Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

First impressions thread!

ui icons beta Feedback: requested design art general First impressions review feedback

  • Please log in to reply
387 replies to this topic

#1
Tartantyco

Tartantyco

    (6) Magician

  • Members
  • 787 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

The beta is out, give us your first impressions!


  • ctn2003 likes this

#2
talharbash

talharbash

    (3) Conjurer

  • Members
  • 137 posts
  • Pillars of Eternity Backer

User interface and path finding needs another pass: Everytime I select group and click to talk to someone some other character in my party (and not me) walks up to the character I clicked on. Very annoying to have to deselect every time. Path finding is erratic at best.


  • evilsearat, Posbi, Totottoro and 8 others like this

#3
mstark

mstark

    Oblivious of the Obsidian Order

  • Members
  • 553 posts
  • Location:Stockholm, Sweden
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Love the music.

 

Love the ambient sounds.

 

Love the (IE) mouse cursors.

 

Love how beautiful it is.

 

Love the dialogue windows.

 

Love how it feels right.


  • Andhaira, sparklecat, Totottoro and 11 others like this

#4
BillyCorgan

BillyCorgan

    (4) Theurgist

  • Members
  • 232 posts
  • Location:★ Look up here, I'm in heaven
  • Pillars of Eternity Silver Backer
  • Deadfire Silver Backer
  • Fig Backer

For me... loading time... ^^


  • Posbi, Totottoro, Osvir and 1 other like this

#5
Osvir

Osvir

    Arch-Mage

  • Members
  • 3799 posts
  • Location:Stockholm, SE
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

For me... loading time... ^^

^This. In high spirits regardless though :) I'm sure others have begun streaming, but I really want to get my own first impression and experience before seeing how others do.



#6
Ahvz

Ahvz

    (1) Prestidigitator

  • Members
  • 48 posts
  • Pillars of Eternity Backer

The title screen is looks great. I'm okay with the UI (though I haven't gotten much of a chance to look at anything beyond a little of the settings menu), and character creation is amazing. 

 

Then my game crashes, but it's all good. Crashes are just as exciting during a beta. 


Edited by Ahvz, 18 August 2014 - 03:09 PM.

  • Theomen712 and cognatus like this

#7
DnaCowboy

DnaCowboy

    Scurrilous Rogue of the Obsidian Order

  • Members
  • 100 posts
  • Location:England
  • Pillars of Eternity Backer

Love the music.

Love the ambient sounds.

Love how it feels right.

 

You're not wrong, the music is gorgeous, PoE has all the hallmarks of a classic crpg in the making. 


  • Totottoro, Theomen712, mstark and 2 others like this

#8
Tartantyco

Tartantyco

    (6) Magician

  • Members
  • 787 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

The static vegetation does stand out, though. I would love to see the grass and trees sway in the breeze.


  • mkreku, Suen, Posbi and 7 others like this

#9
Labadal

Labadal

    Janitor of the Obsidian Order

  • Members
  • 3959 posts
  • Location:Sweden
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

My impression: You are already dead.

http://cloud-4.steam...AE2395C3525ABE/


  • Posbi and Semelle like this

#10
The Loyal Nub

The Loyal Nub

    (1) Prestidigitator

  • Members
  • 42 posts
  • Pillars of Eternity Backer

User interface and path finding needs another pass: Everytime I select group and click to talk to someone some other character in my party (and not me) walks up to the character I clicked on. Very annoying to have to deselect every time. Path finding is erratic at best.

 

Well this is very barebones I suspect and I wonder if they will include a tutorial that will explain party movement a little better? That said the pathfinding issue you mention is legit as I noticed that as well on my play-thru just now. 



#11
Ffordesoon

Ffordesoon

    (5) Thaumaturgist

  • Members
  • 553 posts
  • PSN Portable ID:Ffordesoon
  • Xbox Gamertag:Adobe Amena
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
I got a quest and wandered around town for a second, and then I decided to go off into the wilderness, where I was promptly murdered by a pack of lions.

I love it.
  • Posbi, sparklecat, Bryy and 9 others like this

#12
Marceror

Marceror

    (10) Necromancer

  • Members
  • 1434 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

I hope OE will give proper names to the BB party. BB Rogue, BB Priest, etc. just isn't very inspiring. Even for a short adventure, I'd like my party members to have names.

 

Also, minor point but it would be nice to have a customize option in game at least for your PC. I got into the game and noticed I had chosen the same portrait as another party member, and can find no way in the game to change it.


  • cognatus likes this

#13
SophosTheWise

SophosTheWise

    Weird Bard of the Obsidian Order

  • Members
  • 481 posts
  • Location:Switzerland
  • PSN Portable ID:Caedryan
  • Xbox Gamertag:Sophos The Wise
  • Pillars of Eternity Silver Backer

I played for about an hour now and everything is absolutely satisfying so far.

 

The only thing I'm still on the fence is the combat, but that probably is because I couldn't really look deep into it and didn't take the time to read all the spell descriptions and so on, because I'm dead tired. Combat felt a bit chaotic and the fight in the tavern was really confusing because I couldn't really make out what was happening exactly. So apart from that I'm really, really glad how it's turning out. The art design is awesome (and I love that I already have a colorful late medieval breastplate and an arquebus), the music is gorgeous (though still a bit repetitive but I guess that's because of the nature of a beta) and evokes a really different feeling than most RPGs nowadays. I really like it. More to come tomorrow :)


  • Poser likes this

#14
The Mist Devil

The Mist Devil

    Janus's Red Priest of the Obsidian Order

  • Members
  • 203 posts
  • Location:Bécancour, Québec, Canada
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Those who were scared the game would be "easy"...well... fear not!


  • Pegazus, TheisEjsing and Qiushui like this

#15
averagedog

averagedog

    (1) Prestidigitator

  • Members
  • 35 posts
  • Pillars of Eternity Silver Backer

I am having a lot of trouble figuring out what exactly is going on in combat. I would like it if zooming in was enabled so I could get a closer look and handle thing from there. The auto attacking bug  is also a little annoying.


  • Posbi, the.only.ara54 and Poser like this

#16
AdaMusic

AdaMusic

    (3) Conjurer

  • Members
  • 121 posts

I am not playing but I have watched lots of streams.

 

Biggest plusses:

+ The game looks gorgeous: the backgrounds, houses, nature, props like stones, GUI, etc. Amazing artwork. 

All artwork is perfect except the character and enemy models. These models and their textures could use a little bit of work. I think they should look more gritty or more suiting for the rest of the world. Now they look just a tiny bit cartoonish/colorful compared to the rest of the world. 

+ The music and ambient sounds are soo good. Spot on!

+ Most of the dialogues seem really well written.

+ The lore looks more interesting "in game" than I thought it would.

 

Biggest minuses:

- Pathfinding and loading times seem odd.

- Character and enemy models look a tiny bit too cartoonish. Make them more gritty to suit the rest of world!

- I dislike that during combat in the demo that you did during gamescom that there are these "swing/attack loading bars". In Infinity games these "bars" were "invisible" (i.e. didnt exist). I really think that was much more immersive. I don't think it looks hard to figure out what is going on in combat. Looking at this thread there should be some kind of option to disable/enable this kind of help. At the streams I've been watching this has been turned off (to my relief). 

 

Sorry for my language. Main language isn't english. :)


Edited by AdaMusic, 18 August 2014 - 04:00 PM.

  • Cluas likes this

#17
Eldram

Eldram

    (1) Prestidigitator

  • Members
  • 28 posts
  • Pillars of Eternity Silver Backer
  • Deadfire Silver Backer
  • Fig Backer
First off Pillars of Eternity looks and sounds amazing. I really enjoy the writing, the character movements and actions while in a dialog feel amazing! Reminds me of reading a good book and not just a wall of text! I did find the talents menu at level up very basic, would be nice to have graphics and text that really pop. I have always had a fondness for talents and find they add a ton to character customization, would be nice to have a UI to support the importance. Also a note if you are about to pick a talent your class is getting for free later would be nice, although this happened with my fighter on weapon specializations (which I admittedly could have picked a different one) so not sure if this is an issue with other free talents.

Also it would be nice to have some way to compare equipment, especially in shops.

So happy to be playing!

Edited by davebeaudoin@live.ca, 18 August 2014 - 04:33 PM.

  • Qiushui likes this

#18
bzdanny

bzdanny

    (0) Nub

  • Initiates
  • 2 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Really enjoyed the character creation soooo many options!

 

Music was just .... could just listen to it for days!

 

Everything looked great, lots of small details come out from the way the different races looked, to the different nations style of dress and even the brown looked interesting/gritty.

 

Dialog choices were interesting, varied and hard to choose!

 

Only flaw to me was combat as .... you don't have a basic auto attach function on? I don't mind micro managing spells/abilities but basic auto attack?? Two felt odd how the fighter could take 3 Beatles to the face and his HP didn't go down but the wizard gets two shotted?! Cleric wouldn't cast spells half the time and wasn't being attacked so interrupt wasn't an issue. Already having issues picking out what spells to cast or how to cast them at lvl 5. Hope it takes a while to get there as it felt like I was playing end game Baldur Gate characters compared to BGII starting characters. Same level but way to many options and no idea what was good/bad.

 

Otherwise enjoyed my 20 mins of play before the crashed and enjoyed the missing daughter quest a lot. Got a bit of the Game of Thrones there in my DnD.



#19
sparklecat

sparklecat

    (7) Enchanter

  • Members
  • 990 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

The beta is out, give us your first impressions!

I am feeling overwhelmed by all the lore I haven't been keeping up with!  It's very exciting, and I very very very much appreciated the mention of the presence of a matriarchal society along with the patriarchal one; I just hope all the actual in-game stuff doesn't wind up being focused on the latter.

 

Checking out the wizard spells and mentally translating to the closest D&D ones ("So... Color Spray?") was quite amusing, and that bit of familiarity helped with the "I have no idea what the status effects these spells apparently implement actually do and there's no manual yet" problem.  Also I foresee myself playing with the manual close by for quite awhile, once it's available.

 

You know what might be a lot of work but would also be very helpful, IMO?  A glossary.  Something like Civilization's Civilopedia that I can open up in-game anywhere, at any time.  Let me look up terms as I'm choosing my spells in character creation and figure out just what they'll be doing, for one.


Edited by sparklecat, 18 August 2014 - 04:06 PM.


#20
D.McMurry

D.McMurry

    Level Designer

  • Developers
  • 12 posts

- I dislike that during combat in the demo that you did during gamescom that there are these "swing/attack loading bars". In Infinity games these "bars" were "invisible" (i.e. didnt exist). I really think that was much more immersive. I don't think it looks hard to figure out what is going on in combat. Looking at this thread there should be some kind of option to disable/enable this kind of help. At the streams I've been watching this has been turned off (to my relief). 

 

Turn off Combat Tooltips to disable the bars.


  • Posbi, Totottoro and AndreaColombo like this





Also tagged with one or more of these keywords: ui, icons, beta, Feedback: requested, design, art, general, First impressions, review, feedback

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users