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Revan91

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About Revan91

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    (2) Evoker

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    Genoa - Italy

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  1. WTF Obsidian, I understand this is probably Take Two's decision but still WTF. Epic Store is awful, I don't want to install that ****, at least until it becomes good/acceptable.
  2. I haven't said they used Fig money on it (although it's possible and other devs do things like that, see inXile and how they used T:ToN's money on WL2, but I think Obsidian is way more trustworthy than scam artist Fargo), just that I would rather have them use their money on something else. Also, you keep treating me like an idiot for saying that these games don't go well on consoles, but it's common knowledge. You know what happens when a game is successful? It makes the news, see every piece on IGN, Game Informer, PC Gamer (etc.) about how well D:OS and PoE sold on PC. Have you seen anythin
  3. I get were you are coming from. I am just guessing, but I doubt simpler mechanics are reason why ME or Witcher3 sold better. It is not about simplifying mechanics - it’s about boosting presentation. No matter what you sell visuals are the best marketing tool. Even in music where visuals are pretty much meaningless and good cover album or an attractive artist has higher chances of success not matter how they sound. All those titles had great, expensive trailers. They sound and look great (well except Bethesda trash, but it’s trailer even made me dip into Skyrim). I havent seen someone who picke
  4. Console players are not retarded and not capable of understanding vancian magic, but still they're used to action gameplay or cooldowns and other casual stuff, hence if they see something a bit more "hardcore" like PoE or even D:OS they don't exactly rush to buy it. In fact, the market for these kind of rpgs on consoles is less than 1/4 than what it is on PC. Now, that's probably enough to get the porting money back and even some more, but if a developer want to do well on consoles the road to follow is the BioWare and Bethesda's ones, aka easier, more casual games. Again, I like more casual
  5. I know you posted this in earnest so don't take this personally but... This is hilarious. Not only is this an insane over-reaction but they really have to say in their crowdfunding campaign that their sequel to a game that was on console is going to be on console or it is a betrayal? Oh my god I am dying laughing here. I don't know why I find this so funny. I was overreacting, you're right. Still, when you go to crowdfunding asking money in order to make an in-depth PC rpg that's what people is gonna expect, announcing a console version is not something I gave them money for. Then ag
  6. Your an idiot, they are not making a console game. Obsidian is making a pc game and console build is being ported by another dev team. I am not sure what is so hard to understand. Yeah sure, big man, that's why they've been dumbing the game from what we had with PoE1: because they wanted to make a true PC game, not to make it easier for console peasants. One PC less in the party, no more camp supplies, no health/resistance anymore, basically no more vancian magic with everything being per encounter plus empower. All for us PC gamers backers, sure. The game isn't even out and the porting
  7. Your an idiot, they are not making a console game. Obsidian is making a pc game and console build is being ported by another dev team. I am not sure what is so hard to understand. Yeah sure, big man, that's why they've been dumbing the game from what we had with PoE1: because they wanted to make a true PC game, not to make it easier for console peasants. One PC less in the party, no more camp supplies, no health/resistance anymore, basically no more vancian magic with everything being per encounter plus empower. All for us PC gamers backers, sure. The game isn't even out and the porting
  8. This is a ****ing betrayal of your player base, Obsidian. Next time you go to crowdfunding make sure to say it before that you're making a ****ing console game, instead of a more hardcore RPG made for PC. Also, you can do without my money in advance.
  9. Good post. Just two things: first, and it's not a really important issue, but how come you have 0 Italians showing in your surveys (even some African countries did better) when I know I did the survey and also some other friends of mine (all Italians) did? Second: about the DLC/expansion question I think you should've asked your fans how they feel about mid-game content and post-game content. I, for one, prefer Mask of the Betrayer-style expansions (not only because it was a masterpiece) rather than White March or New Vegas DLCs which force you to reload an old save or start a new game an
  10. I've only just lurked GAF a few times, but it always seemed terrible to me: people getting banned for no reasons, thought police, hive minded users, everything needed to be political and if you had the "wrong" opinion about something you were deemed a racist/sexist/homophobe/etc piece of **** and banned (even if you didn't actually say anything offensive). It's funny that it's always these kind of guys (like the owner of GAF) who turn out to be huge hypocrites who say one thing while acting a lot differently IRL.
  11. Edit: WTF? The forum has deleted my post when I pressed "post" instead of sending it correctly. Edit 2: I'll write again. Well, I agree completely with the poster above. As much as I liked TWM (and it was really great, part 2 especially), I much prefer having expansions a la Mask of the Betrayer, that are instantly playable right from the start menu. Also, I think DLCs like TWM or the New Vegas ones feel like they're made for people who just buy GOTY editions of your games, and instead are kind of a pain in the ass for your most loyal fans who buy the games at day one and then have t
  12. Yes, I mean old school ones. Dragon Age:Origins would probably make the cut, at least it had some effort. The sequels were EA rubbish. The console versions don't need to be huge successes, they are meant for extra profit, especially in PoE's case since the core audience will be on PC's for a long time. Although in some cases the company might have an existing fanbase even on consoles. if you look at Obsidian's portfolio there's plenty of multiplatform games there so having a customer base on consoles isn't far fetched idea in that case.. Yes, the core audience is on PC. That much is cl
  13. 1. What other western turnbased/proper RPG can claim numbers like that on consoles? It shows there's a viable market for such games and not only for Final Fantasy and Skyrim and it's clones. When you compare the numbers, you have to take into account that the PC version has been out much longer, has been on multiple sales and was part of the D:OS2 Kickstarter campaign. Yes, even without those it would still be in favour of the PC version. But the port is also cheaper to make than building the game from ground up on PC. In that sense the sale numbers are great. If the game had sold more...
  14. 1. For a game that was ported to consoles year after the PC release it is a good and solid number. It's a niche market even on PC, selling 300-400k on consoles is amazing and I'm sure they made a hefty profit with those numbers. They aren't releasing it as a multiplatform game because they asked money on Kickstarter and it would be just bad PR to do that, not to mention the company doesn't have endless resources. For them it's more important to get the game out on PC than release it on all platforms at the same time because their core audience is on PC. With the 300-400k copies sold, I'm sure
  15. And surprise surprise, it looks terrible to play with a pad, even if it's just the beginning and there are no more than three PCs to control in the party, and none of them is a caster. Who could ever have imagined that a game like, with a lot of micromanaging and and a gameplay precisely studied for m&k, this would've played terribly with a pad?
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