Jump to content

WorstUsernameEver

Members
  • Posts

    5852
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by WorstUsernameEver

  1. You are aware that they are on the same engine, right?
  2. The short stories aren't a reward for the Kickstarter or a product tied to the game, they're just... free short stories. While it'd be nice if GOG provided them with the game, I can understand why they don't really want to muddy the waters.
  3. This is probably the introductory write-up I've seen so far (from David Gaider, of BioWare fame): https://medium.com/@davidgaider/i-want-to-write-video-games-d83da40fdf8e#.57ctwnir2 I realize it's not a *specific* response to your query, but it does offer a good overview of the field.
  4. I personally find adaptive system sort of terrible. Removing choice based on the developers' idea of how a personality would solidify isn't exactly great. Leave that in the hand of the players and you remove a lot of possible headaches development-wise *while* also giving the players more freedom as to how to behave.
  5. As far as I know Bethesda already packaged the high-resolution mod in their release of Fallout. Though personally, I find the game plays better when it's at 2x scaling and it's pretty blocky and chunky. Might be uglier, but the mouse movements don't feel as weird and the text is far more legible.
  6. I dunno. Even if you use AI personalities, the game feels a little *off* if you're playing it in single-player. It's pretty noticeable that Original Sin was designed for MP and that single-player was a bit of an afterthought, though thankfully the game is fun enough that it's not really a problem per se.
  7. Whether the game is inspired by Scientology or not (personally, I don't see it, examples in the OP feel a bit cherry-picked and like trying to push a square peg into a round hole), I feel like it'd be hard to argue that the game is Scientology propaganda. Some of the main themes in the story seems to run counter to the way the organization is run.
  8. Not sure if he's going to read it, but congratulations!
  9. I might be wrong, but I think you're talking about the financial breakdown? In which case, 40% of the game's total budget is what's raised through the Fig campaign, yeah. The campaign also had an early preview that allowed people to pitch in early to invest, but I don't think that came from Fig's coffers (would be very shady if it did, in fact.)
  10. It's already got one, it's just not out on PC. As far as I know, the PC version has received enough fan patches to be usable now anyway, and you can already go for arbitrary resolutions there.
  11. If he really left Obsidian, I hope he keeps working on RPGs at another company. Even though Pillars of Eternity wasn't among his best work, the guy has clearly great sensibilities and an understanding of the various aspects that make RPGs memorable.
  12. Did they just sneak new art into the changelog? Yes, they did.
  13. But this is an arbitrary non-answer. What makes crafting a dealbreaker when compared to all of the other streamlined elements in videogames? Hell, even the most old-school RPGs generally let you do things like grab 5 platemails off the corpses of enemies that are double the size of your player character, and that's just one of many implausible things. If you don't enjoy crafting mechanics, that's fine, there's a ton of perfectly legitimate criticism and preferences, but you haven't done a good job justifying it, in my very humble opinion.
  14. Josh Sawyer has talked about his intention to do a historical RPG after he's done with his current project (codename Project Louisiana, most likely Pillars of Eternity 2.) It most likely won't play like Darklands or even be set in the same historical period and geographical location, but the guy is a big Darklands fan, so I'm sure at least some of that philosophy will seep in.
  15. You don't have to invest on Fig, and in fact, IIRC the minimum sum to invest is $1000, so I expect most people to just go the classic reward-based crowdfunding route. I don't really understand investing in a videogame myself, but clearly there's some people who wanted to go through that route, judging by the investment amounts that we've seen for other projects on Fig.
  16. I don't think slightly thinning the spell selection for a couple of classes in a class-based game can be compared in completely eliminating skills and rolling them into augments (among other things) for a single-character first-person game. As for whether that will work or not, I'm only in favor of reducing the spell offering of druids and priests if they actually make room for more distinctive abilities and playstyles. Right now, they do feel like differently themed variants of wizards to me, as in, you have three classes that focus predominantly on Vancian spellcasting. We'll see how that changes (if it changes at all) in PoE2 or however it'll be called.
  17. Pretty much all the "MMO-like" aspects of D:OS can be retraced back to the fact that Larian started the Divinity series by copy-pasting Diablo's gameplay loop, so they probably instinctively come back to some of those design elements. Personally, I wish they'd drop stuff like being able to see the enemies' levels and the color-coded randomized loot, but that would require some pretty significant rethinking and they probably just don't want to do it. Plus, they can get away with that game-y stuff because Rivellon is a pretty silly place in the first place.
  18. I feel like the overly aggressive sharpening filter really ruins those pictures, to be honest. EDIT: That is to say, I really like them outside of the sharpening and feel like they're great fan art, but I really wish I could enjoy them without the filter, it does them no favors. Hopefully that sounds less whiny.
  19. Confirmation bias meets crazy conspiracy theories. My favorite quote from that post: Ah yes, a notable thing indeed.
  20. Not that I want to intrude, but are you talking about dialogue that might trigger in fights (for example when someone is KO'd)?
×
×
  • Create New...