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Everything posted by darkling.lithely
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I was looking for news for a PoE3 and found this speech from 1981 instead: https://speeches.byu.edu/talks/bruce-r-mcconkie/three-pillars-eternity/ "The three pillars of eternity, the three events, preeminent and transcendent above all others, are the creation, the fall, and the atonement. These three are the foundations upon which all things rest. Without any one of them all things would lose their purpose and meaning, and the plans and designs of Deity would come to naught." I think Eothas is aware, so I thought I'd share.
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Portraits V
darkling.lithely replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Awesome! Thanks! -
Portraits V
darkling.lithely replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Which are great. Thank you for the instructions. I ended up using paint.net and paint 3D. One question, though: where can I find the background that you use? -
I couldn't agree more. I think this game is pretty amazing. The sheer number of everything in multiple categories is staggering--classes and subclasses to multiclass, armors, weapons, consumables, wizard spells, cipher spells, druid spells, chanter spells, priest spells, types of bonuses or maluses, character voices, interactions, alignments and reputations, and many more without even mentioning how all of these things react with each other. The depth of the themes are worthy of adult consideration. The fact that you can't kill the god at the end I appreciate so much, and I can't help but thin
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I increasingly wonder if they can play their cards right. The comments from people who praise this games seem to be of a different caliber than those from the unimpressed. Anyone not seeing how brilliant this game is probably will not take the time with a third installment to do so either. I imagine that it is difficult for a lot of people to appreciate that the narrative that drives the game-play in Deadfire is not a straight forward kill the big bad. The philosophical and religious musings, I bet, get clicked through without much thought, leaving little story to guide random tasks. Still, I
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Thank you, all, for enlightening me. I had no idea how complicated this would be. Bit overwhelming, so my brain splinters with possibilities. But a sassy, solo assassin with Wael's scepter seems suitable. What difficulty do any of you think would be appropriate for a solo, pure assassin. The game I'm finishing is expert PotD with all of the companions.
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I'm close to finishing my first play-through with an Assassin/Paladin and am thinking about starting again. I almost always play rogues and want to play another assassin, but I really want to focus more on stealth, assassinate, invisibility--which has been a disappointment with my current game. I've been reading these forum and doing a lot a searches for build tips, but I think I'm missing something key. Can anyone help me with: 1. How does salvation of time create unlimited invisibility? No, I haven't play tested this, but the description say that SoT adds 10 second of beneficial ef
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I still think that multiclassing subclasses would be great. A Streetfighter/Assassin could be fun. It doubt that it solves the power balance problem between single- and multi-class characters, but maybe if all characters had to choose two classes it would. Purist could choose Rogue/Rogue or whatever.
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I played through all the NWN 1 & 2 releases several times. NWN2's stories were much better, but my favorite module was for NWN1. I appreciate the improvements that were made to NWN2, but I was disappointed with the difficulty of the toolset. I would still love to tell stories via crpg but don't have the time or energy for learning a complicated toolset. I did much better with the NWN1 toolset but the angular graphics always bugged me.