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Posted

His family was killed by orks/nobles and he must avenge them, but first you must gain enough influence with him by patiently listening to his entire family history while offering comforting remarks, even if you would rather he didn't, he will eventually tell you about his one gay experience with the stable boy Silas when he was just a young lord of 17.

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

Posted

I kinda like his armor, reminds me of Final Fantasy XI, paladins and warriors had one just like that. I do wonder, does "archer" mean he's a rogue?

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted
His family was killed by orks/nobles and he must avenge them, but first you must gain enough influence with him by patiently listening to his entire family history while offering comforting remarks, even if you would rather he didn't, he will eventually tell you about his one gay experience with the stable boy Silas when he was just a young lord of 17.

Do you write for Bioware? ;)

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

Posted

The simple solution to all this is not to buy the game. No bloodsucking EA rip offs, no horrible cloying Bioware dialogue, no tedious and generic game design. Plus you save $50-$60 and a ton of time that can be better spent elsewhere.

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

Posted

Except 99% of the people who bash BIO/DA2 in this thread actually love BIO/DA/DA2 and will end up buying/enjoying the game no matter what they post. *shrug*

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

It'd be cool to have some random grunt whose mom and dad are happily retired on a farm with his younger sister and dog. And he mocks all the troubled party NPCs.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted (edited)

Am I the only one who thinks he looks disturbingly similar to David Cameron? :blink:

 

sebtalk.jpg

 

24c7f8387272777f863135e176a4-grande.jpg

 

I think I'm more looking forward to the spoof videos than the actual game at the moment. Maybe Rorey Bremner will do a voiceover mod.

Edited by Serrano
Posted
It'd be cool to have some random grunt whose mom and dad are happily retired on a farm with his younger sister and dog. And he mocks all the troubled party NPCs.

Ohhh, too edgy. Publisher would never approve.

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

Posted
It'd be cool to have some random grunt whose mom and dad are happily retired on a farm with his younger sister and dog. And he mocks all the troubled party NPCs.

Ohhh, too edgy. Publisher would never approve.

 

there is a reason why crpg writers inject seeming over-the-top drama into their characters. unlike a novel in which the author can patiently develop a character using many pages and chapters o' text, a crpg writer has a relative small number o' dialogue encounters in which to fully develop a character. so some writers believe that the initial character concept is what is key in creating a crpg character. chrisA is one o' the most notorious and unapologetic proponents o' this approach... wrote a blog or did an interview or round-table thingie that addressed this issue.

 

...

 

am personally unconvinced that crpg audiences need to be hooked by some kinda unique or intriguing character concept. the most important part o' crpg character development is information that could fit in the space on the back o' a business card? am slightly disturbed by the reliance on such a weak crutch. competent and confident writer makes characters intriguing 'cause o' what they does and says, rather than rely on characters being interesting 'cause o' what they are. example: a colorblind ex-priest o' death who sees world in black and white and speaks like a automaton--make female and give wings, daughter of solar. easily fits on back o' a business card.

 

*shrug*

 

am s'posing there ain't a problem as long as the writer develops the character beyond the initial concept, but so few writers does so... or they does poor/cliche.

 

regardless, there is a reasonable (if unfortunate) rationale why every crpg character seems to have so much inherent DRAMA... and am conceding that for an unskilled writer such an approach makes perfect sense. nevertheless, there is a considerable number o' non-wacky but memorable characters from short works o' fiction that shoulds serve as examples to crpg writers as to the potential for developing characters with limited text resources. not need to make every character have family issues and a superhero origin.

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

From the Sarcastic Gamer interview with David Gaider:

 

Why did you take the decision to have just one main character for DA2 as opposed to the multitude of main character options in Origins?

 

Part of that is budgetary. If you look at Origins each of those origin stories was a huge undertaking. That kind of expense is great, as long as there is some impact to it and I think we got that in Origins.

 

Nice to see you admit that, Dave.

Posted

I'm looking forward to a more focused narrative in DA2. I enjoyed the multiple paths in DA, but I expect the story to be more personal with just one human character.

 

But I'm a big fan of Mass Effect, so take that as you will :p

Posted
It'd be cool to have some random grunt whose mom and dad are happily retired on a farm with his younger sister and dog. And he mocks all the troubled party NPCs.

Ohhh, too edgy. Publisher would never approve.

 

there is a reason why crpg writers inject seeming over-the-top drama into their characters. unlike a novel in which the author can patiently develop a character using many pages and chapters o' text, a crpg writer has a relative small number o' dialogue encounters in which to fully develop a character. so some writers believe that the initial character concept is what is key in creating a crpg character. chrisA is one o' the most notorious and unapologetic proponents o' this approach... wrote a blog or did an interview or round-table thingie that addressed this issue.

Yeah well, games are not a novel. Movies usually take just one scene to define the character to the audience whom will come to see him in this light for the rest of the film. The conflict puts them at test and provides the story; whether the focus is the conflict ( e.g:action,horror) or the characters (e.g:drama) determines what carries value.

Now, why can't video games writers conceive this is beyond me. Since Video Games are conflict oriented, driven by action, either character's motives should be revealed by actions (as you put it) or they can be simple and satisfying.

...

 

am personally unconvinced that crpg audiences need to be hooked by some kinda unique or intriguing character concept. the most important part o' crpg character development is information that could fit in the space on the back o' a business card? am slightly disturbed by the reliance on such a weak crutch. competent and confident writer makes characters intriguing 'cause o' what they does and says, rather than rely on characters being interesting 'cause o' what they are. example: a colorblind ex-priest o' death who sees world in black and white and speaks like a automaton--make female and give wings, daughter of solar. easily fits on back o' a business card.

Usually I would agree with archetypal character concepts when experimenting with a wild story or filled convoluted concepts. In that case it serves as an anchor for the spectator as they slowly get into the story. I don't think that they are a weak crutch, I just think that the writers simply don't have a concept of how to write for games. They are pressed by matters of gameplay and the main story, which doesn't leave much time for character development with sufficient impact to be entertaining. My guess is that they are pursuing that impact a little too much in crpg's, simply put: they are trying too hard to make us care for their characters.

*shrug*

 

am s'posing there ain't a problem as long as the writer develops the character beyond the initial concept, but so few writers does so... or they does poor/cliche.

 

regardless, there is a reasonable (if unfortunate) rationale why every crpg character seems to have so much inherent DRAMA... and am conceding that for an unskilled writer such an approach makes perfect sense. nevertheless, there is a considerable number o' non-wacky but memorable characters from short works o' fiction that shoulds serve as examples to crpg writers as to the potential for developing characters with limited text resources. not need to make every character have family issues and a superhero origin.

 

HA! Good Fun!

The problem with RPG's characters is that they are solely dependent on the player's actions, which are either done in approval or disapproval. Plus a lot them come to embody a worldview which the player may be trying to role play (good/evil). Aside from those axioms of character development the writer is free to make them as they want and they usually go for the high emotional impact. Problem is that there aren't many devices to cause it, so they fall back to the overused. Which they often present through the usual sidequest/story which you have to solve and mold the character as you wish.

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

Posted
But I'm a big fan of Mass Effect, so take that as you will :p

 

 

If DA2 turns out to be "Mass Effect with swords", I'd be very pleased.

Posted

IMO DA:O > ME (2)... so making DA2 like ME would be a bad thing for me...

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Formerly known as BattleWookiee/BattleCookiee

Posted

I like the DA universe more than the ME one, but as a game, I felt both ME's played better than DA. It just felt rather grind-y in parts.

 

Of course I also think the Wardens and the Darkspawn are the lamest part of the DA universe, so having an entire game set around that stuff didn't help me much.

Posted

*makes mental note of a somewhat negative comment by Hurlie, puts on parka in anticpation of hell freezing over*

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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