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Everything posted by Mirage

  1. As someone said above, another Vampire the Masquerade game, if done in roughly the same vein, would be incredible. Understandably, a "Bloodlines II" would be off the table (unless Obsidian bought the rights), but I'd be quite content with a story-driven RPG set in the World of Darkness.
  2. I get the overall point of what MCA said, but have Obsidian stated whether or not they are still considering a smaller-scale downloadable sequel to AP?
  3. I'd agree with this, although I'm aware others might not share this opinion. It was a combination of things really, the animation, the VA, the writing. Of course, the character facial animations now seem somewhat archaic but are ironically still better than in other current games. I don't know, Bloodlines just had this vibrancy and creative energy that I don't think has been replicated in any other game. I also loved the modern theme blended with the RPG formula.
  4. Perhaps it's telling that the only game I have all 50 achievements for is AP (just got the last one). I did have my gripes with the game, but that is what sequels are for. You could tell though that quite a bit of effort was put into specific parts of the game, the writing, the music, most of the VA was excellent, especially characters like Leland. The little effects were what impressed me the most. Like the dramatic "fading to white" screen at the end of an interrogation scene with Thorton (or before one), and the accompanying music. There were points when it actually felt like a movi
  5. Yeah, and I'm sure the voice acting took up a large portion of the budget in question. I'm not sure if we'll ever see a project like that again. Mitsoda (who is now working on Dead State) said he did think about working on a project like Bloodlines but that the AoD tech would have to mature to the point that it wouldn't cost a million dollars to make, or whatever. As a frame of reference the VA in Bloodlines costed more than their entire Dead State seems to be.
  6. AP had a complex story, but it lacked much-needed color in its characters, its strength was the vast possibilities in which the characters would respond to you. DS3, I'm hoping is a satisfying romp through a decently told story. Honestly, I thought Jade Empire was a well told story (I know this is Bioware, but still), yet I know not everyone appreciated it. So this is true that there is an element of subjectivity at play here. But, if DS3 has a mildly engaging plot, with characters that possess some depth, I'll be sated. Really, the personalities of characters can over-ride flaws in the g
  7. Oh, yes, I agree there is plenty of subjectivity in my previous question. I suppose I wasn't expecting anything spectacular from an ARPG in the story department, just hopeful. Can I at least have lesiurely conversations with my companion? I just want an RPG with a story I can sink my teeth into a little bit, I know even the devs stated it won't have as many lines of dialog as say New Vegas, or AP, but in terms of sheer dialog length is it on par with KOTOR II? I probably sound like a big story nerd, this is a secret obsession of mine I only let out on internet forums.
  8. So not the best story Obsidian's done? (or even close, I take it). So, just so I have an idea, what game would be most comparable to DS3 story-wise, as far as quality goes? I suppose I expected more considering the mastermind behind MOTB was at the helm. But back on topic, nearly 20hrs isn't bad. AP took me less.
  9. Well, I just ordered my copy online. Length doesn't bother me, as long as replayability is high. So, for those that have beaten the game: how's the story/characters? Are they up to Obsidian's standards? I've asked this question on another thread but I lost track of it! (srry for the repetition). Honestly, they are the only reasons I buy Obsidian games, well that and C&C, but that is heavily related to the story IMO.
  10. So, I know this will seem like a weird question concerning an Action RPG, but since this is an Obsidian game I believe it is justified. How is the story/characters? Are they both well-written? How are these aspects compared to say Fallout New Vegas? Okay that was more than one question, but any impressions would be most welcome.
  11. Eh. Overall, I've been unimpressed with the VO and dialogue writing, but I wouldn't say it's bad. It's really really hard to have a dialogue not sound stilted when one character is voiced and the PC isn't, and when the conversation always cycles back to "so, what else do you want to talk about." Some of it is worse than others, though. I just had my first long chat with Veronica (I had somehow missed her the first time I passed through the location where she hangs out), and I couldn't wait to kick her out and go get Boone again. Although that just may be my general dislike of her parti
  12. Hmm, has it been established whether or not Obsidian are doing the DLCs?
  13. I agree with you. I was also referring to their Black Isle days. Also, while almost every reelease they've had is leaps and bounds above the industry in a few key areas, I know most of them pale in comparison to what they are capable of. It's a compliment, in a twisted way.
  14. Fallout always was kind of "Wild West" (Sci-Fi Western). If at all, then Fallout 3 broke with it. Sure, I guess. However that doesn't stop me from disliking that type of atmosphere, also that type of music. Still like the game, though.
  15. Just my opinion, but I don't like the "Wild West" theme in NV.
  16. You had to get that last zing in, didn't ya? Too much time in front of the TV will cause typing mishaps, hehe. Seriously though, I think two things are in DS3's favor. First, it seems to me that DS3 has less scope than, say, NV (or even AP). Secondly, George Ziets. I'm hoping he'll work his magic like he did with MoTB.
  17. That's not the point. It's not the QA that it's borked. It's their scope management that is borked. You can use the 'we've got too ambitious' excuse for only so long before you start looking like fools after all. Well, I've never said that their projects are too ambitious. I see what you mean, it is as simple as cutting down the scope, but more extensive Q&A would solve the problem as well, it would just be more costly. But, NV is a prime example of Obsidian's scope hurting the end product. I enjoy NV, but that doesn't mean numerous people out there aren't having problems with
  18. I'm loving the lighting/atmosphere of this game so far. As far as Obsidian buggy releases go...sadly I've gotten them for consoles recently as at least they are somewhat more stable than the PC versions. Anyway, as far as Obsidian in general goes, I've always admired them for what they attempt to do with their games,...infuse remarkable stories in with their products. They're not the most popular of devs, but I'll be keeping tabs on their projects for quite some time, including DS3. I just hope they hire a new Q&A department.
  19. I'm suddenly having serious issues with my framerate. wonder if it's hardware overheating or an issue with the game itself Huh, interesting. I'll have to check those missions out. Also, WUE mentioned beyond the beef. I'm wondering if that's the only situation where karma effects whether or not certain quest options are available to you. @ I've known about Sneak letting you keep your holdout weapons for quite awhile, nice option. Anyway, since downloading that update, I've had two instances where the games completely freezes and I have to re-start. Been fine since then, I gue
  20. Yep, Int does seem to pop up the most frequently. Can you give me an example of the CHA instance? Which NPC did you talk to? (also, quest). Heck, I'm thinking of purchasing the guide just to see how deeply your stats effect convos (and, well, a bunch of other stuff too).
  21. I've had that happen to me (although the numbers were 6/7). Huh. I was hoping for more SPECIAL influence during the conversations. Oh well, game's still fun. I get the skill ones (speech, etc) all the time but the SPECIAL ones not as often. Maybe the further you get into the game, or maybe some faction or quest choices have more than others. The text is normal color but colors red when you hover the mouse over the sentence option. Yeah, the skill ones pop up pretty regularly, but the only special stat that I've seen influence conversations is INT, and even then that onl
  22. I've had that happen to me (although the numbers were 6/7). Huh. I was hoping for more SPECIAL influence during the conversations. Oh well, game's still fun.
  23. So, the SPECIAL stat checks must be entirely behind the scenes, then? It's interesting you note you have had specifically CHA options become available.
  24. So, does anyone know for sure if SPECIAL stat checks will show up in dialog?, Specifically will they show up in red if you don't meet them? I've only encountered one, but now I'm wondering if I accidentally mis-read it since I was sitting so far away, as I have not seen any since then. By this I mean, will I see something that reads "INT 8/9"? in red? Also, how regular do the low INT dialogs show up if you decrease that stat appropriately?
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