Finished Prince of Persia: Warrior Within. The "realism" (as in "How would it work/be used by human beings normally?") of the environment and the combat barks/visual design of the enemies are somehow worse, but the platforming and the ability to traverse the island more freely (to backtrack to collect the health upgrades) feel good. There are more optional collectibles, such as weapons and artworks, but now I am much less interested in hunting them down. I also realised that I had forgotten what some of the switches did and was pulling/pressing them to find out, which was very in-character.
Defeated the final boss on the first attempt, the thing did not glitch (it used to instantly pull itself from the ledge in one of the previous playthroughs). In terms of combat, Warrior Within is more comfortable than the Sands of Time, but the targeting and auto-activating the combat mode are somehow inconvenient and some of the actions are bound to the same inputs (e.g. rolling back and doing a backflip with S+Space, which was unpleasant during the final battle). The total playtime, according to Steam, is around 6 hours.
Finished Fable III - Traitor's Keep and Understone DLCs. I had forgotten some of the design issues (rather poor combat, untracked fetch quests, and good-looking but inconvenient GUI, including maps), but overall it was a very nice experience. Also Fable III has one of the most impressive character customisation systems and environments - the stats affect the PC's appearance and the story choices change the locations.
I suppose, if the reboot is anywhere close to that (and preferably returns visible HP/MP, local maps, and the magic system from the original Fable), it will be great. Also, the game definitely needs a chicken companion animal.