HooAmEye Posted November 8, 2017 Share Posted November 8, 2017 So Obsidian is teasing something new https://twitter.com/Obsidian/status/928109844665483265 1 Link to comment Share on other sites More sharing options...
draego Posted November 8, 2017 Share Posted November 8, 2017 So Obsidian is teasing something new https://twitter.com/Obsidian/status/928109844665483265 Wonder if this is Tim Cain's project we've been hearing about Link to comment Share on other sites More sharing options...
kanisatha Posted November 8, 2017 Share Posted November 8, 2017 So Obsidian is teasing something new https://twitter.com/Obsidian/status/928109844665483265 Wonder if this is Tim Cain's project we've been hearing about Has to be. I sure hope it's something I'll want to play unlike with Tyranny. Link to comment Share on other sites More sharing options...
ShadySands Posted November 8, 2017 Share Posted November 8, 2017 Tim Cain RPG Free games updated 3/4/21 Link to comment Share on other sites More sharing options...
Mechalibur Posted November 9, 2017 Share Posted November 9, 2017 Weird gun spark thing: https://twitter.com/jesawyer/status/928394240484286465?s=17 Link to comment Share on other sites More sharing options...
smjjames Posted November 9, 2017 Share Posted November 9, 2017 There's already a thread for the Onsidian game teaser thing guys.... Weird gun spark thing: https://twitter.com/jesawyer/status/928394240484286465?s=17[/size] Color and font tags don't work on URLs... Anyways, as the wolfgeist guy in the comments says, looks like an unique pistol or possibly San enchanted pistol, or an unique pistol with an enchantment on it. Cool effect though. Link to comment Share on other sites More sharing options...
MaxQuest Posted November 9, 2017 Share Posted November 9, 2017 Weird gun spark thing: https://twitter.com/jesawyer/status/928394240484286465?s=17[/size] Looks beautiful. But the usual question is: does it generate focus 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
ghostwriter Posted November 9, 2017 Share Posted November 9, 2017 Never liked the look of lashes on firearms in Poe 1... I think it would look much cooler if the guns looked normal, but when the bullet hits the enemy it created a small elemental explosion depending on the lash type. 4 Link to comment Share on other sites More sharing options...
DexGames Posted November 9, 2017 Share Posted November 9, 2017 (edited) There's also a Livestream planned soon, they say it's about Fan Art but... Maybe it's where we'll hear about the Backer Beta, I surely hope so ! I'd rather not be too much hopeful, I'd set myself to disapointment if there's nothing but Fan Art. PS : Fan Art is Cool ! Custom Portraits specificly. Edited November 9, 2017 by DexGames Link to comment Share on other sites More sharing options...
Lephys Posted November 9, 2017 Share Posted November 9, 2017 Anyways, as the wolfgeist guy in the comments says, looks like an unique pistol or possibly San enchanted pistol, or an unique pistol with an enchantment on it. Cool effect though. It does look cool, but the gun weirdly lobs the spark at it. It would be cool if the animation matched up with the idea of a gunshot/bullet. I realize it's probably just not-tuned yet... dunno, though. I can't think of a weapon that would lob an elemental blast at anyone. Maybe a wand? But those still kind of launch it straight out, and they semi-homingly "fly" towards their target, like a magic missile, but not as fast and sporadically. Annnnnnnnnywho... 2 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
the_dog_days Posted November 9, 2017 Share Posted November 9, 2017 Weird gun spark thing: https://twitter.com/jesawyer/status/928394240484286465?s=17 Is anyone else reminded of roman candles? 1 Link to comment Share on other sites More sharing options...
Enoch Posted November 9, 2017 Share Posted November 9, 2017 (edited) https://twitter.com/jesawyer/status/928684611906842624 "the modal ability for quarterstaff gives you a deflection bonus. good for wizards who smack people from the back row and then get jumped by a rogue/shadow." https://twitter.com/jesawyer/status/928685078443470848 "they're also good for assassins who smack people in the head from stealth and then have to deal with the repercussions immediately after." Edited November 9, 2017 by Enoch 2 Link to comment Share on other sites More sharing options...
IndiraLightfoot Posted November 9, 2017 Share Posted November 9, 2017 Anyways, as the wolfgeist guy in the comments says, looks like an unique pistol or possibly San enchanted pistol, or an unique pistol with an enchantment on it. Cool effect though. It does look cool, but the gun weirdly lobs the spark at it. It would be cool if the animation matched up with the idea of a gunshot/bullet. I realize it's probably just not-tuned yet... dunno, though. I can't think of a weapon that would lob an elemental blast at anyone. Maybe a wand? But those still kind of launch it straight out, and they semi-homingly "fly" towards their target, like a magic missile, but not as fast and sporadically. Annnnnnnnnywho... Yeah, electricity does a lot of things, but it's not exactly the kind of energy that lends itself to lobbing. I actually thought that was the reason why this was posted to begin with - it was a hilarious bug. 2 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" *** Link to comment Share on other sites More sharing options...
smjjames Posted November 9, 2017 Share Posted November 9, 2017 Anyways, as the wolfgeist guy in the comments says, looks like an unique pistol or possibly San enchanted pistol, or an unique pistol with an enchantment on it. Cool effect though. It does look cool, but the gun weirdly lobs the spark at it. It would be cool if the animation matched up with the idea of a gunshot/bullet. I realize it's probably just not-tuned yet... dunno, though. I can't think of a weapon that would lob an elemental blast at anyone. Maybe a wand? But those still kind of launch it straight out, and they semi-homingly "fly" towards their target, like a magic missile, but not as fast and sporadically. Annnnnnnnnywho... I thought it was maybe initially one of those hand mortars, but I moved it slowly and saw that it looked more like a regular pistol. Link to comment Share on other sites More sharing options...
draego Posted November 9, 2017 Share Posted November 9, 2017 Sassy. Some more flavor i suppose. 2 Link to comment Share on other sites More sharing options...
Wellspring Posted November 9, 2017 Share Posted November 9, 2017 Sassy. Some more flavor i suppose. These look great. I'm going to have to find an excuse to use that hunched pose. Maybe an Igor-like companion for my Bleak Walker. Hoping they add a cheerful or lighthearted pose at some point, maybe bouncing around a bit, etc. Link to comment Share on other sites More sharing options...
Lephys Posted November 9, 2017 Share Posted November 9, 2017 Haha. They showed the "sassy" pose on a Stag-shifted Druid, I think it was, a little while back? I think it was TOO sassy then, and it was hilarious seeing a half-man, half-stag stand in a sassy pose. Heh. Anywho, it's still fantastic. I kind of hope your idle stance conveys some sort of demeanor in dialogues/interactions. Not anything super potent, but stuff that makes people raise an eyebrow. "Hey, why are you all hunched like that, creeping around my chicken coop?" "I'm sorry! This is just how I walk!" Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
Lamppost in Winter Posted November 9, 2017 Share Posted November 9, 2017 (edited) :salt emoji: Edit: Information about weapon modals: https://jesawyer.tumblr.com/post/167314869926/hiya-josh-i-noticed-you-saying-on-twitter-that Edited November 9, 2017 by Lamppost in Winter 5 Link to comment Share on other sites More sharing options...
Wellspring Posted November 9, 2017 Share Posted November 9, 2017 (edited) Here's a tumblr post with a couple of the weapon modal abilities. https://jesawyer.tumblr.com/post/167314869926/hiya-josh-i-noticed-you-saying-on-twitter-that Edited November 9, 2017 by Wellspring Link to comment Share on other sites More sharing options...
injurai Posted November 9, 2017 Share Posted November 9, 2017 Sassy. Some more flavor i suppose. Love this idea. Link to comment Share on other sites More sharing options...
draego Posted November 9, 2017 Share Posted November 9, 2017 (edited) Rod - Blast: Slower Recovery, gain AoE around target. That is an interesting change. I wonder if wizards will no longer have this ability. This should open up build opportunities for other classes using Blast. Edited November 9, 2017 by draego 1 Link to comment Share on other sites More sharing options...
draego Posted November 9, 2017 Share Posted November 9, 2017 Tmblr Question Translation: Horde all equipment. Dont sale anyting. Link to comment Share on other sites More sharing options...
the_dog_days Posted November 9, 2017 Share Posted November 9, 2017 My dream modal: Unarmed - Punch That Kills the Past: Slow Recovery, punch through time space continuum. 2 Link to comment Share on other sites More sharing options...
Lephys Posted November 9, 2017 Share Posted November 9, 2017 That is an interesting change. I wonder if wizards will no longer have this ability. This should open up build opportunities for other classes using Blast. Good question. Honestly, if classes were to get abilities like this, I'm much more in favor of "here's an effect that gets added to your weapon/attack", rather than "here's an effect that gets added to (insert one weapon type here) attacks." I think "here's how Class X works" is always better than "Out of the things available to all classes, here's the one that Class X does/uses." I know that gets tricky with 11 classes, though. But, ideally, classes aren't defined by gear/role restrictions, but by mechanical dynamics and the dynamic utilization of equipment, roles, etc. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
MaxQuest Posted November 10, 2017 Share Posted November 10, 2017 (edited) Rod - Blast: Slower Recovery, gain AoE around target. That is an interesting change. I wonder if wizards will no longer have this ability. This should open up build opportunities for other classes using Blast. Indeed it is. Previously rods had Blasts associated with them. And for example in PoE1: - blast damage: doesn't scale with main weapon's damage; doesn't generate focus. - weapon aoe damage: does scale with weapon's damage; does generate focus. Large Shield - The Wall: Can't Move, dramatically reduce incoming Ranged Deflection and Reflex Damage.From the wording I don't quite understand: - does it reduce Ranged Deflection, or - does it reduce damage that was targeting Ranged Deflection? Edit: missed the word 'incoming' before 'ranged deflection'. It's clear now. Mace - Rending Smash: Slower Recovery, reduce enemy Armor Rating.Love that. Can have few offtanks whose melee output is irrelevant, equip them with maces, and make it that real damage-dealers are above the [Pen minus AR] threshold. Edited November 10, 2017 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
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