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Posted
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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

So the angered gods keep an eye on your boat? What if you pissed Ondra off? :aiee:

pretty sure I managed to annoy her in both my main playthroughs (the ones I'm planning on continuing) - at different points (WM in one, endgame in another).

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*Casts Nature's Terror* :aiee: , *Casts Firebug* :fdevil: , *Casts Rot-Skulls* :skull: , *Casts Garden of Life* :luck: *Spirit-shifts to cat form* :cat:

Posted (edited)

What would be an example of a "mechanical" bonus?

 

I suppose he means pets will have a mechanical impact and will not simply be an aesthetic complement. I reckon it could be anything from attribute/skill bonuses to activatable abilities and the likes. Just what I understand from that tweet though.

Edited by algroth
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My Twitch channel: https://www.twitch.tv/alephg

Currently playing: Roadwarden

Posted

Pets

 

and more 

 

Pets

Sweet! God is in the detail. This will help with immersion - having tons of pets, loot and babies in the backpack was looking pretty silly in POE1.

Posted

 

What would be an example of a "mechanical" bonus?

I suppose he means pets will have a mechanical impact and will not simply be an aesthetic complement. I reckon it could be anything from attribute/skill bonuses to activatable abilities and the likes. Just what I understand from that tweet though.

Cat pet = +1 Reflex, etc
Posted

What would be an example of a "mechanical" bonus?

 

One where an ancient Lich of extreme power shows up to blast your enemies?

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