J.E. Sawyer Posted September 17, 2012 Posted September 17, 2012 Project Eternity is still early in development and we are still working on many of the cultures, factions, and ethnic groups of the world and debating many of the system concepts. However, there are certain fundamental things we want to let you know about the game and the setting for Project Eternity. Your Party The maximum party size is the player's main character (PC) and up to five companions for a total of six characters. This does not preclude the addition of temporary characters in special circumstances. Companions are never forced on the player. Players can explore the entire world and its story on their own if they so choose. We feel companions are excellent sounding boards for the player's (and other companions') actions, but the story is ultimately about the player's personal conflict among the larger social and political complexities of the world. Formations A key element of the classic party-based tactical combat that we are developing is the use of party formations. As in the good ol' games, you can arrange your party in a large number of set formations. You can also construct your own formations if you want to get fancy. When moving companions, you have the ability to rotate formations for more precise positioning. Character Creation At a minimum, players will be able to specify their main character's name, sex, class, race (including subrace), culture, traits, ability scores, portrait, and the fundamental starting options of his or her class (gear, skills, and talents). We have not worked out customization details of character avatars, but we believe those are important and will be updating on these specifics in the future. Companions In Project Eternity, companions exist for both narrative and mechanical purposes. Companions are designed to have a driving interest in the player's central conflict. Their personalities and motivations open plot branches and generate conflicts for players to resolve over the course of the story. They are highly reactive to the player's actions and to the world around them. Additionally, companions exist to give players strategic management options in party composition that expand the party's capabilities in exploration, combat, and quest resolution. It is no coincidence that there are at least as many companions as there are classes. As stated above, companions are not required to play through Project Eternity's story, but we feel that they can add greatly to the experience. The Set-Up The player witnesses an extraordinary and horrific supernatural event that thrusts them into a unique and difficult circumstance. Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go. The Nature of You Your character is not required to be of any particular race, cultural background, sex, class, moral outlook, personality, organization, etc. The premise is that you are a victim of circumstance. How you choose to deal with your situation is up to you. You can bear it with stoicism and restraint or fly off in a rage at anyone who gets in your way. The world will react to your choices, but the game is designed to give you the freedom to play your character the way you want to. Races We are still developing the races of Project Eternity, but we are creating a range that encompasses the recognizable (e.g. humans, elves, dwarves), the out-of-the-ordinary (e.g. the so-called "godlike"), and the truly odd (?!). Races and subraces differ from each other culturally, but the races also have different physiological factors that can contribute to friction and confusion between them. Within even the recognizable races (including humans), we are creating a variety of ethnic subtypes and nationalities. This world's races did not all spring forth from the same place, and millennia of independent development have resulted in distinctive and unconnected groups. For example, the dwarf ranger below is originally from a southern boreal region that is quite different from the temperate homes of her distant kin to the north. Additionally, Project Eternity's world contains some isolated races and ethnicities, but transoceanic exploration and cultural cohabitation have heavily mixed many racial and ethnic groups over time. This mixing is not always... peaceful. At times it has degenerated into genocide and long-standing prejudices are ingrained in many cultures. *** That's all for today's update. We'll have more information on the world and systems in the near future. Please give us your feedback and thank you for all of the ideas and support you've given so far! 39 twitter tyme
Ieo Posted September 17, 2012 Posted September 17, 2012 Well, that answers my little "No humans" idea in the other thread. Still, thanks for the additional information. The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1)
Xantomas Posted September 17, 2012 Posted September 17, 2012 Sounds fantastic, thanks for all the info!
AdaMusic Posted September 17, 2012 Posted September 17, 2012 (edited) Sounds friggin great! I want to be able to play evil. :D And also, please please please make the PC a normal person (with the difference of having encountered this supernatural and horrific event). I don't want to be a superhuman as in Skyrim or Mass Effect!! Edited September 17, 2012 by AdaMusic 2
evdk Posted September 17, 2012 Posted September 17, 2012 Does the difficulty scale with the number of people in your party? Say no to popamole!
Indiphilo Posted September 17, 2012 Posted September 17, 2012 Thanks for the update! Much appreciated!
Astanas Posted September 17, 2012 Posted September 17, 2012 Boreal forest dwarves? At first I was against the classical fantasy races, but apparently you're doing a good job staying away from the rpg clich 1
Starwars Posted September 17, 2012 Posted September 17, 2012 Really like the sound of the set-up and that we are free to approach it as we will! Really look forward to exploring the world itself also and how it all connects together. You guys did a fantastic job with building the "lore" of New Vegas and connecting it all together, and I hope the world of Project Eternity will feel as thought through as NV did. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Raithe Posted September 17, 2012 Posted September 17, 2012 Gracias for the swift update. It all sets the mind to inquisitive stirring.. "Cuius testiculos habeas, habeas cardia et cerebellum."
Pop Posted September 17, 2012 Posted September 17, 2012 I am pumped as hell 4 Join me, and we shall make Production Beards a reality!
Pop Posted September 17, 2012 Posted September 17, 2012 Sounds like a spiritual sequel to Arcanum more than anything. Sawyer, sing us a song to speed up time plz 3 Join me, and we shall make Production Beards a reality!
Astanas Posted September 17, 2012 Posted September 17, 2012 The set-up sounds nice, too. "restless forces that follow and haunt them wherever they go" kinda reminds me of those shadows hunting you in PS:T. Fighting for survival is something anyone can get behind. Uncovering a mystery is a plus. 1
Balduras Posted September 17, 2012 Posted September 17, 2012 Thx Josh! Really liked idea about companions, I hope we can have awesome ones like for e.g. Minsc, Imoen or Morte it would be totally sweet.
patboy12 Posted September 17, 2012 Posted September 17, 2012 I was feeling very cautious after the second update and I have to say that this has resparked the hype that I had at the beginning. I am definitely happy to see a lot of fundamental things like party formation, the basics of character creation, and the many races that you are announcing. Only thing I'd like to see is an update on classes. Can't wait!
Lakota Posted September 17, 2012 Posted September 17, 2012 I'm very interested in your portrayal of different ethnicities, not just of humans but all races. I hope you find the time to really stress their visual and cultural differences and give them all a very distinct personality.
Cantousent Posted September 17, 2012 Posted September 17, 2012 I like every single description, the lack of specifics notwithstanding. Like Pops, I'm pumped as *hell.* Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
Gelp Posted September 17, 2012 Posted September 17, 2012 It sounds promising. Insert fifty unlikely demands here, including cameos, fourth wall-breaking jokes, and pizza deliveries. But yeah, more or less what I was hoping for. Why no small developers (read: indie programmers) seem to have projects like this going on is beyond me.
Wintersong Posted September 17, 2012 Posted September 17, 2012 I must play a dwarven ranger. Now. Thank you very much for the information and stuff like having "races", cultural backgrounds and such. Capitalist asian elves, socialist caucasian orcs and communist african dwarves ftw!!! (not meant to offend anyone)
Merin Posted September 17, 2012 Posted September 17, 2012 Info-dump! Thanks for the news update, Josh and Obsidian!
Wombat Posted September 17, 2012 Posted September 17, 2012 Ummm...most of the info is within the range of my guesses. What about the soul magic system? Well, of course I can wait...why not, for it's been many years now? Thanks for the update, anyway.
Lakota Posted September 17, 2012 Posted September 17, 2012 I must play a dwarven ranger. Now. Thank you very much for the information and stuff like having "races", cultural backgrounds and such. Capitalist asian elves, socialist caucasian orcs and communist african dwarves ftw!!! (not meant to offend anyone) As a communist african dwarf myself, I will take offense. 1
Zoma Posted September 17, 2012 Posted September 17, 2012 The set-up sounds nice, too. "restless forces that follow and haunt them wherever they go" kinda reminds me of those shadows hunting you in PS:T. Fighting for survival is something anyone can get behind. Uncovering a mystery is a plus. Reminds me of Berserk. Always a good thing.
SqueakyCat Posted September 17, 2012 Posted September 17, 2012 Thanks so much for the update -- everything sounds great! Can't wait to learn more .
Astanas Posted September 17, 2012 Posted September 17, 2012 Thx Josh! Really liked idea about companions, I hope we can have awesome ones like for e.g. Minsc, Imoen or Morte it would be totally sweet. Yes. I want companions with unique powers and quirky features that have some kind of effect on gameplay. Like Minsc not allowing you to touch (remove) his hamster. That kind of stuff gives you the feeling that your companions are real individuals with their own little eccentricities.
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