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Hell Kitty

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About Hell Kitty

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  • Location
    the womb
  • Interests
    I am interestless.

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  1. I think this is a pretty good comparison, especially regarding the story. While I liked AP (and plan on replaying it after my current DXHR playthough) I personally enjoyed DX:HR more. AP had a lot of what I'd always wanted to see in a DX style game, with the exception of the linear levels. Oh, and I can totally bench press [insert impressive number here].
  2. I do not believe in any of the gods that people have worshipped throughout history, which would make me an atheist. Being raised Roman Catholic I think that Jesus fella had some good things to say, and I wish more people who call themselves Christian would follow the teachings of the man they call Christ.
  3. Considering piracy because you don't like the comments some people make is incredibly childish. Stones and glass houses.
  4. I'm confused here, you didn't buy AC:B and AC:R because you didn't think AC2 was good enough, but what does this have to do with DRM? You're the only person I've ever seen claim the original was better that the sequel which is generally considered by fans and critics alike to be a huge improvement on the original. Honestly, this is just a mark against the whole "you need to figure out how to get people to buy the product rather than prevent pirates" thing. It is a fools errand due to the subjective nature of how "good" a product is. For the pathetic losers with entitlement issues nothing will ever be good enough, they will always find a way to justify their piracy. People often say this but I'm not sure how true it really is. Gamers have been putting up with buggy releases for a long time after all. The difference there is that while piracy gives people a way to avoid DRM systems (not to mention spending any money), there is no way to avoid bugs as the pirated copies will be just as buggy as the legit versions. People will put up with annoying **** if they don't have any other option.
  5. No, because the pathetic losers with entitlement issues as Gorth calls them will exist as long as there is a free version of the game available. The only way to stop them is to remove the free (pirate) version from the equation. People still pirate games offered by GoG and STEAM afterall. You need to find a form of security that works, not give up on it altogether. Using DRM doesn't equal alienating your customers. Go back a few posts and you'll folks in this thread saying good things about Steam.
  6. To those who see the pirates as competitors rather than thieves, if I create a product and offer copies for $50 dollars and a pirate gives away that same product for nothing (not a similar rival product, but a stolen copy of my work), how do I compete with that? How do I compete with free? What the hell is wrong with people that they think I should have to? If Ubisoft offered all of their PC games without DRM, piracy would still be an issue, it's just people would instead use the usual excuses like they weren't going to buy it anyway or after testing it for 20 hours they decided it sucked.
  7. Fixed. If it wasn't for the nasty LCD developers would be making exactly the type of games I want.
  8. Played Mark of the Assassin, playing The Missing Link, then Arkham City.
  9. "Cover me!" "I do not agree." "Later on." What?
  10. There are no invisible walls but if you go past the boundaries a message pops up telling you so and you'll respawn elsewhere. That's just the first map.
  11. Eh, I thought the point was more that when Dev A releases a patch it's proof of how terrible they are for releasing a buggy game, but when Dev B does it it's proof of how awesome they are for supporting a game. It's like when devs release DLC so tiny it's just an unlock code for content that's already on the disk, which of course means players are entitled to it. Keep that content off the disc and instead make users download it, costing them bandwidth, and it's all good. Why? Because gamers are idiots.
  12. There is nothing inherently wrong with a team* casting a celebrity in a role, and that someone else who isn't a celebrity could have done it isn't a very good criticism. *whether they are making a game, film, tv show, or radio drama.
  13. If artificiality makes for an arcade game, then all games are arcade games. If I get shot in the head, I touch this pack with the red cross on it and I'll be fine? When I switch weapons, where does the other one go? Where the hell do I keep all this ammo? Games are full of systems that if you put any real though into them you'll realise they are pretty ridiculous. Boss fights need not occur at the end of a level, and not all arcade games feature boss fights. Comparing DX:HR to Double Dragon makes about as much sense as comparing Vampire: Bloodlines to Doom. Hell, the latter two games probably have more in common than the former two. The "could be used in games like RPGs" part of your comment is even worse, considering boss fights of one sort or another are incredibly common in RPGs.
  14. Categorizing boss fights as "an aspect of games like double dragon" is really weird.
  15. Yes I would mind, because that's the part I'm terrible at. A doctor telling you to stop smoking because it has a negative effect on your health is not the same as a priest telling you to stop being gay because the bible says it's wrong. Being fine with one is not at odds with having a problem with the other.
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