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First look on Eisenhorn: Xenos (Warning: TotalBiscuit):

https://www.youtube.com/watch?v=cw-HQWjkoj0

Apparently, not good. I can't say I didn't expect that, but I was holding out hope as I kinda loved the books (so much in fact that I'm still inclined to purchase the game, but ... I'll probably grab Battlefleet Gothic: Armada instead.) Bugger.

That doesn't look good at all.

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What the hell is going on with that combat gameplay. They should have made it turn based and with a top down camera, imo. Probably would have looked a lot better this way.

 

/Edit: Oh god, that door opening...

 

/Edit2: I wouldn't want to play this game, because I fear it will ruin the books. Everytime you'll go back to the books, you will connect it with images from that game turd.

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

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Why does Games Workshop do such a bad job licensing 40k?

No kidding. So far only Relic have done a good job with it.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Why does Games Workshop do such a bad job licensing 40k?

It seems like there's no quality checking at all, they'll allow literally anyone willing to pay the fee to use their license, which is why we wind up with 8 bajillion Warhammer video games, 5% of which aren't complete garbage.

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All we need is a 40k dating simulator

Edited by Malcador
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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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All we need is a 40k dating simulator

BioWare would license that for ten games, slap a poorly design combat rule-set on it and their fanboys would call it an innovative RPG.

 

Don't forget clumsily shoehorned gender politics.  That would be good for at least 4 or 5 Polygon articles masturbating all over the game. ok-hand-smiley-emoticon.gif

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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If it will be anything like other Paradox grand strategies it will have a broken or non-existent or woefully inadequate tutorial, have a brutal learning curve, and be totally worth it if you can get past said learning curve.

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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If it will be anything like other Paradox grand strategies it will have a broken or non-existent or woefully inadequate tutorial, have a brutal learning curve, and be totally worth it if you can get past said learning curve.

That's what I love about Paradox :-D

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If it will be anything like other Paradox grand strategies it will have a broken or non-existent or woefully inadequate tutorial, have a brutal learning curve, and be totally worth it if you can get past said learning curve.

 

And, if EU4 is any indication, then later be ruined by an overabundance of expansions being released that add new gameplay mechanics and also replace old ones that used to work just fine, some of which sound nice in theory but end up not working particularly all that well together with every other harebrained feature they decide stuff into the game throughout all ten of their expansions being released - and they keep doing this so much so until the game can barely be recognized as what it was upon release (...and also, they won't give you much of a choice whether you want the majority of those features, even if you don't actually bother to buy the expansions!). The end result, of course, being that some of us will end up no longer liking the game nearly as much as we used to. Harumph!

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And, if EU4 is any indication, then later be ruined by an overabundance of expansions being released that add new gameplay mechanics and also replace old ones that used to work just fine...

Same problem with Crusader Kings2.. They need to learn to let go, almost a unique problem in the industry.

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And, if EU4 is any indication, then later be ruined by an overabundance of expansions being released that add new gameplay mechanics and also replace old ones that used to work just fine...

Same problem with Crusader Kings2.. They need to learn to let go, almost a unique problem in the industry.

 

They should have stopped with Sons of Abraham with CK2.  IMHO, that was when that game hit its peak.  Hilarious scenarios like you having a son that's essentially the anti-Christ be born and that son manipulating his way into becoming the leader of the Catholic church became possible with that expansion.  After than, the expansions didn't add that much, not anything I really wanted, anyway, while also messing with core mechanics I would rather have seen left alone.  

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I'm the odd man out because I love the too many content and mechanic packs for CK2

 

yeah same here, best was that one which added personal focus, love it

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I liked the concept of it, but I had to turn it off after a couple of games because of the STI epidemic and and random barons imprisoning emperors for absolutely no reason. Typical Paradox really, sounds like someone came up with a neat concept ....then they gave the intern one day to implement it. I say this because those mechanics have no interaction whatsoever with the established systems the game has, they are for all intents and purposes standalone.

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Why does Games Workshop do such a bad job licensing 40k?

Well to be fair it works well enough for Black Library - vast majority of those books are crap, but then some of them stick. One might say it cheapens the universe but GW seems to be doing a well enough job of that themselves lately.

 

Don't forget clumsily shoehorned gender politics.

In the grim darkness of the 41st millennium, there is only equality.

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I liked the concept of it, but I had to turn it off after a couple of games because of the STI epidemic and and random barons imprisoning emperors for absolutely no reason. Typical Paradox really, sounds like someone came up with a neat concept ....then they gave the intern one day to implement it. I say this because those mechanics have no interaction whatsoever with the established systems the game has, they are for all intents and purposes standalone.

 

I haven't really run into any issues but I dunno if it's just luck, patches, mods or the right combo of all three

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Damn, can't stop thinking of this transport fever trailer. On one side I am very certain it will have exactly the same issues as train fever, but on the other side it looks exactly the kind of game I want to play. But if they are unable to provide better rail/road placement, terrain morphing and an economy where you need trains with more than but two waggons, it's just not going to be a fun experience for me.

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

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