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Everything posted by WorstUsernameEver
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It's a typical Piranha Bytes' gimmick boss. Luckily it's not the final one.
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late BETA backer, how do I get my steamcode
WorstUsernameEver replied to etagloc's topic in Backer Beta Discussion
It should be under the Products tab, in your Backer Portal's account. Just click on "Generate Key" from there and you'll have your beta key for Steam. -
I think picking locks is automatic, while traps have to be identified first.
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For all the talk about their PC versions, my impression is that the tablet ports are really the key selling feature of the Enhanced Editions. Cool for tablet owners.
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Tigranes is on the money when it comes to difficulty in Risen 3, it really is too easy. I'm not sure if I agree that Risen 2 is too easy, the first hours were as brutal as any other Piranha Bytes' game due to a mix of systems strongly limiting your abilities and not being familiar with enemy patterns and quirks, which were much more pronounced than in Risen 3.
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I actually think the fists might be categorized as a melee weapon, because I could definitely use those abilities in combat with the monk. Right now I feel it's a pretty bad class though, there's almost 0 feedback on when you get wounds, and (and I guess this might be just down to how damage is tuned in the current beta build) the spikey-ness of combat made me feel like I never got to properly pace out my ability usage. It's always either "no wounds, I guess I can't use anything" or "oh god, I have to use my wounds FAST, but none of these options sound appealing!" There's promise, but right now it's not working very well for me.
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Shameless self-promotion: my Risen 3 review.
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Risen 2 disappointed most PB fans, and this is built on the same engine and has the same (but tweaked) gameplay and assets. Plus, it's been released in 2014, which is shaping up to be the best year for RPGs in a decade.
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While the humanoid AI does indeed suck, I don't remember any intelligent patterns in Gothic 1/2. Risen had pretty decent melee combat, though, and has something this game sorely lacks: a way to lock-on to a single target.
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Interesting, but I don't believe it. That's more or less what Obsidian said on the matter:
- 227 replies
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- Backer Portal
- Backer Beta
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Patty is in, she's actually one of the possible companions, and you get to interact with her from the very beginning. The protagonist is her brother.
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You're welcome!
- 350 replies
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- Obsidian
- Pillars of Eternity
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Shadow Realms? (You've Been Chosen)
WorstUsernameEver replied to ShadySands's topic in Computer and Console
I don't think this is going to be a horror game. There used to be some job offerings on BioWare Austin's page that implied their next game would be a multiplayer action game, and this looks like it. Bunch of kids with superhero powers fighting in arenas/possibly in co-op? Sounds feasible to me, but we'll see.- 47 replies
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- Youve been chosen
- Bioware
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Won't be Call of Cthulhu since that's trademarked. Call of the Generic Lovecraftian Sea Horror
- 350 replies
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Uhm, no, there's no clause that says a company can't go to Kickstarter with a license (provided, obviously, they've worked it out with the license holder, gee). It's actually already happened. Now, is it desirable? Eeh, I don't know, but it can happen and Feargus actually hinted they were in talks for a license last time he talked about another Kickstarter.
- 350 replies
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To visualize all the character creation choices you'd need a huge number of sketch combinations. Comparatively, the character models looking a bit weird there is something you're focusing now only because so much time was spent on character creation in the videos: spent one or two hours in the game and you're probably going to stop caring (I don't think the inventory is an issue, the model is smaller there). Of all the problems listed in the demo so far, this one ranks pretty low imho.
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To be honest, I find it extremely hard to judge the music based on videos where the sound was really really low and mostly dominated by J.E. Sawyer's dulcet* tones. Will have to wait for the backer beta to judge, assuming it'll include the main theme and the area music. I can't imagine why it wouldn't, but it's best not to assume anything at this point. * not really dulcet
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I don't think something Wizardry-like plays to Obsidian's strengths as an RPG developer. Better left to smaller devs who are more into that kind of uncompromising stat-crunching thing.
- 350 replies
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Fighting the King of Shadows solo sounds like a cool challenge. Pity it's impossible. OBSIDIAAAN
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- dragon age
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