LadyCrimson Posted October 24, 2010 Posted October 24, 2010 I still don't understand the crafting ammo that much. I mean, I get it in theory, but to get most of the parts I have to breakdown other ammo & most ammo I don't use a lot won't give me 'small pistol' parts or whatever. Thus it makes no sense to me to destroy ammo I already have/may want to use to create the same ammo. I'm missing something? Or I guess I don't like specializing that much? “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
mkreku Posted October 24, 2010 Posted October 24, 2010 Well, I am having a blast with the game. My main problem is that I just can't keep focus on the main quest and therefore I end up ahead in the chain and am forced to reload because I keep breaking other quests I haven't even found yet. Can you clarify this a bit further? Are you sure it is broken or perhaps it's more of a faction alignment mechanic. I have no idea, actually. I just wander around, get attacked by some random named guy and all of a sudden I see this text in big letters all over my screen, "You have failed blah blah". Swedes, go to: Spel2, for the latest game reviews in swedish!
mkreku Posted October 24, 2010 Posted October 24, 2010 The Anti Material Rifle rules over all sniper weapons. It looks like its based off the Barrett of PGM Hecate. Deathclaw + headshot = instant kill. I didn't find that weapon yet, but my favourite right now is The Ratslayer, a silenced 5.56 sniper rifle with a scope . It's awesome. Swedes, go to: Spel2, for the latest game reviews in swedish!
Aram Posted October 24, 2010 Posted October 24, 2010 (edited) Way too many hours in already. Better than Fallout 3 in every way. Some observations: Vault 34 was one of the most thoroughly annoying and unpleasant gaming experiences I've had. I was utterly lost the whole time, and had to keep reloading from getting too irradiated just trying to figure out where I was. And the map was sure as hell no help. And do you actually meet the trapped people if you choose to save them instead of turn off the reactor? I couldn't figure out where if you do, so I reloaded and saved the crops instead, and of course nobody gave me any indication I'd done anything there either. The weapon reward was definitely appropriate for the amount of work but otherwise severely anticlimactic for the amount of work. When I cleared out Vault 3, every single guy in there said "you like the sight of your own blood?" at least once before I shot them. Every. Single. Guy. A gang of Elvis impersonators was a bit much. One single impersonator or an actual Vault technology spawned clone of Elvis in charge of underlings would have been hilarious without being too silly. Too many quests make you walk really far through maze like hallways, back again, and then back again, and then back again... When you launch the mutants into space, for example. I spend twenty minutes finding my way to the bottom of the basement. It says go back and tell them. They say meet us at the bottom of the basement. Then they say go back to the top and launch the ships from there. **** you. Love all the changes about the guns. Everything makes sense while maintaining a wasteland and sci-fi comic book feel at the same time. Everything fitting the setting. Only one I don't like is the marksman carbine that looks like it came straight from Modern Warfare. The reloading bench is the best treatment of ammo crafting in a game. Plenty of cool unique weapons, but not enough cool unique armor, at least that I've been able to find, or haven't had to break character to kill or rob somebody to get. I'm impressed that the single action revolver actually reloads mostly realistically. I don't think I've actually seen that in a game yet. And you managed to make the .223 pistol make sense mechanically which felt like a nice touch. Edited October 24, 2010 by Aram
sorophx Posted October 24, 2010 Posted October 24, 2010 (edited) my favourite right now is The Ratslayer, a silenced 5.56 sniper rifle with a scope . It's awesome. wow, I want a 5.56 scoped, and with such a badass name! where do I get it? I think Lily sports something similar, a Colt M4 the Anti-materiel can be bought from Gun Runners. it's fairly expensive (around 6000 caps), but by the time I came to them for the first time, I already had around 15k on me. Only one I don't like is the marksman carbine that looks like it came straight from Modern Warfare. that's my favorite Getting close to New Vegas was a pretty awesome thing on its own, they way you start seeing more and more ruined houses just outside. It really changes the atmosphere around from the desert wastelands outside. Then I just made it into Freeside which really surpassed my expectations of how they'd succeed in creating the more urban areas exactly beats Bethesda's DC hands down. Edited October 24, 2010 by sorophx Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
pmp10 Posted October 24, 2010 Posted October 24, 2010 Just finished it. It's not a bad game but ultimately fails at too many aspects to call better than Fallout 3. Quality is all over the place and in the end it feels like quantity completely triumphed consistency.
sorophx Posted October 24, 2010 Posted October 24, 2010 don't mean to derail or anything, but what's so good about F3, that it's better than NV? Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
WILL THE ALMIGHTY Posted October 24, 2010 Posted October 24, 2010 Gotta be honest, Ballistic Gloves (Fists?) break the game. It's pretty silly how powerful they are, although I guess that's just what freakin' exploding punches should do. In other news, I'm wondering if Energy Weapons or Explosives are all that great. Aside from tons of dynamite and cheap laser rifle/pistol ammo, Guns just seem to work better. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Tagaziel Posted October 24, 2010 Posted October 24, 2010 This is ridiculous. I spent the last eighteen hours trying to make New Vegas work properly. As of now, I have up to date drivers, a working sound card (built-in Sound MAX that gets the job done) and conditions perfect to run unpatched Clear Sky. And it still refuses to work. CTD after (20 - 300 )s from start. HMIC for: [ The Wasteland Wiki ] [ Pillars of Eternity Wiki ] [ Tyranny Wiki ]
sorophx Posted October 24, 2010 Posted October 24, 2010 I have the same symptoms, just not that bad. game freezes when in full-screen mode, crashes if windowed. I switched to windowed full-time just to not have to reset the machine. so far it's been bearable. no crashes in the last 2 days. not sure what causes it. can be anything Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Tagaziel Posted October 24, 2010 Posted October 24, 2010 Are you using custom settings or presets? HMIC for: [ The Wasteland Wiki ] [ Pillars of Eternity Wiki ] [ Tyranny Wiki ]
Pop Posted October 24, 2010 Posted October 24, 2010 (edited) Ran into my first serious bug, and it's a doozy. I can't work for Mr. House - all his bots go aggro when I enter the Lucky 38, even though I was invited there. It seems to automatically list me as having sided against him, though I never made that choice. It doesn't ruin my playthrough (I was leaning towards Wild Card anyway) but still, hopelessly broken critical path quest 25 hours in! **** you, Pop! That's what Josh is saying right now to me, in my mind. From what I can tell the issue may be something to do with Victor the Cowbot - When I enter the strip for the first time I run into a Securitron that has Victor's face and talks like him, but when I leave dialog it switches back to the cop face (the bot's also named "Securitron MkI" instead of Victor). Victor's lifeless robocorpse is lying on the steps leading up to the 38, but when I enter, Victor is there and he's out for blood. (this is on the 360. I might have been able to fix it via console on the PC) *edit - Turns out this is a thing that got fixed, but you need a save from before going through Vault 11. I did that over 12 hours ago in game time, and I have no saves from that point! Sad faces. Edited October 25, 2010 by Pop Join me, and we shall make Production Beards a reality!
Pop Posted October 25, 2010 Posted October 25, 2010 (edited) Ripten has 5 essential PC mods, most of which look pretty good. Nothing gaudy. Edited October 25, 2010 by Pop Join me, and we shall make Production Beards a reality!
taviow Posted October 25, 2010 Posted October 25, 2010 Just bought over 4k bottle caps worth of ammo from the Gun Runners. Total of over 1000 rounds, divided into several types. I better not need ammo anymore, EVER.
pmp10 Posted October 25, 2010 Posted October 25, 2010 don't mean to derail or anything, but what's so good about F3, that it's better than NV? Quite a few things in fact. It had far less bugs for one. I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area.
taviow Posted October 25, 2010 Posted October 25, 2010 don't mean to derail or anything, but what's so good about F3, that it's better than NV? Quite a few things in fact. It had far less bugs for one. I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area. "Quite a few things. It had less bugs." ...is that all?
pmp10 Posted October 25, 2010 Posted October 25, 2010 don't mean to derail or anything, but what's so good about F3, that it's better than NV? Quite a few things in fact. It had far less bugs for one. I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area. "Quite a few things. It had less bugs." ...is that all? No, but writing a three page long rant would be unfair to Obsidian. Like I said it's an ok game and many of it's issues are minor or small by themselves but the sheer number of them brings the overall experience down quite a lot.
LadyCrimson Posted October 25, 2010 Posted October 25, 2010 Personal Tech Notes: I retried that .dll file and for whatever reason, this time it seems to do something. The avg. FPS I get isn't actually any better, but it stops dipping into the low 40's on a constant basis and the mouse/running feels smoother. Wonder why it didn't seem to work before. Computers, bah! -------------------------------------------------------- I also tried that color-change mod since I wouldn't mind a little less yellow filter. It's ok, but it goes a little too far in the other direction, imo. Whites/shiny are too bright so you have to turn the Brightness slider way down to not burn out your retinas, which causes color over-contrast, plus night-time very dark . BUT it's a very good try and some may prefer things like that. Maybe I can get used to the bright.... Their sample pics are good but here's what I mean by the bright/whites: (click for full 1920x1080 size) Brightness slider at default: Brightness slider all the way down: “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Pop Posted October 25, 2010 Posted October 25, 2010 Here is a Tag mod that doesn't break the game, unlike other mods that make skill point usage functionally identical to FO1/2's systems, which is quite stupid. I'm posting it so that I can use it when I get home. Join me, and we shall make Production Beards a reality!
Pop Posted October 25, 2010 Posted October 25, 2010 Veronica leveling fix Join me, and we shall make Production Beards a reality!
Lexx Posted October 25, 2010 Posted October 25, 2010 (edited) Does someone know if it's possible to *really* deactivate the VATS slow-mo, etc? Pre-release, I thought it will be possible to fully deactivate this, but it looks like, this is not possible and you can only switch between cinematic with slow-motion or no cinematic with slow-motion, so regardless what you do, there is always slow-motion. Or there is some bug, because I am pretty sure I have the killcam set to "none" and it keeps showing me how enemies die... in slow-motion. @Mikael Grizzly: What OS do you have? Windows XP or Windows 7, etc.? Edited October 25, 2010 by Lexx "only when you no-life you can exist forever, because what does not live cannot die."
RPGmasterBoo Posted October 25, 2010 Posted October 25, 2010 (edited) A few observations. - The game looks much better with HDR or Bloom OFF, and loses that horrible yellow tint (mostly) - Gromnir was right about the writing. Its not really miles beyond Bethesdas so far. Main character dialog choices are weak. - The "cool ****" syndrome is in full swing - much more in the spirit of Fallout 2 than Fallout 1. Guys in suits, working casinos etc etc. All is jolly considering the world ended. - The weapons are really nice and feel good. Edited October 25, 2010 by RPGmasterBoo Imperium Thought for the Day: Even a man who has nothing can still offer his life
HoonDing Posted October 25, 2010 Posted October 25, 2010 I find FO3's radio & music to be much better than in NV. Wayne Newton always seems to play the same two songs, and I've heard the song about the ranger on the other radio a thousand times already. The ending of the words is ALMSIVI.
Mirage Posted October 25, 2010 Posted October 25, 2010 Just my opinion, but I don't like the "Wild West" theme in NV.
Thorton_AP Posted October 25, 2010 Posted October 25, 2010 don't mean to derail or anything, but what's so good about F3, that it's better than NV? Quite a few things in fact. It had far less bugs for one. I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area. Bugs are always a questionable thing to focus on. FO3 has a reputation for being excessively buggy (I had virtually no issues), and FONV is following up that reputation (again, I have had virtually no issues as well).
Recommended Posts