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Dragon Age 2


Darque

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well, for a demo it's normal to feature combat only. but the very first sequence which is running through a corridor, FIGHT > DIALOGUE > FIGHT > DIALOGUE > FIGHT > DIALOGUE > BOSS FIGHT > DIALOGUE. somewhat disturbing

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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well, for a demo it's normal to feature combat only. but the very first sequence which is running through a corridor, FIGHT > DIALOGUE > FIGHT > DIALOGUE > FIGHT > DIALOGUE > BOSS FIGHT > DIALOGUE. somewhat disturbing

 

This is their trademark narrative structure, you just missed the bit that goes TREACLY MUSIC > EMO FLIRTING BY NPC > TALKS ABOUT THEIR PROBLEMS > GIVE THEM A GIFT > POORLY ANIMATED LURVE

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she;s a dragon, for god's sake :thumbsup: try exposing your teeth to acid or napalm

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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well, for a demo it's normal to feature combat only. but the very first sequence which is running through a corridor, FIGHT > DIALOGUE > FIGHT > DIALOGUE > FIGHT > DIALOGUE > BOSS FIGHT > DIALOGUE. somewhat disturbing

You mean it's like any other RPG out there?

 

The problem in DA:O was not the amount of combat, it was the sheer repetitiveness of it. DA:O was the spiritual successor to IWD 2, rather than BG2.

The ending of the words is ALMSIVI.

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well, for a demo it's normal to feature combat only. but the very first sequence which is running through a corridor, FIGHT > DIALOGUE > FIGHT > DIALOGUE > FIGHT > DIALOGUE > BOSS FIGHT > DIALOGUE. somewhat disturbing

You mean it's like any other RPG out there?

 

The problem in DA:O was not the amount of combat, it was the sheer repetitiveness of it. DA:O was the spiritual successor to IWD 2, rather than BG2.

If you like repetitiveness, you're in for a treat in DA2.

 

Also, I noticed a cutscene (with the dragon) was recycled once. Expect more copy & paste stuff in DA2.

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Comparing DAO combat to IWD2 is an insult, given the creativity behind many of the combat situations in IWD2. That game had a lot of combat but it wasn't filler after filler. DAO was always meant to be a more 'complete' experience.

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"Comparing DAO combat to IWD2 is an insult, given the creativity behind many of the combat situations in IWD2. "

 

An insult to DA, you mean, as IWD2 combat was dreadful and had noc reativty. Crappy combat is crappy combat. IWD2 was a failure. IWD1 was a fun dungeon crawl, IWD2 was not. DA is sueprior to it in ervery single way as is IWD1.

 

As for the whining about 'too juch combat' in DA2, it's logical since every game has lots of combat... espicially when the people whining will go on to praise games like BG2, IWD2, PST, FO, KOTOR, BL, ARC, GBG, etc., which all have 'too much combat'.

 

DEATH TO IE GAMES!

 

 

"FIGHT > DIALOGUE > FIGHT > DIALOGUE > FIGHT > DIALOGUE > BOSS FIGHT > DIALOGUE."

 

You just gave the defintion of every RPG ever created. L0LZ

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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So, this some kind of rush job then ?

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Also, I noticed a cutscene (with the dragon) was recycled once.
Because it was referring to the same event.
"Show me a man who "plays fair" and I'll show you a very talented cheater."
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If you look at the context, it kind of makes sense for things to a) happen twice in the beginning b) there to be a lot of combat there. I'm more interested in what happens in the part of the demo/game I haven't gotten to play yet, the post-"fleeing the darkspawn army" part.

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

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I'm more interested in what happens in the part of the demo/game I haven't gotten to play yet, the post-"fleeing the darkspawn army" part.

it's two fights in rapid succession. have you watched the Bio live feed last week? same portion, it's Isabella's quest in Kirkwall

 

as for not getting the demo. it's free, so definitely DL it and see for yourself, only 1.8 GB :(

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Since the german version's been released/leaked already Bio should just put the demo up on their site already. : /

 

it is doubtful that bio has much say in the matter. ea will be releasing the demo. it may benefit ea to release sooner than planned if they genuine has some reasoning for wanting to reach X number o' demo downloads, but am not having any idea what logistical obstacles is involved. is the demo multi-platform? if it is, am guessing that microsoft and sony gots input as well. regardless, am doubting the decision process is as simple as we might wish.

 

HA! Good Fun!

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Since the german version's been released/leaked already Bio should just put the demo up on their site already. : /

patience, young padawan. :(

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Gamestar, a German magazine, came out today with the demo on a CD. BioWare is deleting threads talking about it. I think that's a bit silly.

 

Again, the control freakery is a fairly recent development. It used to be a nice company to interact with, now it's a sort of prissy, precious type of outfit. And as somebody who loathes the collected works of Joss Wheedon, I'm sort of seeing the link.

 

Usually I'd feel the desire to defend BioWare, but I the Whedon dig makes this comment fine in my eyes.

 

EDIT: it looks absolutely craptastic on my machine. also, that thing about fluid controls and faster response is absolute ****e, it's exactly the same as in DAO only now the animation looks artificially sped up. it's like they're not wearing heavy armor and wielding heavy swords but juggling wooden sticks. so stupid, my god. in terms of control nothing has changed.

I couldn't figure out how to adjust the settings. I noticed that AA was off by default.

 

It didn't look 'craptastic' to me, however.

 

Yes, the combat is more fluid. It's also easier in general. Combos are available right off the bat (I like this) but the mage AI is aggressively stupid* and using a power will sometimes cause you to stop attacking.

 

* During the battle, the mage will seek out clusters of enemies to target if the AOE flameball/frost spell is available. This is good if it's the cluster of enemies you're fighting but bad if it's a group of archers or a group that's just appeared on the field.

 

Also prepare for a lot of combat. If you thought Deep Roads was too much, then better play an other game.

 

Though to be fair, combat in DA2 is now a lot more fun. It's basically DA:O on steroids.

Nothing in the demo is as bad as the Deep Roads.

 

it is doubtful that bio has much say in the matter. ea will be releasing the demo. it may benefit ea to release sooner than planned if they genuine has some reasoning for wanting to reach X number o' demo downloads, but am not having any idea what logistical obstacles is involved. is the demo multi-platform? if it is, am guessing that microsoft and sony gots input as well. regardless, am doubting the decision process is as simple as we might wish.

 

HA! Good Fun!

It's PC, XBox, and PS 3. The XBox and PS 3 only update on Tuesdays.

Edited by Maria Caliban

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

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well, for a demo it's normal to feature combat only. but the very first sequence which is running through a corridor, FIGHT > DIALOGUE > FIGHT > DIALOGUE > FIGHT > DIALOGUE > BOSS FIGHT > DIALOGUE. somewhat disturbing

 

This is their trademark narrative structure, you just missed the bit that goes TREACLY MUSIC > EMO FLIRTING BY NPC > TALKS ABOUT THEIR PROBLEMS > GIVE THEM A GIFT > POORLY ANIMATED LURVE

 

Was there even any form of music? DA:O's soundtrack was as forgettable as it comes.

 

Oh, and can someone else confirm about the combat? Derp Roads-revisited sounds really alarming ;)

Edited by Meshugger

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

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yes it is, because your party is constantly being overrun by hordes of enemies.

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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