C2B Posted September 19, 2011 Posted September 19, 2011 (edited) I can literally count the pixels that make up Sabin's face. And you'd be easily forgiven for not realizing that Kefka is still wearing his makeup, since the number of pixels that comprises that detail could be counted without taking off your shoes. Kefka's also the only one to have a nose. Not the kind of detail I meant. Well, I back off though. Not worth the hassle (for both of us). Edited September 19, 2011 by C2B
greylord Posted September 20, 2011 Posted September 20, 2011 a FF6 remake should be done by only upgrading the art ala the remake/HD update of monkey island. let it be done so you can switch back and forth between the artwork with the press of a button. same should be done for the FF7 remake if they ever do one I'd absolutely love an FFVI remake, though I'd want it more in the style that they remade #3 and #4...or as you say, if they just redid the graphics but left eh erst of the game...it would be great. Interesting idea, letting you switch between the different graphics...that could be fun.
Orogun01 Posted September 20, 2011 Posted September 20, 2011 i dont see why they couldnt do a closer job replicating the amano artwork, the game could look breathtaking if they went a heavily stylized (cell shaded?) look I don't know. Why so many of these movie remakes with better definition fall lower than the original? Some things don't go well with new technology. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
sorophx Posted September 20, 2011 Posted September 20, 2011 save for instances where the original Director remakes his own movie (M.Mann's The Heat is a perfect example of this), every remake will be different, because it's very hard to replicate the actors' work and the direction without missing something, and sometimes these missing pieces are essential. games work a bit differently, as far as I understand. Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
C2B Posted September 20, 2011 Posted September 20, 2011 (edited) save for instances where the original Director remakes his own movie (M.Mann's The Heat is a perfect example of this), every remake will be different, because it's very hard to replicate the actors' work and the direction without missing something, and sometimes these missing pieces are essential. games work a bit differently, as far as I understand. Theres instances like that in gaming too. 2D Artwork -> 3d Models. Written Text -> Voice Acting (Also in film a frequent problem with book adaptions) and so on. Edited September 20, 2011 by C2B
sorophx Posted September 20, 2011 Posted September 20, 2011 (edited) I'll agree with VA being essential in such a case. rare actor can sound the same or better than a character does in your head. I can't agree with the graphics argument though. Monkey Island games come to mind. or Fallout Edited September 20, 2011 by sorophx Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
C2B Posted September 20, 2011 Posted September 20, 2011 (edited) I'll agree with VA being essential in such a case. rare actor can sound the same or better than a character does in your head. I can't agree with the graphics argument though. Monkey Island games come to mind. or Fallout Same or better isn't really the key word here, but "delivery". A word spoken differently to its description and context in the written text, can shake its entire meaning. And in both those cases the transition gave different results. Good ones, but different from its 2D original instead of trying to do it accuratly. (May have much to do with different artists there though too. Edited September 20, 2011 by C2B
Morgoth Posted September 20, 2011 Posted September 20, 2011 (edited) Crytek hired to work on Homefront 2, scheduled for 2014 release Well that was unexpected. Was the Homefront 1 campaign any good? Edit: Apparently it's Crytek UK (formely Free Radical Design) that is working on the sequel. Click That's a bit of a letdown, I thought they were working on Timesplitters 4. Edited September 20, 2011 by Morgoth Rain makes everything better.
Raithe Posted September 20, 2011 Posted September 20, 2011 Crytek hired to work on Homefront 2, scheduled for 2014 release Well that was unexpected. Was the Homefront 1 campaign any good? Edit: Apparently it's Crytek UK (formely Free Radical Design) that is working on the sequel. Click That's a bit of a letdown, I thought they were working on Timesplitters 4. On certain levels Homefront was okay. But it was disapointing in that it was a very short "shooter on rails" approach. The backstory was interesting, they had some very nice things in the background to push emotional buttons. But the gameplay for the single-player campaign was bog standard follow the line and shoot things as they pop up. That and it basically ends on a cliffhanger after about 5 hours of play. "Cuius testiculos habeas, habeas cardia et cerebellum."
C2B Posted September 20, 2011 Posted September 20, 2011 (edited) Backstory and Story itself was horribly stupid. But to know that you just have to check out this video: http://www.youtube.com/watch?v=nTdXJVbIvy0 Its basically just another dream american invasion fantasy. Theres more emphasis on it, though. Apart from that the whole thing is quite mediocre. Edited September 20, 2011 by C2B
Flouride Posted September 20, 2011 Posted September 20, 2011 Crytek hired to work on Homefront 2, scheduled for 2014 release Well that was unexpected. Was the Homefront 1 campaign any good? Edit: Apparently it's Crytek UK (formely Free Radical Design) that is working on the sequel. Click That's a bit of a letdown, I thought they were working on Timesplitters 4. Yay, one more generic shooter game. Obviously we need more of those. Hate the living, love the dead.
Morgoth Posted September 20, 2011 Posted September 20, 2011 Yay, one more generic shooter game. Obviously we need more of those. Homefront 1 was indeed generic, that's why Kaos is gone and pros like Crytek have taken over to make a supa dupa sequel. Rain makes everything better.
Malcador Posted September 20, 2011 Posted September 20, 2011 *yawn* Also, GOG now has OpFlash - well rebranded as ArmA:CWC. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Flouride Posted September 20, 2011 Posted September 20, 2011 (edited) Yay, one more generic shooter game. Obviously we need more of those. Homefront 1 was indeed generic, that's why Kaos is gone and pros like Crytek have taken over to make a supa dupa sequel. So at one point of the game the game engine just can't handle it and you will never be able to finish the game. Nice. (Crysis was pretty generic when it comes to shooters....) Edited September 20, 2011 by Flouride Hate the living, love the dead.
Morgoth Posted September 20, 2011 Posted September 20, 2011 Agreed. Crysis 1 was kinda boring. But Crysis 2 was a whole lot different. The campaign was excellent. Rain makes everything better.
sorophx Posted September 20, 2011 Posted September 20, 2011 (edited) Also, GOG now has OpFlash - well rebranded as ArmA:CWC. who'd want to play it when their two latest releases - ArmA 2 Combined Ops - cost 11-20 euro... Edited September 20, 2011 by sorophx Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Morgoth Posted September 20, 2011 Posted September 20, 2011 Its basically just another dream american invasion fantasy. Theres more emphasis on it, though. Apart from that the whole thing is quite mediocre. Americans sure like invasions and war settings. Personally, I hope Crytek will rather make a spiritual successor with the Homefront name on the box only, or at least try to differentiate themselves from the predecessor. Because let's be clear, I think HF1 was a one-trick-pony, I don't think they can build up on that alone 'cause quite frankly the game got horrible press scores, and I think most of the buyers might agree. If THQ is smart, they let Crytek do their own thing. Rain makes everything better.
Malcador Posted September 21, 2011 Posted September 21, 2011 Also, GOG now has OpFlash - well rebranded as ArmA:CWC. who'd want to play it when their two latest releases - ArmA 2 Combined Ops - cost 11-20 euro... Well maybe they want to see what they missed. The latest iteration isn't always all there is Speaking of GOG, again. They have a Q&A with Zurovec of Crusader fame Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Tale Posted September 21, 2011 Posted September 21, 2011 Wired has decided to gift me with yet more reasons to hate cutscenes. 5 Film-School Violations in Videogame Cut-Scenes "Show me a man who "plays fair" and I'll show you a very talented cheater."
Morgoth Posted September 21, 2011 Posted September 21, 2011 Blizzard wants you to play Diablo 3 with a Gamepad Rain makes everything better.
Syraxis Posted September 21, 2011 Posted September 21, 2011 Wired has decided to gift me with yet more reasons to hate cutscenes. 5 Film-School Violations in Videogame Cut-Scenes That infinite Undiscovery scene... wow.
Oner Posted September 21, 2011 Posted September 21, 2011 http://gamepod.hu/hir/sajatos_modszer_a_warez_ellen_6.html Short version: tinyBuildGames thought: if you can't stop piracy, you can at least do something fun with it, and released a "pirate version" of it's game (No Time To Explain) on The Pirate Bay. Lots of people decided to buy the game because of that. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Mamoulian War Posted September 21, 2011 Posted September 21, 2011 Very nice experiment indeed And the game looks like fun Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
greylord Posted September 22, 2011 Posted September 22, 2011 Blizzard wants you to play Diablo 3 with a Gamepad if they think they had a bad response from PC gamers with their always online DRM...err...I mean game security... They'll have an even worse response from Console gamers. Many Console gamers will play online...but single player without having to authenticate online or be online simply to play is one BIG reason many console gamers play in the first place. NO MMO (or MMORPG type game since Diablo 3 doesn't want to admit to the MMO line) has ever really done that well on a Console...at least yet. MP games do great on the otherhand, but most have at least a short SP game that's independant of being online...and don't include paid for transactions (AH/RMT) officially unless it's for DLC. Heck, I'm one of those chased off PC for the Console games due to the DRM stuff...they think they'll attract us to play it on Console if they have their always online DRM they're dreaming (I'd rather play it on PC instead...in fact I'll get one copy to play on PC...no way I'd get something with always online DRM for my console).
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