CoM_Solaufein Posted December 23, 2014 Posted December 23, 2014 I miss having a pet dog as a follower. 1 War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
PK htiw klaw eriF Posted December 23, 2014 Posted December 23, 2014 I miss having a pet dog as a follower. I didn't, mostly because my dog sleeps at my feet when I play vidya. 1 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
GhostofAnakin Posted December 23, 2014 Posted December 23, 2014 The multiplayer is crap. I actually enjoyed ME3's MP, but this one is just bad. The problem with the MP for me is that it's an action setup but with the combat more geared to pause-and-play. ME3's worked because they basically turned the combat into a 3rd person shooter. This one doesn't because you can't use strategy or scout out the enemy formations because everything happens in real time. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Serrano Posted December 23, 2014 Posted December 23, 2014 (edited) The multiplayer is crap. I actually enjoyed ME3's MP, but this one is just bad. The problem with the MP for me is that it's an action setup but with the combat more geared to pause-and-play. ME3's worked because they basically turned the combat into a 3rd person shooter. This one doesn't because you can't use strategy or scout out the enemy formations because everything happens in real time. This is just a hunch but I believe in hindsight it would have worked out better to let players drop into the single player campaign but not give them permission to initiate or participate in conversations, or some safeguard to stop them screwing with the host's story. The combat would have been a lot more fun since the single player encounters were just more entertaining than the multiplayer mobs, more varied composition, scenarios and terrain; and the open world areas would have been pretty well suited since that stuff is largely separate from the important story content. Most appealingly, who wouldn't like three minions gathering crafting resources for them? Or maybe just have a multiplayer mode with open world environments, even recycled ones and a few story quests like SWTOR's operations and flashpoints thrown in. I know that's all too much work to be practical but it's nice to imagine. Edited December 23, 2014 by Serrano
Agiel Posted December 23, 2014 Posted December 23, 2014 Trying to do the puzzle in the Dead Hand cave in the Exalted Plains... Jesus Christ, how do enough people like these kinds of f***ing puzzles that RPG developers keep insisting on putting them in their games? 1 Quote “Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.” -Jonathan Littell <<Les Bienveillantes>> Quote "The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete." -Rod Serling
Amentep Posted December 23, 2014 Posted December 23, 2014 As an aside observation, am I the only one who thinks that - with the inclusion of the Qunari race - that Dwarves are getting the short end of the stick only being able to be two classes? In DAO the "mage origin" was the same for human or elf so essentially you had human-elf-dwarf warrior or rogue and then mage as origins; not the case in DAI where each mage is slightly different and while the influence is seemingly minor it seems odd that now three races get three classes while the dwarf is stuck with two. Know there are lore reasons why Dwarves don't get the mage, but I do wonder if the dwarves are going to slide to the "race option no one plays" in future games, particularly if there's no real tie to the Primary Dwarven culture in the story. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Humanoid Posted December 23, 2014 Posted December 23, 2014 They're probably happy to be rid of dwarves altogether in time, no more weird outliers to animate (especially the sex scenes) so the artists are happy. Might turn Vol into one of those rabid anti-Biowarians that haunt this place though. L I E S T R O N GL I V E W R O N G
Amentep Posted December 23, 2014 Posted December 23, 2014 Can't imagine Qunari would be that much better - isn't an elf to a qunari about the same height differential as a dwarf to a human? Although now I'm wondering what a Dwarf Inqisitor-Iron Bull romance would end up looking like in the cut scenes... I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
MrBrown Posted December 23, 2014 Posted December 23, 2014 Can't imagine Qunari would be that much better - isn't an elf to a qunari about the same height differential as a dwarf to a human? Although now I'm wondering what a Dwarf Inqisitor-Iron Bull romance would end up looking like in the cut scenes... Qunari are probably worse, what with those horns... I'd imagine priority for BIO is 1. Human, 2. Elf, 3. Dwarf, 4. Qunari. As for your second comment, find it on youtube. It looks weird, yeah. I don't think Dwarves are that bad with only two classes, they still have their uses. With DA:I though, race has become mostly a story choice than a stat choice anyway.
Tale Posted December 23, 2014 Posted December 23, 2014 I expect Dwarves to get mages every sequel. "Show me a man who "plays fair" and I'll show you a very talented cheater."
HoonDing Posted December 23, 2014 Posted December 23, 2014 I expect Dwarves to get mages every sequel. I want to be a dragon. The ending of the words is ALMSIVI.
CoM_Solaufein Posted December 23, 2014 Posted December 23, 2014 Tried using a gamepad on this game. As the saying goes, can't teach old dogs new tricks. Think I'll stick with keyboard and mouse. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
GhostofAnakin Posted December 24, 2014 Posted December 24, 2014 I played a bit more of the MP. My gosh, was this tacked on last minute or something? There's like 3 maps, with the exact same route to take for every mission. It's like an endless loop from a flashback to DA2's respawning bad guys in the alleys of Kirkwall. The way to unlock different character classes is incredibly cheesy, too. You either have to grind for a ridiculous amount of time and hope to find weapons/armor you can salvage for material, or you have to pay. Since there's no way I'm paying extra money, that means grinding. On top of that, the combat is just bad. I actually liked ME3's MP, found it a bit addicting. I can honestly say the only reason I've kept with DA's MP these past couple of nights is because a]I have nothing else to play at the moment and b]I was giving it a chance to prove me wrong, that it would get better the more I played it. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Hurlshort Posted December 24, 2014 Posted December 24, 2014 I have no idea why they thought a 100+ hour game really needed MP. I haven't gone near it. 1
Woldan Posted December 24, 2014 Posted December 24, 2014 (edited) Tried using a gamepad on this game. As the saying goes, can't teach old dogs new tricks. Think I'll stick with keyboard and mouse. Said the same thing and I'm a hardcore KB+M FPS operator but really couldn't stand the controls anymore, as I said the last time I used a controller was 13 years ago but it only took me a day to get used to it in Dragon Age Inquisition. Its mainly about remembering the buttons and going easy on the sticks. Controller is MUCH better for this game. (Still getting a stiff sore left thumb after 5 hours of gaming though) Pretty much felt like getting used to my Logitech racing simulation wheel and pedals. Anyway, I'm really enjoying a certain Orlesian ball right now, this mission is ace and totally makes me give this game more points. Edited December 24, 2014 by Woldan I gazed at the dead, and for one dark moment I saw a banquet.
Orogun01 Posted December 24, 2014 Posted December 24, 2014 I don't think Dwarves are that bad with only two classes, they still have their uses. With DA:I though, race has become mostly a story choice than a stat choice anyway.Not even that really, it never goes beyond of "Look! A dwarf" or Sera getting a girl boner if you're a Fem Qunari. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
Tale Posted December 24, 2014 Posted December 24, 2014 I have no idea why they thought a 100+ hour game really needed MP. I haven't gone near it. Microtransactions and feature checklists. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Gromnir Posted December 24, 2014 Posted December 24, 2014 I have no idea why they thought a 100+ hour game really needed MP. I haven't gone near it. one benefit to the developer and publisher is to gauge interest for potential future multiplayer titles using the same intellectual property. is there actual interest for mp dragon age? what is feedback from players of da:i mp? does such feedback give ideas as to how one would make a better da mp game, or perhaps even a da mmo? we got no reason to believe our guess has any validity whatsoever, but we can see potential usefulness o' such a thing to publisher/developers. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
MrBrown Posted December 24, 2014 Posted December 24, 2014 (edited) Tried using a gamepad on this game. As the saying goes, can't teach old dogs new tricks. Think I'll stick with keyboard and mouse. Anyway, I'm really enjoying a certain Orlesian ball right now, this mission is ace and totally makes me give this game more points. That's easily the best part of the game. Unfortunately made a bit worse by the long combat sequences within it. Edited December 24, 2014 by MrBrown
Woldan Posted December 24, 2014 Posted December 24, 2014 That's easily the best part of the game. Unfortunately made a bit worse by the long combat sequences within it. I'm finding the court approval meter a little bit annoying because I'd like to enjoy the area without being under time pressure, thats not so great. 2 I gazed at the dead, and for one dark moment I saw a banquet.
GhostofAnakin Posted December 24, 2014 Posted December 24, 2014 (edited) That's easily the best part of the game. Unfortunately made a bit worse by the long combat sequences within it. I'm finding the court approval meter a little bit annoying because I'd like to enjoy the area without being under time pressure, thats not so great. That was the worst part of that quest. The "timer" whenever you were in off limits areas. Granted, you can earn enough approval through various methods that losing approval for adventuring where you're not supposed to be isn't a big issue. But for me, it was just the psychological aspect of feeling like I'm being rushed in those areas. Honestly, that's one quest I think that should have been fleshed out even more as part of the main quest. Maybe actual missions or tasks from the three rulers so you can get a better idea of what they're really like. It would have fleshed out the Celene/Briala/Gaspard characters more if that was the case. Instead of simply Josephine getting you an invitation, maybe you needed to do some favors for one of them and get an invite from whichever one you did favors for. That sort of thing. Edited December 24, 2014 by GhostofAnakin 2 "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Nepenthe Posted December 25, 2014 Posted December 25, 2014 Finished the game earlier today. Impressions coloured more than a bit by the fact that my experience was spread out over ~6 weeks instead of the usual ~6 days due to length of game (105h for first playthrough), new job and the move. Mostly found the game very enjoyable, even though I preferred the da2 combat with my 2h warrior (slower speed + lack of Scythe meant a lot of trudging around). Most companion stuff was front-loaded, so they seemed to be virtually absent for the second 50 hours of the game. Ending was abrupt with shades of Sith Lords. The first dragon you encounter is actually the hardest battle in the whole game. Anyway, enjoyed the game enough to already be planning a second playthrough in spite of my minor issues. Is my goty almost by default, as the only other game released this year I've played was watch dogs. 2 You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
GhostofAnakin Posted December 25, 2014 Posted December 25, 2014 Finished the game earlier today. Impressions coloured more than a bit by the fact that my experience was spread out over ~6 weeks instead of the usual ~6 days due to length of game (105h for first playthrough), new job and the move. Mostly found the game very enjoyable, even though I preferred the da2 combat with my 2h warrior (slower speed + lack of Scythe meant a lot of trudging around). Most companion stuff was front-loaded, so they seemed to be virtually absent for the second 50 hours of the game. Ending was abrupt with shades of Sith Lords. The first dragon you encounter is actually the hardest battle in the whole game. I noticed the bolded as well. It seemed the pacing this time was off, in terms of companion progression (ie. what they reveal to the player throughout the game). Every other Bio game in recent memory, it seemed they had something important to reveal after each major story progression you passed. In Inquisition, it seemed like you had access to their "personal quests" early on, and thus learned pretty much everything about them early on. I romanced Cassandra in my second play through, and I thought the pacing of her romance was extremely front loaded. I got the "sex scene" about midway through the game, and wondered if there'd be something else closer to the final battle. But there wasn't, not really. The only thing there was was the option to "spend some time together" where the exact same cutscene showed them making out in the blacksmith building. Maybe it's the open world that screwed up the pacing and spacing of the companion progression. Whatever the case, it did seem to be the most front-ended of all recent Bio games. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
MrBrown Posted December 25, 2014 Posted December 25, 2014 Playing on Nightmare, I never felt the characters were frontloaded because I spend 20~ hours clearing everything that's available before Skyhold.
GhostofAnakin Posted December 25, 2014 Posted December 25, 2014 This was probably obvious to anyone, but it only clicked for me tonight when I was replaying Skyrim. I was trying to figure out what it was that was "off" about the open world design BioWare went with in Inquisition. The lack of villages/cities with lots of people living there/walking around. Most of the maps in Inquisition didn't have a village. There were outposts, half-filled old forts, and some little collections of individuals (like the tiny Dalish camp in the Exalted Plains), but none of the maps had large, sprawling villages with plenty of citizens and sidequests/stories associated with those citizens. IMO, that's what I felt was lacking in their open world approach. The open world games that do succeed at being sandbox games with great worlds are the ones that have multiple cities/towns you can pass through, each with their own quests and backstories. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
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