Played for 3-4 hours. The immersive sim/sandbox aspects, traversal abilities, and the applicability of non-combat spells are impressive. The camera distance and tethering to the active party member are not. The cut-scenes are mostly fine, but the auto-comments and facial expressions from the PC sometimes miss.
Also, it seems that several evil deities were removed from character creation and most hairstyles clip through tiefling horns and elf ears.
Not sure if I should put the screenshots here or in the Pictures thread, so spoiler-free screenshots:
Style-wise, the D&D game seems lower on Larian's humour. I guess, if it started from the point before the kidnapping (like Dragon Age: Origins or even the festival in Kenabres in WotR), it would have been better, but due to the variety of locations, require more resources to implement.
Gathered the party and reached the Goblin Camp, which was the same point I had reached in EA, though this time from the north and talking to NPC (instead of wandering randomly). Also, it is possible to set Grease on fire, but, thankfully, the fire does not spread. And, I think, blood is possible to freeze with cantrips. Most importantly, halflings can reroll failed checks which decreases the number of reloads per hour (loading times on HDD are longer than I'd like).
Some screenshots from the road and the refugee camp (what was available in EA as well):
Overall, so far the game has been significantly more enjoyable than DOS and I hope that it will continue beyond the EA tested area.