Well, I liked the prologue demo (it was still .9 vs. 1.0) enough to buy Tainted Grail. It is sometimes a bit janky/unpolished, combat is ok and so far straightforward, although for those that like "hit impact impression" or smarter AI - probably not going to find it here. Easy difficulty for me is almost too easy, Normal sponged it up more than I like. Wish there was an inbetween but oh well.
It has the learn by using/doing, which led me to crouch-walk into a wall for 10 minutes just to see if that worked, and it did. Haha. The wandering around picking up everything, cooking, alchemy, swimming out to see if a boat was lootable, copious lore notes everywhere, satisfies the exploration/looter in me - that aspect doesn't feel "empty" and the pacing/design of exploration is quick/good, at least so far.
I haven't yet had any major performance issues or trouble finding decent settings vs. 60ish fps, but there is occasional (shader loading?) singular hitching sometimes, like on a first spell cast. It wasn't in the demo, so perhaps a patch will come along. Dunno if I'll like it to the end, but it certainly has that early "lI'll just look around one more corner" vibe down pretty well.