Everything posted by darkling.lithely
- [LIST] Sources of Immunities, Resistances, Stackable Effects
- [LIST] Sources of Immunities, Resistances, Stackable Effects
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Avowed Development Issues
So, how long would Obsidian keep the Avowed forums open if the game were dead? Wouldn't that be some indication that things were still moving along, even if extremely slowly?
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So Avowed is vaporware at this point
Vaporware...? What...? **trips on roots grown in the floor, breaking all the jars of frogs, pi$$-fitting, somersaulting from the edge of the sorcerer's table, landing in the well-groomed, poisonous rose bush and kicking a dagger into self-sister's back, and accidentally casting permanent sunbeam in the room! Persephone!!! Ahh--for shadows.**
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Player character = Watcher
I'm thinking one way or another, there will be a spirit(ual) aspect to the game. Obsidian likes to pose big questions and hint with small answers many possibilities.
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the creation, the fall, and the atonement
I was kinda making PoE, PoE2, and (the) PoE3 (of my dreams) analogous with creation, fall, and atonement. It was working for me at the time with the "purpose and meaning...would come to naught" given Eothas' designs for disruption.
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the creation, the fall, and the atonement
I was looking for news for a PoE3 and found this speech from 1981 instead: https://speeches.byu.edu/talks/bruce-r-mcconkie/three-pillars-eternity/ "The three pillars of eternity, the three events, preeminent and transcendent above all others, are the creation, the fall, and the atonement. These three are the foundations upon which all things rest. Without any one of them all things would lose their purpose and meaning, and the plans and designs of Deity would come to naught." I think Eothas is aware, so I thought I'd share.
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A critic to the unpolished work done by Obsidian
darkling.lithely replied to Belsirk's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The game's not perfect. So what? There are problems, but how many things did this game get right? There are lots of parts to this game. Lots of parts that are spot on too. And obviously you enjoyed it because you didn't just finish the game once but are commenting about another play-though.
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Portraits V
darkling.lithely replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Awesome! Thanks!
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Portraits V
darkling.lithely replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Which are great. Thank you for the instructions. I ended up using paint.net and paint 3D. One question, though: where can I find the background that you use?
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SC Ascendant AI programming
Cool. Thanks.
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SC Ascendant AI programming
Thanks, Heukalyptus, for the reply. Have you used this? I ask because when Ascended, focus is at zero. Or is it a condition that is worded as such but is really intended specifically for being ascended? Also, do you (or anyone) know if the mod will work mid-game?
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SC Ascendant AI programming
I've tried a few things and have searched to no avail--how do I program the AI to take advantage of the ascendant subclass?
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[CLASS BUILD] The Healing Wall
Nearing the end of another play-through and am using the The Healing Wall build on this page--thank you Climhazzard and TheMetaphysician! This character will be a staple for me here on out.
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Just wanna give some praise to devs
darkling.lithely replied to YourHeadAsplode's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I couldn't agree more. I think this game is pretty amazing. The sheer number of everything in multiple categories is staggering--classes and subclasses to multiclass, armors, weapons, consumables, wizard spells, cipher spells, druid spells, chanter spells, priest spells, types of bonuses or maluses, character voices, interactions, alignments and reputations, and many more without even mentioning how all of these things react with each other. The depth of the themes are worthy of adult consideration. The fact that you can't kill the god at the end I appreciate so much, and I can't help but think that the type of influence the main character has on the Deadfire is lost on many players: one person's choices make huge differences in a world where he or she didn't save the universe. Really, I think this game is too much for the average gamer. It is a shame that it's not recognized as the brilliant masterpiece that it is, but I suspect that time is on its side.
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SSS difficulty: Too much?
darkling.lithely replied to danielbda's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)lol--I'll keep that in mind on my current play-through. Thanks.
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SSS difficulty: Too much?
darkling.lithely replied to danielbda's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The (PotD) SSS challenges were all tough but doable except for one: I never beat the constructs. Even destroying the thing in the middle right off, I was wiped out after 2-3 rounds of them every time. They were so much more difficult than any of the other challenges that I thought it was a bug.
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On the road to... Pillars of Eternity 3
darkling.lithely replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In a couple of decades, a few Obsidian expatiates will start a company to finally release PoE3 based on the secret, but shelved plans no one can bare to look at right now.
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On the road to... Pillars of Eternity 3
darkling.lithely replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I increasingly wonder if they can play their cards right. The comments from people who praise this games seem to be of a different caliber than those from the unimpressed. Anyone not seeing how brilliant this game is probably will not take the time with a third installment to do so either. I imagine that it is difficult for a lot of people to appreciate that the narrative that drives the game-play in Deadfire is not a straight forward kill the big bad. The philosophical and religious musings, I bet, get clicked through without much thought, leaving little story to guide random tasks. Still, I really hope that Microsoft gives its blessing, particularly to Josh, and let Obsidian make the last installment.
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On the road to... Pillars of Eternity 3
darkling.lithely replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Same.
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Help with Assassin
Thank you, all, for enlightening me. I had no idea how complicated this would be. Bit overwhelming, so my brain splinters with possibilities. But a sassy, solo assassin with Wael's scepter seems suitable. What difficulty do any of you think would be appropriate for a solo, pure assassin. The game I'm finishing is expert PotD with all of the companions.
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Help with Assassin
I'm close to finishing my first play-through with an Assassin/Paladin and am thinking about starting again. I almost always play rogues and want to play another assassin, but I really want to focus more on stealth, assassinate, invisibility--which has been a disappointment with my current game. I've been reading these forum and doing a lot a searches for build tips, but I think I'm missing something key. Can anyone help me with: 1. How does salvation of time create unlimited invisibility? No, I haven't play tested this, but the description say that SoT adds 10 second of beneficial effects. What am I missing here? 2. I've seen several comments about something being Brilliant. How does this create longer/better invisibility? 3. Is there some way that a solo character uses Vanishing Strike with SoT, or am I misreading some comment? What are the best ways to maximize the Assassin subclass? I especially am interested in pure Assassin or multiclassed with a Priest or Blood Mage. Thanks.
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Neketaka is a good city - Cities in RPGs
darkling.lithely replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Bentancuria in the NWN module A Dance with Rogues is a fun experience.
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Need a Mod? Just ask us!
darkling.lithely replied to peardox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I didn't see this until today, but thanks for the consideration, and thanks for being modders!
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Wouldn't it have been better if the Thaos-concept was used for the hero? (spoilers if you haven't finished PoE1)
darkling.lithely replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe the Watcher is a Time Lord. Maybe Thaos is the Master.