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Showing content with the highest reputation on 01/13/23 in all areas
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Paizo Announces Own OGL Due to Dungeons & Dragons Controversy (gizmodo.com)5 points
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What exactly is wrong with being wrong, if you're flexible enough to acknowledge you were wrong and change your view (as long as nobody suffers injury or loss as a consequence)? Edit: I know I was wrong when this started because I didn't think it possible to make the kind of mistakes Putin did... and changed my mind as I saw how things unfolded4 points
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i haven't done too much turn-based (mostly just using the S4 mod for some high-level play), but in turn-based mode I find this to be a much more practical strategy since you have the time to do this every round. If somehow Deadfire was a sweaty esports game, then I would totally anticipate some tryhards doing this in RTwP mode to optimize every tiny fraction out of this game.3 points
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Just for the points on snark:3 points
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*chuckle* is no shame in being wrong, though admitted being wrong is often unnecessary. as we keep pointing out, and zor keeps missing, the question o' the possibility o' russian success were not decided for some considerable time after the invasion and we even had boardies predicting russian victory in less than a week. were a whole lotta unknowns and many folks got wrong. so what? our criticism were o' gaslighting and not the bad guesses. however, much as the linked author michael kofman, am thinking it is foolish to make predictions or blanket judgements based on a paucity o' info. why not wait? is fine to state or share facts as known but is better to refrain from embracing judgments or opinions you may need relinquish when new info appears. recall the jussie smollet situation? more than a few pundits and celebs rushed to mr. smollet's defense. as more info became available, defending jussie looked less admirable, but more than a few folks had become emotional invested and refused to give ground even when facts showed the reality o' the situation were much different than described. make ignornace based assessments o' uvalde standoff or police shootings in wisconsin or comparing early russian ukraine advances to desert storm gains is having a high possibility o' the need for reevaluation once better info is available. whatever. the thing is, once some clowns plant their flag on a hill they is unwilling to budge and they will fight to the death pretending their hill were actual representing a win. that said, and am getting fatigued repeating, it is the gaslighting, deflection and whataboutism some resort to defend their mistakes which turns this thread into a mess. we observed how we were purposeful not indulging in individual finger pointing as it would lead to the kinda predictable stoopid which plagues this thread. and so it goes. watch as some twist self in knots describing how whataboutism isn't what definitions says it is or explaining away their mistaken assessments o' russia's pre invasion threat. is no prize or win for adding your opinions to the interweb. is nothing noble 'bout having the courage to be anonymous and wrong on an internet message board. HA! Good Fun!2 points
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CCS' voice acting has a way of really growing on you while watching. Once I had watched Perfect Blue Tomoyo was distracting for a while, and Sakura was kind of annoying at first - until at some point during the episode where she trashes her father's work, it just clicked, and I guess Tomoyo's singing tided me over. Still have to chuckle when I think back to the post about the episode where Tomoyo breaks her initial camcorder and I made the text and spoilers read like the show killed a main character off for real. Could feel the death glare through the screen. Good times. Seems like a decent enough director then, but my watchlist way too long already. Random tangent: my maternal grandmother and her mother once started culling their chickens because they thought they got sick, until they realized that they were just drunk out of their minds from the alcohol-preserved sour cherries they threw on the compost heap. The chickens actually ate them. So, yeah, keep foodstuffs containing alcohol away from children and small animals.1 point
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Mai Mai Miracle (2009). A film set in the 50s about a small town young girl who likes to imagine herself back a thousand years into the past, who makes a new friend at school that she brings with on her adventures. Well, more like the main character stalked her home after school and then invited herself into her house, but at that age, there's not much difference. And after accidentally drinking a few shots of whiskey together and her new friend drunkenly cackling about her mom having died, they're best of friends. No, really. Little chocolates filled with booze that a child might accidentally eat perhaps shouldn't be left around where said child might find them. I would have liked to have watched the movie in Japanese, but the two main characters are voiced by clearly too old voice actresses that have very annoying speaking cadences. They're supposed to be like 8 or 9, but it's more like they're 16 and it really doesn't sound right...I guess I should actually look it up. Okay, yes, 15 and 16 when the film released. To think I once complained about the Japanese voice actresses in CCS not sounding young enough...hmph, at least they could figure out how to do somewhat child-like sounding cadences. But the English is fine-ish, and overall, though the film kind of...wanders off a bit towards the end in a number of ways that I can't really explain without spoiling the entire thing, I did enjoy it. Oh, it's the same director who made This Corner of the World. Apparently, I have another one of his movies that I haven't gotten around to either as well, Princess Arete. Some other time.1 point
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Noah's Forecast: rain with gusty wind, then some more rain, more wind, and then more rain. Oh, wait, 7 days from now it might only be partly cloudy. Since hubby took my car for a few days (his van developed a windshield leak) I can't go drive in the rain. But I'm currently about to toss on a hooded rainjacket, to go for a puddle-walk around the neighborhood. Because even if I'm not eight anymore, it's still fun/refreshing. Plus I'm bored of staring at a wall while using the elliptical.1 point
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Good point, I hadn't thought of that. It does work with the CP mod, which I use. I haven't tried doing this in an unmodded game, but I expect the wizard keywords would block this.1 point
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Space Dandy 14: Space Dandy in the Multiverse of Dandies. Scarlet “fires” the crew after they try to pass a cow as a rare alien. And it’s the end of Boobies! We get all kinds of Dandies: competent Dandy, Bear Brick Dandy, Emo Dandy, She-Dandy, Space Ninja Dandy, Space Inspector Dandy, Trucker Dandy, Mascot Dandy… and alternate versions of QT, Meow and Honey. I’m glad they were just joking about changing the series to Emo Dandy. That trio is disturbing.1 point
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Holy hell, seems they are backpedalbull****ting https://www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl Just to be clear, the previous leaks of the nuOGL wasn't from "drafts" they were from contracts sent to creators. Don't eat their bull****. Edit; And just to be extra clear, they're not actually backpedaling, they are still trying to quote unquote deauthorize ogl 1.0a.1 point
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I actually precisely did a "Berath simp" style party/character, I used a Druid that invested in Decay effects and a few Poison effects (since Decay alone won't give you enough coverage). Heals would give you some versatility, and is in keeping with Berath's cyclical portfolio. Are you against companions? Vatnir would be happy to join a Berath simp party, even if he's, strictly-speaking, Rymrgand. Lot of overlap. What about corpse-eater barbarian? A barbarian from a society that has a ritual around eating the dead seems on brand.1 point
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The glorious satisfaction of being right supercedes everything else. Learning, changing? Nothing compared to the thrill of virtually beheading an online foe over them making an assessment that turns out to be incorrect. Discussions are for losers, winners treat all dialogue as combat.1 point
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If you want to apply all those modals in every fight and switch around all the time then it is indeed a grind at some point and it would be more practical to distribute those weapons+modals across the party instead. If you just want to be a swiss army knife of debuffing and just have the indeal weapon-modal at hand then it doesn't become so tedious imo and is good to have. This is true. You can apply a modal like Body Blows to a whole bunch of enemies with Clear Out (or the upgrades Clear the Path and Clean Sweep). Check out this page to learn more about them: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/fighter#:~:text=Clear Out%2C Clean Sweep%2C and Clear the Path Note that Clear Out targets fortitude instead of deflection (like normal attacks would do). Then Clear Out (and upgrades) pushes enemies around - which often messes up the targeting for the party members who want to profit from the defense debuff (like for example Wizards, Druids and so on). But if you have the enemies in confinded spaces so that they don't get scattered too much it's very nice. A combination with a Monk is not bad imo because the added INT (Turning Wheel) makes the Area of Effect of Clear Out much bigger. Also Monks can provide additional accuracy which is sometimes needed to reliably apply the debuff. Single class Fighter would have the advantage of Clean the Path (very long AoE, pushes enemies in one direction so they don't scatter as much) and Clean Sweep (very big circular base AoE, scales very well with additional INT and stuff like Ring of Overseeing, the pet Loki etc. - but pushes enemies in all kinds of directions away from you). Besides that the single class Fighter isn't particularly appealing in my book.1 point
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If the press release is accurate, they've already got 6 other publishers to jump on. On one hand, I love seeing corporate behemoths blow their feet off with obviously dumb and/or malicious acts that predictably bite them in the ass. On the other, Hasbro has THE brand name for ttrpgs, a movie and a big game in the pipeline, and media promotion via stuff like Stranger Things......so I can see them rolling away from this without much issue.1 point
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--- Rogue with bashing shield: You can build a sturdy Rogue with a shield who is capable to survive in tough battles without hiding and still do good melee dmg. Let the Rogue use a bashing shield to still profit from the Full Attack strikes that contain afflictions (Blinding Strike etc.) and a hard hitting one handed weapon (war hammer, sabre, mace and so on). WIth a Full Attack the (weaker) offhand will strike first, not dealing that much damage but applying the affliction already. Second swing from the harder hitting main hand then gets the Sneak Attack bonus right away. A Bash is considered an ability - so it scales its accuracy with level (char level -1 = acc bonus) and is never behind your main weapon's auto attack too much - it keeps being decent (in terms of accuracy). My favorite late-game setup for such a rogue was Godansthunyr + Badgradr's Barricade. They work beautifully together. The bash of the shield procs Thrust of Tattered Veils - which has no limit per encounter. It will proc on every bash-crit. ToTV is a spell and thus doesn't profit from Sneak Attack - but it profits from Deathblows (+100%dmg) which makes it a nice addition to your dps. At the same time Riposte makes a lot of sense with such a Rogue (bash-crits from Riposte will proc ToTV, too). Godanthunyr allows to stun enemies on crit (so they won't be able to attack you) which also helps with unlocking Deathblows right away. The early to mid or even late game can be done with the superearly Larder Door and later Scath Gwannek if Azurro wants to sell it (kinda random event). Unfortunetly Dragon's Maw can't be bound to a Rogue so that leaves Badgradr's Barricade as the best option. Scath Gwannek is also nice because it has a 3/rest-spellbinding of Winter Wind (spellbinding with a Rogue: see below). This is still not a tank - but it's a quite sturdy Rogue who doesn't lose a lot of damage output. And you know what they say: "dead Rogues deal the least damage"... --- Ranged Rogue You can of course also play a ranged Rogue and thus circumvent the problem of getting knocked out so much while still contributing nicely to the party's damage output. Rogue with maxed MIG, low INT and Persistence (its wounding dmg per tick scales with MIG, its overall dps raises the lower the INT) has great ranged, single target dps. Also arquebus with Rogue is not a bad pick imo. Especially Pliambo per Casitàs, which has a marking enchantment, is great to hunt down casters and such in the back rows. You can team up with another ranged party member near you and while delivering deadly shots give your nearest partner all-stacking +10 accuracy on the target. Shoot at he same enemy and they will go down very quickly. ---Spellcasting Rogue Another way is to focus on spellbinding/-holding/-striking (and so on) gear. Since Deathblows works with spells you can pile all sorts of damaging spell-per-rest gear on the Rogue (see Flames of Fair Rhian, Amulet of SUmmer Solstice, Sun-Touched Mail etc.). Once enemies have two afflictions on them the Rogue can bombard them with his double damage spells with high accuracy. As with all spellcasters, you might want to spare the bulk of the spells for the tough fights and "just be a normal Rogue" in the easier ones. But once it's time to turn the tides the Rogue can really pull off some tricks then. Same with scrolls: a Rogue with Deathblows and a scroll of Missile Barrage on double-afflicted enemies is very deadly (again: +100% damage). --- Draining Rogue A Rogue with a draining weapon and good DR can survive a single encoutner long enough do have decent impact. Tidefall is a great weapon because it combines the health draining (which is dependent on the damage you deal) and the wounding (which works like a multiplicative lash and thus also is dependent on the damage you deal). Hitting with it won't raise your health of course (use potions of Infuse with Vital Essence for that), but it will work well for your endurance. You will sacrifice a bit dps because no Full Attacks/dual wielding and also bc. of longer recovery due to thick armor - but it's doing very well against high DR foes (wounding is raw dmg that bypasses DR completely and the higher base damage of two handers has an easier time with DR in the first place). It also makes using Backstab+Shadowing Beyond (and Cape of the Master Mystic) worthwhile in tough encounters. There are other alternatives with draining and they start pretty early (Gaun's Share, Oidhreacht etc. ). It's one of the very few times I actually used Rose of Salthollow - and it worked quite well. Also looks badass imo. --- The standard melee Rogue unfortunately isn't that well-suited for PotD's late game. Way too many enemies with way too much health (or endurance) for a single target damage dealer who's not able to survive concentrated attention.1 point
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Is it possible that this is only working because of the Community Patch? Because that mod removes Wizard keywords from spells that get used as Priest spells (see Fan of Flames for Pr. of Magran) and gives them fitting priestly keywords instead. Or does it also work without Community Patch (or the keyword component that's contained in it)?1 point
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You can't, if it's from your class. So an evoker can't steal the wizard version of CW. But they can steal priest versions of restricted spells. Of course, you lose the PL scaling when you do this, so it's not exactly OP.1 point
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am unsure either. is a whole lotta guesses 'bout russian goals and strategy based on captured plans and hastily removed propaganda pieces. the invasion involved a massive and multipronged attack which also caught russian forces off guard as secrecy were maintained up to highest levels no doubt contributing to the charlie fox scenario. so many things could go wrong and did go wrong for the russians, which does make one wonder 'bout why the invasion were attempted. however am repeating 'cause is easily forgotten, russian success were hardly viewed universal as improbable in february and for some time afterwards. the invasion on its face was a not the kinda russian brigandry as described by kofman. even so and regardless o' fact the russians committed nowhere near enough troops to hold all or even a large portion o' ukraine, there were hardly any kinda consensus that russian efforts at regime change were doomed from the get-go. we tend to agree with you that once russian initial efforts failed to meet expectations, there were a return-to-form if you will, which is in part what inspired us to post the link to the article. the form russians returned to is the brigandry described by kofman and am thinking such helps to somewhat explain the difference 'tween the discipline and restraint we expect o' successful western armies compared to russian norms. "brigandry" and "raiding" is viewed negative... in the west. chevaunchee has a long and storied tradition which has only recent, relative speaking, fallen into disfavor. HA! Good Fun!1 point
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As far as I understood from all the reporting from investigative journalist and military experts which seem trustworthy enough to believe them, that they do not spew propaganda by one or other side, Russia pretty much lost the most elite units around Hostomel and in Kyiv, as their primary goal was to assassinate Zelenskiy and other heads of the state, which they thankfully failed to achieve. Else it would really be short operation... During that period of time, the casualties were highest on Russian and on Ukrainian side as well. Until Bakhmut started to be a thing1 point
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