As may have been clear from the screenshot thread. I've been poking at Star Citizen again after my rather, hmm, negative attempt late last year, and have been enjoying it this time around, mostly anyway.
Just to get this out of the way: no the game is not anywhere near stable yet. If losing all your stuff because the server crashed, you fell through the floor, or a gurney murdered you, or...anyway, if any of that is a major problem then don't bother.
Just to recap, a few years ago I bought the cheapest game package available (45EUR before taxes) because I found the game intriguing from a technological perspective as what they're trying to achieve is pretty impressive, scope-wise. Since then I've been checking in every now and again to see where things are at. This has generally been a yearly-ish thing but early this year there was a major FPS event going on so I figured that, despite my very negative experience a few months prior (when literally nothing worked for me), I'd give the gametech demo another go.
It was a cluster****. But it was a very promising one. There actually is a game there now. There's not a whole lot of it, and much of it is broken (figuring out which mission types will actually work most of the time is part of the challenge...) but what is there is looking promising, and despite the issues (broken AI, server crashes, and griefers in what was supposed to be a PvE event) I mostly had a good time with the event.
Additionally the next major patch (3.18, currently on Public Test Universe, supposed to go live "any time now"™️) will finally introduce proper persistence support, meaning that if the game crashes you might not have lost everything as instead of getting dumped back to your respawn point, losing everything you had on you (or in your ship), you should be able to log back in where you left off with everything still there (assuming you are lucky and log back in to the server you just crashed out of, making sure that is the case is the next item on the todo, but hey, that seems pretty trivial compared to the persistence implementation)
To me this is a major leap towards turning this tech demo into an actual game that maybe non-masochists could get some enjoyment out of, and I'm really curious to see whether the content development pace will pick up now that this core tech is implemented.
Would I recommend the game to anyone? Ehhhh, probably not, at least not as a "game" as such. For anyone curious I'd probably recommend seeing how 3.18 shakes out once it goes live before deciding whether it's worth the price of entry. Or to try it at the "free fly event" in May ("Invictus Launch Week"), though my personal experience with events (based on last year...) is that is when the game is at its worst, but maybe this time will be different. Heh.
I would recommend anyone masochistic enough to join to use a referral code though, the extra starting cash is kinda nice.