-
Content Count
42 -
Joined
-
Last visited
-
Mishandled development
The Loyal Nub replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like that there are a lot of classes and more in fact than the standard RPG of the day. I don't think 11 classes is the problem or the size of the game world. I agree that animations need some improvement and I think they agree too and I suspect it's one of the things the delay is meant to address. Animations particularly don't work well in the combat side of things and combat needs to be looked at too. I also do not need voice-acting. I can read well enough. It might turn off the more ADD gamers but let's face it they weren't playing this anyway nor were AAA title buffs. The audienc- 80 replies
-
- Obsidian
- development
-
(and 2 more)
Tagged with:
-
Delayed to early 2015
The Loyal Nub replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Believe it or not there are. There are also very likely to be people who will think PoE is a massive waste of time even if we all love it here and reviewers like it. It's how the world works. There are always people of a different opinion or perception of things. -
Delayed to early 2015
The Loyal Nub replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I will probably be playing the besheezus out of DA:I from late November anyway (probably) and looking into the early new year you do have The Witcher so yeah they'd be smart to delay to the end of March or into April just to take advantage of the market and demand. -
Delayed to early 2015
The Loyal Nub replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sensible decision. It clearly was not ready for a late-2014 release. I think there is a good game here but what I've seen of it so far has been so rough. I think it will benefit from some extra months polish. I'd rather a developer took their time to get it right then rush it out and have it disappoint many. -
Maybe it's a Doctor Who sort of thing? You know some weird space/time/dimensional sort of thing.
-
The Insane Beta Battles @ Crossing
The Loyal Nub replied to swordofthesith's topic in Backer Beta Discussion
I will but I've got a feeling it's related to the "deep wounds" ability Fiebras mentions the "missing stringers" have. I think that's the cause because party members they were targeting went down fast. In most of the fights he targeted the Priest first and that char was down in seconds. They need to do something with that ability or any time you encounter it in game it's going to be a gamebreaker. Might limit the amount of times you can use it one fight to say "once" if it's going to be that powerful. -
The Insane Beta Battles @ Crossing
The Loyal Nub replied to swordofthesith's topic in Backer Beta Discussion
Its probably the *Missing String* Archers. They use Deep Wounds so a portion of the damage you do to them gets redirected to the party member they are targetting. I had a chanter so everything was directed to skeletons but you can actually have your wizard facetank it with Corrosive Siphon if you are fighting a large enough group. That thing heals for so much I was constantly having my Wizard´s stamima going up and down like a pogo stick. He had literaly no health at the end though. It seems ranged warbow monks might be the thing to go. Also, Skaen enemies drop so much good loot on Hard. I -
The Insane Beta Battles @ Crossing
The Loyal Nub replied to swordofthesith's topic in Backer Beta Discussion
Feel a little better knowing this might be a bug. I'll go to another area and leave this amazing Archer alone. -
The Insane Beta Battles @ Crossing
The Loyal Nub replied to swordofthesith's topic in Backer Beta Discussion
There's a Cultist archer I encountered in the Dyrford Ruins last night that is ridiculously overpowered. Wiped my party 7 times last night in seconds even after I had rested them so that they were at full strength! I've knocked him down. Hit him with fireballs, more knockdown, lightning every thing I could see I tried and pause and check and "barely injured." I think I found Amazing Indesctructoid Man! I think I will wait for more patching. Combat, stamina recovery are completely wonk in this right now. This was also on "easy." -
Second impressions thread! [Build 278 version]
The Loyal Nub replied to Tartantyco's topic in Backer Beta Discussion
Well my second impressions are generally positive. Pathfinding is much improved but most importantly I can see my party a little better now against the terrain and in combat. I also think the icons for spells and actions are much improved so kudos to the developers on that. Combat still seems too fast but I may have to get used to that and rely on pause as my friend. I'll play around a bit more with it this weekend. Didn't get a chance to test saves yet as my party were wiped by the third beetle encounter! -
Second impressions thread! [Build 278 version]
The Loyal Nub replied to Tartantyco's topic in Backer Beta Discussion
The patch was uploaded too late for me to play it last night but everything seems really positive about it. I look forward to taking it for a spin when I get off work today! -
I hope this gets a patch soonish so I can get at it again. But I understand they want to take their time ironing out as much as they can. I'd rather they took their time and care with this anyway.
- 129 replies
-
- backer beta
- patch
-
(and 4 more)
Tagged with: