OK, so Version 1.4 Notes (changes in green are in the nerf package) : 1) Added Keyworks : Lightning Strikes : Added Electricity KW Dichotomous Soul :
Added Fire and Ice KW Zandethus Draconic Fury :
Added Fire KW 2) Empower Passive :
The general idea is to promote the use of Empower by adding to Empower Passive a lasting bonus after Empower has been used. This bonus is stronger that what a passive usually offer, but this is counterbalanced by the need to time your Empower and is not compatible with ressource refill. 1 - Accurate Empower : +10 Accuracy to Empowered Spell, +5 Accuracy for rest of battle2 - Potent Empower : +30% damages to Empowered Spell, +15% damages for rest of battle (tried "Healing Done too, but was bugged)3 - "Fast" Empower* : Instant Recovery to Empowered Spell, +15% Action speed for rest of battle4 - Penetrating Empower : + 2 PEN to Empowered Spell, +1 PEN for rest of battle
* to replace the bugged Lasting Empower. Weyc's Wand :
Instant Recovery of Empowered ability -> +15% action speed for 20s after using an Empower ability (to avoid redundancy with Fast Empower) Chopping Wood : 100% Hit to Crit for Empowered ability, 20% Hit to Crit for rest of battleMurderous Intent : (100% Hit to Crit /+100% Crit damages) against foes under 50% health for Empowered ability, (20% Hit to Crit /+20% Crit damages) against foes under 50% health for rest of battle Great Soul :
Currently a worthless talent for any individual battle. Therefore I wanted to seize the opportunity to give Single Class a bit more ressources, especially Chantesr (since Chants don't even scale with PL, I think Single Class Chanter feels less optimal than multiclass one). So in addition to +1 Empower, it now provides :
- Martials : + 1 ressource- Chanter : -15% phrase duration (~+17% chanting speed)- Cipher : +3 focus / 6s (I wanted some straight +20 focus at start of combat, but it wasn't technically possible) - Casters : +1 Tier 1 and +1 Tier 2 spells. (not meant to be powerful, convenient at most) 3) Summoned Weapons and Spiritshift :
I'm paying special attention to Summoned Weapons and Spiritshift because they replace actual weapons/armors. So if they are not as good as endgame equipment, they won't be used. All of them need either good stats or a niche. Llengrath's Warding Staff :
Added +12 Deflection since the description advertise for a Deflection bonus. Citzal's Enchanted Armory :
Quality set to Mythic
Duration : 25s - > 35s
Added 100% Miss to Graze to Weapons
Added 100% Crit to Hit to Armor Spiritual Weapons : Removed the casting time bonus from Community Patch (the Martial Casting talent buff covers it)
Added +10 Accuracy to all gods weapons except Woedica's. Spiritshift duration:
Duration scale with PL (I had to set Boar Wounding DoT to a fixed 9s to avoid its scaling too). Spiritshift Stag :
+7 all defenses - > +10 all defenses
Carnage (as implemented by Community Patch) adjusted to base 33% weapon damages. Spiritshift Wolf:
+25% Stride - > +50% Stride
1 Knockdown - > 3 Knockdowns Wildstrike :
Now also provides +1 PL to corresponding "element" when shifted (Fire, Electricity, Acid/Decay, Ice/Water) Greater Widstrike :
Now also provides +2 PL to corresponding "element" when shifted (Fire, Electricity, Acid/Decay, Ice/Water)
Note this is intended to make Shifter malus more significant. 4) Miscellanous : One Handed Style : Also add 20% Miss to Graze and 20% Graze to Hit Pistol Modal :
-50% Recovery - > -40% Recovery Hunter Bow Modal :
-50% Recovery - > -40% Recovery Spell Resistance Ability : 10% Resistance - > 15%
Inspired Defense :
+1AR for 3s - > 5s Strengthened Bond :
+15 All defenses vs AoE - > +17 All defenses Greater Focus :
+10 Max Focus - > +2 Max Focus per level (was +1 per level in previous version, but since it only provides 25% Ma Focus at the start of battle, I felt it wasn't enough) Keen Mind :
+10 Focus on Start of Battle - > +1 Focus per level (was +1.5 in previous version but I realized it provides much more starting focus than Greater Focus so I decided to lower it a bit. Soul Blade on Kill effect :
+10 Max focus for 30s - > +5 +1/lvl (was completely unsignificant at high level. Still not very strong but at least visible) Echoing Horror :
Add a +1 Accuracy scaling bonus for PL beyond 7 (rather unsignificant but aligned with similar passive abilities for sake of ruleset consistency) Fractured Volition :
Corrected a bug that caused Enfeebled Affliction to last indefinitely. Added Missing item "Torc of the Falcon Eye" (headgear, +2PER) at Una's Shop Stun :
Cyclopedia updated according to Community Patch (Cyclopedia said it was -10 all defenses but it was wrong : it is -10 Deflection and another -10 Reflex with CP)
@Sergeant Arch Dornan привет !