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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. This is demonstrably not true. Plenty of first-person RPGs existed before Baldur's Gate and Baldur's Gate II.
  2. Is there anybody left from the Baldur's Gate days now? Mark Darrah is the first name that comes to mind. I'm sure there's a few more.
  3. I mean, the buffs are saved every time you rest and you only have to change them if you aren't satisfied with how they're working out or want to optimize for a particular situation. Otherwise, you just leave them as they are and confirm rest with another click. Doesn't seem like a huge hassle to me.
  4. I'd rather not have the camera spaz out for most of a fight, though.
  5. No idea about the narrator, but presumably those creatures are the eyeless giants that are referenced at the end of The White March Part I.
  6. You're aware of the fact that the project probably won't have anything to do with the actual state of Louisiana, right?
  7. A constant complaint with Pillars of Eternity was that they kept the setting too safe so going for something slightly more exotic (to the usual target audience of this kind of game anyway, exotic and foreign is in the eye of the beholder after all) makes sense. It's hard for me to read that as "they're copying Baldur's Gate II".
  8. I think when people ask for a BG1 to BG2 sequel they're generally asking for a sequel that uses the framework of the original to do bigger, better and more interesting things, not for a title that literally mimics BGII's plot, gameplay and artistic beats. Unless you're hoping for Pillars of Eternity II to be a title with large mechanical departures/experiments, I don't see what's wrong about hoping for that (although it's easier said than done.. even the folks at BioWare don't quite seem to know how to replicate that kind of environment and development cycle).
  9. To be fair, you could be mowing down weird things without knowing what they are. But there's definitely a lot of sequence breaking involved for stuff like that, depending on how you pace your own exploration. Then again, you can also choose *not* to ask what ghouls/super mutants/etc. are.
  10. That doesn't look like Ulysses' duster at all, though?
  11. It's weird that they changed the amount of days the campaign is going to run mid-way, but I figured they realized it wasn't going to end on a good moment and delayed it a little bit. With Fig they have that kind of wiggle room. Also, Psychonauts 2 is exactly the kind of project Fig needs to establish itself as a Kickstarter competitor. So far they had a project from a largely unknown team and a really ineffective pitch from a team that wasn't really willing to run a good crowdfunding campaign.
  12. If I was a betting man (and I'm not because LOL **** gambling) I'd say it's probably the codename for PoE2.
  13. They added an opacity slider for the shader in one of the latest patches, so that visibility problem effectively disappeared.
  14. The mechanic isn't "used" now. Just like a critical hit, an interrupt is the result of circumstance. I got that the first time, thank you very much. What I mean is that players can specifically go for abilities/spells/weapons with high interrupts and build a character that can get Interrupts more often. But if that's only good for very specific actions that have to be recognized by the player, the mechanics get mudded even further, discouraging all but the nerdiest minmaxers from trying to exploit Interrupts fully by skewing the circumstances.
  15. I generally agree with Infinitron if the purpose is to make Interrupt more valuable on a mechanical level, but in terms of usability, adding even more inputs to the formula would just discourage your average player from using the mechanic even more.
  16. He's the VP of PR and Marketing for Bethesda. If anything, I'm surprised he answers to stuff like that on Twitter.
  17. Well, both Underrail and Age of Decadence are single-character turn-based isometric (or pseudo-isometric, whatever) titles. But the problem is that controlling a single character offers a limited amount of tactical options in a turn-based, grid-based environment.
  18. Eh, jokes are fine and it's cool that you're excited, it's just not always easy to tell who's joking and who isn't on a message board.
  19. Maybe I'm missing the joke, but they've already stated that the expansion is coming in January (in that very same update they opened this thread for, in fact)?
  20. It wasn't a counterargument because Andrea didn't make much of an argument in the first place, just an assumption, one that I contrasted with what little data I have. I agree that it's not conclusive and that you shouldn't take what I say at face value. I'm not sure where you got the 1m+ copies number on D:OS, though. I skimmed through the press releases and saw no announcement about breaking that barrier. It's a pretty important PR milestone, and it seems unlikely that they'd just forget to brag about it. I'm also not sure what you mean by "12 RPGs that are ranked above" The Witcher 3. Clearly you aren't talking about the "Popular Releases" tab on GOG, because The Witcher 3 has been on the top for a while.
  21. Finished Fallout 4's main quest. It was certainly an improvement over Fallout 3 and Skyrim's main quests and it shows that, in spite of what some people think, Bethesda *is* listening and genuinely trying to make an improvement on their storytelling. However, it's also full of strange holes, flat characters, and structurally it's profoundly unsound. I feel like that's also a good summary of the Fallout 4 experience. I'd say it's a much, much more fun game than the last few Bethesda has published, but it also seemingly lacks a clear design direction. Very, very strange, after Skyrim and Fallout 3 seemed so sure of what they wanted to be, if nothing else.
  22. Games on GOG don't sell all that much. Rule of thumb I heard and read around the net from several devs is 5-15% of Steam sales depending on the genre. There are exceptions like The Witcher 3, but that game very much had special circumstances surrounding it.
  23. The settlement stuff is completely optional except for a single main quest. Technically you get modded weapons by simply killing enemies and exploring, but the labeling system is terrible. Some names are so long that they get cut out, and it's difficult to have an idea of how useful a weapon will be before picking it up (which runs counter to the fact that now quick looting is the primary form of looting).
  24. Soulless babies are quite dark enough already for my tastes. We can do better. NOW ALL BABIES ARE ACTUALLY ATOMIC BOMBS. There you go, Obsidian has its own post-apoc setting.
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