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Showing content with the highest reputation on 03/26/25 in all areas

  1. Greetings, Watchers! We’ve been hard at work delving deep into the code grimoire and tuning the balance of blade and spell—and today, we’re excited to share the results of that effort with a brand new patch. This update addresses a wide range of fixes and improvements across visuals, combat, quests, and more. Whether you're journeying through the Eastern Reach for the first time or returning to tie up loose threads, your path should now be a little smoother. But that’s not all—we have something special on the horizon. Coming later this year, Watchers will be able to help us test a brand-new feature: Turn-Based Combat. We’re excited to explore this new way to experience encounters in Pillars of Eternity, and your feedback will help shape its future. More details on how to participate will be shared in the near future, so keep an eye on our socials and in our discord. For now, read on for the full list of changes in this update—and as always, thank you for walking the path with us. —The Pillars of Eternity Team General Fixes & Platform Support Mac users may now access the latest updates and bug fixes without issue. Resolved a longstanding issue where the game would boot to a black screen on systems using Turkish and certain other non-Latin-based language settings. GOG Achievements should now unlock correctly. Kickstarter and Backer rewards on Steam and GOG are once again granted properly to new players. Steam Linux users: support is now live and will be maintained in future patches. Epic Games Store users will now properly receive their Royal Edition digital rewards. Saved games now sort by most recent activity, regardless of save type (Manual, Auto, or Quick). Visual & Audio Enhancements Characters should now reliably speak when selected—Eder has once again found his voice. Grimoires will now properly vanish from view when reading scrolls. Cutscenes and maps now perform better when viewed in 4K resolution. Fixed rare T-pose occurrences in select cutscenes. Removed unintended "knock" sounds in some dialogue nodes. Act introductions and developer commentary no longer echo unintentionally. Ferry boat in Oldsong no longer appears to be sinking. Corrected VFX alignment for multiple Woodskin spell variants, including Spell Holding and Spell Bind versions. Visual and audio effects restored for Delemgans, Adragan, Pwgra, and Menpwgra spells. Party members immune to poison will no longer complain about being poisoned. All animal companions now make proper footstep sounds. Hiravias' Spiritshift FX now play correctly upon reverting to his natural form. Taena’s VO will now trigger correctly in both instances where it can be heard. Quests & Dialogue Fixes Resolved softlocks involving Aldwyn's services, both in Brighthollow and the Salty Mast after hiring Lyrinia. Simoc in Sacrificial Bloodlines will no longer drop a duplicate quest reward if slain. Slaying the High Monk after receiving Alia Braccia will no longer grant a second copy. A Mother’s Plea now correctly fails if Ranga is killed before acquiring the potion. Abrecan will still accept the letter he requests, even if you already possess it. Krivi’s Od Nua rewards can now only be claimed once. Anamfath Leader in Twin Elms will now continue The Child of Five Suns quest even if Vincent Agosti is dead. Failing Athletics or Dexterity checks in Durgan’s Battery now properly applies the Concussion affliction. Tealdor’s Bounty can now be continued later even if you initially leave the conversation. Turning in the final pieces of the Blade of the Endless Paths while Dunstan is defending the keep now grants proper rewards. Grynde's "ripple sponge addict" accusation exploit has been fixed. Crothar’s fate no longer influences the state of Korgrak’s quest. Combat & Mechanics Fixed a crash involving the Shadow Step ability. Shadow Step is now ground-targeted and no longer treated as a modal. Spellsword Wizards will now prioritize Second Wind over Deleterious Alacrity of Motion when wounded. Party AI will no longer waste Second Wind when Endurance is low but Health is too low to benefit. Party AI will no longer target charmed/confused allies with harmful abilities. Movement commands now hold position briefly, as seen in Deadfire. (Watchers may still attack if able.) Trap Accuracy no longer double-applies the attack’s Accuracy modifier. Constant Recovery now scales properly and outperforms Veteran's Recovery, as intended. Ryona’s Buckle Tenacity Accuracy bonus now updates dynamically with Endurance changes. Iron Circle damage reduction now deactivates correctly when above 26% Endurance. Killing Bolt traps now correctly target Fortitude and no longer display slash damage. Chain Lightning traps now properly deal damage. Abydon’s Hammer will no longer cause permanent Might increases when reforged. The Lady’s Hand now uses a visible trigger for easier tracking on the character sheet. Black Sanctuary shield correctly applies endurance regen during Withdraw. Royal Deadfire Cannoneer belt no longer causes trap recursion. Eyestrike and similar effects no longer trigger on beneficial “attacks.” Powder Burns and similar modals no longer damage allies unintentionally. Fulvano’s Blunderbuss now correctly charms targets on spellchance. Knock Down now respects suppression mechanics and prevents stacking. Characters under Crushing Doom are no longer able to move while proned. Izali's Boon Stealth bonus now properly clears after resting. Scrolls of Minoletta's Bounding Missiles and Boiling Spray now match their respective spells in description and range. Scrolls of Restore Endurance now have updated ranges consistent with the spell version. Salty Mast hirelings now maintain their boons when aiding at your stronghold. Skyward Kick no longer causes bugs like vertical launch or permanent prone states when missing. Multiple Unconscious effects no longer allow movement during incapacitation. UI & Interaction Improvements Culture selection on character creation is now preserved in rare level-up cases. Double-clicking a weapon now equips it to your first weapon slot. Right-clicking creatures now opens their bestiary entries (if discovered). Retraining UI no longer shows white portrait bugs. "Best of" damage types now show correctly in the character sheet. Burial Isle vision sequences can now be properly canceled. Traps that trigger aggression now show appropriate cursor warnings when opened. Trapped chest in the Abbot's Quarter during The Rising Tide can now be looted after disarming. Queued looting actions can no longer be exploited to loot multiple times. Ancestor Pendant’s Guardian Spirit no longer displays erroneous ability info. Invalid names at the end of character creation will now prevent finalization. Attribute bonuses from culture are only displayed after culture is selected. Localization Several Talents that were previously missing translations are now fully localized across supported languages. Known Issues In rare cases, the spell cursor may show an incorrect icon. This should now happen far less frequently, but further improvements are being investigated for a future patch.
    7 points
  2. I've been talking/begging about this since 2016, even added it as a begging section to my gamefaqs guide. I will literally re-install PoE1 just to take a look at this. With the last patch in 2024 I promised a hand-written letter of effusive praise if the devs got around to fixing this as well, and now I have it on this week's todo list to go out and buy some stationary. thankyousomuchomg
    5 points
  3. Not to tin foil hat but would they put this much effort in for a game that launched so long ago? Or do they have ….other plans in the future…. a guy can dream! KICKSTART AN ICEWIND DALE STYLE PILLARS GAME I WILL SEND THOUSANDS OF DOLLARS AND PICTURES OF MY WIFES BOOBS
    4 points
  4. WE ARE SO BACK JESUS LOVES US AND LOVES OBSIDIAN !!!!! @thelee @Boeroer @MaxQuest @omgFIREBALLS EVERYONE GET IN HERE!!!!!! and yes I volunteer for the turn based testing
    3 points
  5. So, I, like, never having played Kingdom Come: Unwoked Incline, just went and looked up Theresa, because @BruceVC has kept mentioning her for a while now. I had certain expectations going into this image search, mostly because the aforementioned poster said that Veilguard did not cater enough to the horny incel core audience of these games. Now, to make this comparison properly, here's one of these character models from Veilguard that doesn't cater to the horny incel core audience. Probably because of her rack size, but that I do not know for sure, because said poster refused to actually tell what it was about that game that made it unappealing for horny incels. This is Neve in her civilian attire, i.e. in non-combat locations. Take not of the lack of anime style giant boobies. Now, before looking up Theresa, here's what I thought I would get: That's how Neve should look, I guess, to make the incels happy? And this is Theresa, apparently. At least according to a quick googling. Imagine my surprise when Theresa turned out to be a plain country bumpkin, completely unremarkable. Normal, one might say. Certainly less catered to horny incels than Neve was. This is so confusing.
    3 points
  6. Honestly you can't win. If they want to be mad about whatever you do, they'll find a reason. Pretty sad existence, imo. Imagine having to be mad all the time, especially about the contents of video games when there's so many games you can play.
    1 point
  7. "AC Shadows out tomorrow, lots of drama to have, hopefully."
    1 point
  8. This means characters won't decide they're not Prone because they have multiple Prones? Gellarde!
    1 point
  9. By Odin's Blessed Beard, Obsidian has done it again! On the 10th Anniversary of Pillars of Eternity, no less. Already updated and testing it out before I go to work this evening! I'll keep the community posted. And yes, I volunteer to test the upcoming Turn-Based Combat for Pillars of Eternity. Let me/us know when, please and thank you. Hope to see a fix, perhaps, for The Nest Above The Clouds, and driving off the Sky Dragon. I can wait.
    1 point
  10. Hey all, this update is live! Huge thanks to all that helped test in the beta.
    1 point
  11. From what a quick online search revealed, it seems that cropping usually happened to both ears, so I guess with bandits you would be paid for sets or only either the left or right, so people couldn't double dip.
    1 point
  12. Well done Wormie, it sounds like you being the perfect gentleman with Theresa I was worried you were going to assume this was another sordid and lascivious Viconia type dating arc .....and I didnt want you to get disappointed
    1 point
  13. Thanks. Yeah, I decided to leave Ginger be for a while, and spent couple days doing other work, including(@BruceVC) taking lovely Theresa for two dates (2nd one in Tavern gave me strong Mafia "walk lady home" flashback). I got better in fighting, gained some gold, bought an actual sword, collected some bandit ears (BTW. How do they now it's a bandit ear and not someone elses? Could I slaughter a random village and collect their ears? Does it always have to be same ear, so I won't double dip with two ears per single bandit? It feels like a shaky system). I think I am ready to go back to the main story.
    1 point
  14. Is there any chance this patch might go live today, for the 10th anniversary of the game?
    1 point
  15. There isn't really a natural break where you're told to go off and do your own thing, beyond the occasional note about having to wait for things to develop or similar. The main story is largely the excuse for Henry to not act like a typical feudal obligate and be able to toodle off randomly for days on end. Indeed, many of the main story quests are timed in some fashion, at least after you have triggered them. eg if you're told to go off and investigate something and there's an obvious bad consequence to not doing so you can be relatively sure they don't expect you to do it instantly, but do expect it to be done in a reasonable timeframe. If you don't, typically the obvious bad consequence happens but you can still progress. Having said that, if you've done the urgent part so the crisis is resolved and all you have to do is report back with some non time sensitive information... well, sometimes that could take a while.
    1 point
  16. It makes sense. I finished my second playthrough on PotD and just after closing the game, update was available to download. EDIT: Also I tested Iron Fists. This skill won't scale unique weapons to its enchantment level.
    1 point
  17. Dark Energy Might Be Evolving over Time in Unexpected Ways The Universe just keeps getting weirder. As one site put it: The universe doesn't care about your precious standard model
    1 point
  18. Credit for Konstanten for discovering it. So you need an ability that triggers the least unstable coil repeatedly when empowered AND it must be extendable. But the empower points are limited and I didn't want to rest. So I figured i could use sashas scimitar with chanter's ice attack to hopefully trigger brilliant and then use the salvation of time that the priest has. That way I can trigger the belt in every fight with minimal setup. Robes of the weyc and wand of the weyc go nicely with this setup.
    1 point
  19. On another note, I've completed Avowed now so I'll have a lot more time to spend on Apotheosis
    1 point
  20. If you squeeze behind those bystander guys in day time you can avoid the enemy and just take ranged potshots. I recommend getting in position than aggroing them with a long range weapon like a crossbow.
    1 point
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