Erik-Dirk Posted January 12, 2018 Share Posted January 12, 2018 (edited) So I know we haven't had a chance to check out tier 8 or 9 abilities but the question is does it matter? Even if they are good enough to equalize or surpass a multi class we will still have spent at least 3/4 of the game under powered. Now realistically obsidian probably can't fully balance single and multiclass potential without introducing very ridged rules. Baldurs gate didn't allow multiclass between melee classes or any paladin, both classes need to individually level up, and we still had multi classes like the kensai-mage dominating. The current system gives unnecessary bonuses to multiclass characters: A free, often very powerful attribute or two at character creation. 1/3 extra ability points. Do we really need these extra bonuses? Power level does not seem to do that much and access to higher tiers is not that valuable when you consider Fighter/Ciphers: Fighter/Ciphers get both constant recovery and soul whip, free at character creation Single classes get access to veterans recovery or draining whip two levels earlier (Which when you think about it just brings them on par with the multiclass) As a partial fix: all level 0 abilities should be halved in value when multi classing (I.e. soul whip adds 10% damage) (perhaps with an option to spend a point at level up to get the other half) Both single and multi class receive the same number of ability points at level up. Edited January 12, 2018 by Erik-Dirk Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now