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Everything posted by WorstUsernameEver
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EDIT: You know what? This isn't worth the time I'd spend discussing it.
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An excerpt from the original Mass Effect reveal press release: So, yeah, it was absolutely meant to be the first in a trilogy of games. Also, you're not going to convince anyone who disagrees with you on BioWare games by telling them they're gullible fools for enjoying them.
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The ending of ME3 is pretty bad for a lot of reasons, but it's true that it shouldn't diminish the experience. The problem is that the stories of the Mass Effect series have been bad since 2, with issues that range from pacing, to theming, to simple logic. The series banked largely on its character arcs, and those character arcs were concluded unceremoniously with a (later to be retconned in the Extended Cut) "they probably stranded over a primitive planet and might have died there?"
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I imagine Andromeda won't put you in the condition to make earth-shattering choices, just so that they can contain the scope for the future.
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1) The Watcher's Awakening is different from Maneha, in that it's not a single, clear memory holding her back. Also, depending on how early into the game you do The White March, chances are the Watcher doesn't even know exactly what her problem is. 2) This one is left unsaid. It's worth noting that you can only meet Adaryc after you've already dealt with Maerwald, so it's possible rumors about the state of Caed Nua's previous Watcher have gone out, though admittedly in that case he should know about the new Watcher already. Not something I'd classify as a "plot hole" in the grand scheme o
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Are you suggesting that OE isn't running their business according to the demands of random people on the internet? How dare you! Well, yes, but I'm also suggesting that the timetable might be, to a degree, out of the hand of the team. It's also likely they're going to partially crowdfund this title, in which case the timetable from announcement to release won't be short. Which might be a good thing, as short announcement to release windows seem to work better for titles with a sizable budget and expensive marketing campaigns, two things PoE2 will most likely lack.
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I mean, the reason I referenced the gameplay teaser specifically is that it came from a time they were far enough into development to show a bunch of areas that would end in the final game with very small changes (Heritage Hill, an early version of Ondra's Gift, a bunch of Engwithan ruins, the vertical slice areas) and creatures and combat. That's about where I'd expect development to be right now, especially when you consider that the team likely couldn't start working on the sequel full-speed until they were done with the expansions.
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I would imagine those layoffs were already public knowledge by then. Now the whole thing was given away by MCA which makes it seem more than just genuine "hope you all find a job soon". It would have been public pretty soon anyway: http://venturebeat.com/2016/12/08/obsidian-lays-off-undisclosed-number-of-its-amored-warfare-staff/ And I don't really think it makes sense to avoid discussing it to not hurt a company's PR. I imagine the people affected were grateful they got some help looking for some work right now, especially because, while it will happen early next year, it's tough n
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I don't know. I feel like Tyranny has better combat tracks and a more coherent atmosphere in terms of soundtrack. Pillars constantly oscillates between wanting to homage the sense of high-fantasy adventure of Baldur's Gate (most of the combat music) with the cold, evocative atmosphere of Icewind Dale with its own dark themes, and I don't think the balance was hit in that respect. Also, while The White March has the highest highs (the Stalwart theme and that short track that plays when the White Forge is awakened, and also that really nice combat track that plays with the Alpine Dragon), it als
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Recruiters never do this stuff privately. Obsidian people also put up links to open job posts on Twitter when other companies had layoffs. I agree that retweeting a 4-year old tweet is bizarre, though, but it could well be a mistake.
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I don't think there's anything wrong to offer support/recruiter names to people who have to start looking for other jobs.
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Based on his work so far, Justin is a good composer. Feel like both Tyranny and Pillars of Eternity's soundtracks pull into too many different directions at the same time, though, and there's only a handful of combat tracks I enjoy between the two games. Still, looking forward to the soundtrack of Pillars of Louisiana.
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I'm glad they're taking a break. They released four games (three if we don't count Scholar of the First Sin) in the span of two years, and we're going to get another Dark Souls III DLC in early 2017. Time to take a little longer and release a new concept.
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"We're running away from the Reapers" was a pretty elegant explanation, but for whatever reason they didn't want to touch upon it. *shrugs*
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There really aren't that many similarities between Baldur's Gate and Tyranny in terms of ruleset, except for the fact that both are Real Time with Pause. It basically only keeps the math of PoE but otherwise removes anything that made it feel like D&D. Pacing and encounter design feels pretty different too.