and temples tend to look more like alien spaceships then ruins. But I still see it as fairly small fault. I also think Engine itself if quite fabulous. In general, I would agree with you on 3d, but Larian offers interactivity that a static 2d engine would struggle to offer. I think the tradeoff is well worth it, though UI and controls could be done better. I like dice rolls. Never felt a need to reroll - inspiration points might be already generous, as I felt I can force through any check that I feel I should have won. But for some ability to reload will be too much of temptation, and overall I do prefer Obsidian's static check design for PC games. But it is D&D, and being a table-top ruleset D&D relies on dices. Personally, I found Disco Elysiums double dice system to work better - I think Josh S. have written about it at some point. Story wise - yeah, I always had issues with BG3 narrative. Really disappointment comes in act3 where they have to try to wrap everything together and try to pay of the promises off. I don't know why Larian games are they way they are - it feels to me like they just throw everything they can think of into the pot, and don't have defined big picture. A collection of non-linear, organic encounters can work well, but their worlds are so artificial and incoherent. I love that BG3 is, I just wish someone else made it
    3 points
  3. @Theonlygarby, @Hawke64, I agree with you both on BG3. I'm not as negative on some of the issues, and so I'm able to handle playing the game, but your critiques are spot on for me. The painful battles are especially surprising, because I was told repeatedly by the TB fanatics on the Larian forum that the battles are few and not trash mob battles like in a RTwP game. Well, they lied as far as I'm concerned. Trash mob battles are aplenty in BG3, and I'm able to get through them without driving myself crazy only because I'm playing with a party of six and on a mix of low and normal difficulty settings. The UIs are horrible. The hotbar practically useless. Party movement a huge pain. And yes, the story is everywhere.
    2 points
  4. The issue is that the developers' expected playstyle is you, firstly, scouting ahead, then sticking your party in the most favourable positions, so the combat is over on turn 2. I considered it my failure if I ended up in combat at all. As you've mentioned, it is disorientating/unpleasant to play, and the game is more of a immersive sim and generally allows to progress without it up to the end of Act 2. Then it is nigh unavoidable setpiece battles which I loathed. Still managed to Thunderwave a main boss into the nearest chasm, thus skipping its monologuing at the party, and it is the high point of the game for me. The visual environment design is quite generic, but I am unsure how orignal one can be in Faerun with the uncanny valley of "too realistic to be cartoonish" and "too stylised to be realistic". Every companion is a possible PC (was worse in DOS2, especially with the developers' favourite NPC) and the quest design is more sandbox than, e.g., Owlcat's. Thus, the first batch of quests are disconnected from each other while also providing a sufficient story hook for the party. The main (but optional) conflict/quest line there is druids vs goblins. Yes. Just yes. It gets jollier if you see the game as a sandbox immersive sim and actively try to push the limits of the system. Playing it as an CRPG was decidedly unfun. Also, the amount of lootable containers combined with the clunky UI quickly dissuaded me from touching anything that is not a chest or a corpse. In terms of story, I am somewhat familiar with the setting, so the only surprising things for me were Larian's homebrew (e.g. a certain Githzerai-like Githyanki). At the start, you are saving the druid leader who is not working for the goblins and is there to assassinate the goblin leaders. He will return to his post as soon as your party accomplishes it. The devil (not a demon) does have a deal and it is his introduction. You can help 1 friendly individual illithid, but the other ones are enemies. Still, if it is too stressful and unpleasant to try again and you are confident that there is nothing you like about the game, saving your time and looking for something else might be a better option.
    2 points
  5. I always thought of trash mobs those that are defeated with ease, and who's only role is to have you do stuff, without ever standing a chance of putting up a fight. Such as the cultists in Chaos Gate who die the moment a space marine as much as points a bolter in their general direction.
    1 point
  6. I like this conversation. A number of people who dislike things I dislike, dislike things about BG3 I would be bound to dislike, were I to play it. So I guess I can skip it.
    1 point
  7. Heh, I doubt it. My guess is that they went through a list of common complaints (graphic is crap, VO amatourish, story crap) and attempt to address those 2nd time around. Let's be honest, is still doesn't look like a decent budget production. Still, I quite liked how "old school" Solasta1 felt, and I wonder how the sequel with end up. I really didn't care for the demo, while Solasta1 crowdfunding build made me a backer. I just hope that the more interesting aspects of Solasta won't get sanded off in pursuit of nicer presentation.
    1 point
  8. Didn't try this solo, but Scordeo's Trophy on a Bloodmage/Ranger is pretty cool in general imo: The enchantment "Opening Barrage" reduces recovery universally (also for spells etc.). With Driving Flight and Gunner as well as the Pistol modal "Rushed Reload" you can stack a lot of those recovery bonuses quickly - and with Wall of Draining you can keep all of them going on forever, which leads to very short recovery and reloading times. You can then spam all sorts of spells with very short recovery time, shoot with little reloading time (there's a cap on reloading time though, at some point it won't get reduced further). Combine with Deleterious Alacrity of Motion and you can not only shoot and cast very quickly but also run very fast and not get engaged (immunity to engagement). Being able to kite enemies is very useful in a solo run. A Bloodmage can use Healing Hands (the gloves) in combination with Wall of Draining (the Minor Lay on Hands' healing stays forever) and Blood Sacrifice - and thus you don't have to worry about the self damage of Blood Sacrifice and Alacrity too much. All those Wall of Draining shenanigans in combination with Bloodmage make a solo run more easy anyways. There's also the Essential Phantom (summons are always nice for a solo run) which gets an exact copy of all your gear, including the pistol. The phantom stacks Opening Barrage, too - so it shoots faster and faster the longer it stays. However, it neither has Driving Flight nor the Rushed Reload modal and it cannot use Wall of Draining. But it gets the +12 accuracy for single weapon usage, so its accuracy is very good (for a summon).
    1 point
  9. I would suggest Ranger or Ranger + Cipher or ranger + Chanter. Keep in mind that in the PotD, you will need a LOT of accuracy and penetration or reload a lot.
    1 point
  10. Fate of the Old Republic, we doin this? FOTOR
    1 point
  11. Solasta2 Early Access in March 2026. Voice cast is quite stacked which makes me a bit sceptical. Unless the story telling gets much much better than the original higher production might not pens them the low budget charm the original had. edit:
    1 point
  12. hi, in my concern, build around pistol(s) is always good with multiclassed ranger (Arcane Archer with Thundercrack pistol, or Gunhawk with a mod) combined with Monk (Nalpazca or Helwaler at distance) since Enduring Dance generate wounds and accuracy. If you want to make an one handed pistolero, the modal is a good option : you loose the +35% action speed from dual wielding, but the -50% reload time bonus match well with these weapons (1.1s attack, 5.0 reload time), so without loosing accuracy, since One Handed provide +12acc. You can also take a look to Ranger - Barbarian (Berserker or Mage Slayer*), really fast and efficient build even if you loose Carnage attack. -* as mage slayer, melee weapon hit produce a significative debuff to caster enemy, and that work with the AoE attack of Frostseeker, so you can use it as second weapon slot to manage casters at distance. 9 pen is not a lot, so Tenacious and other pen buffs can be usefull (Berseker's Frenzy or Monk's Thunderous Blows for example). Constitution debuff is also a good way, and this is also an alternative way to "increase" damages done, if you look as percent of total health. Higher accuracy is also a good way to buff pen, if you crit often. Passive acc bonuses from Ranger stack with actives, and Driving Flight & Concussive Tranquiliser are brutals. If you want to build a versatile pistolero with a spell palette, ranger + chanter or cipher (+ ranger or solo) can be good, also, but not at the caliber of monk or barbarian. ThundercracK pistol is really good, but Eccea's Arcane Blaster is not a joke, but if you opte for this last weapon and choose Bullet Time enchantment, take care to look the effect from your eyes, this is not listed in the current effect window (only in the character page (at c) ). You are able to prolonge the short duration with Int, and Ooblit if you get it, and Salvation of Time from priest.
    1 point
  13. Fingers crossed for a full fat RPG of some sort
    1 point
  14. ToEE on steam is out. It's pretty cheap, base price 9,75€ for me. Mortismal said they fixed most of the bugs. He think it's base game + mod fixes + some polish.
    1 point
  15. I think he worked as a contractor instead of as an employee. So... he's gone back full time i guess would be the difference. Maybe he gets benefits now. That would be nice
    1 point
  16. Sure, but also look at Bloodlines2. Publishers love taking advantage of existing IP for marketing purposes. Usually brings more eyeballs to the project. I am curious what project was compelling enough for TC to move back to work at Obsidian. I hope I will like it.
    1 point
  17. Re: Tim Cain news - well, firstly, that's awesome. Secondly - I'd rather it be a new IP. I almost always would rather it be a new IP. Because then there's hope that it could be the one that would reignite in me an interest in an rpg, again, if only for a short while.
    1 point
  18. always make no sense that paradox insist on making bloodline 2 with random studio if paradox know the game are too much for themself why not at least commission a studio with a little more experience
    1 point
  19. 0 points
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